Cosmic Chaos by Jiri_One


Cosmic Chaos is a bullet-hell / roguelike / space shooter, where the map shrinks and the powerups have limited space to be fitted.
| Link | https://jiri-one.itch.io/cosmic-chaos |
| Link | https://jiri-one.itch.io/cosmic-chaos |
| Original URL | https://ldjam.com/events/ludum-dare/54/cosmic-chaos |
Ratings
| Overall | 172th | 3.588⭐ | 42🧑⚖️ |
| Fun | 146th | 3.638⭐ | 42🧑⚖️ |
| Innovation | 232th | 3.25⭐ | 42🧑⚖️ |
| Theme | 93th | 4.038⭐ | 42🧑⚖️ |
| Graphics | 203th | 3.4⭐ | 42🧑⚖️ |
| Audio | 228th | 2.95⭐ | 42🧑⚖️ |
| Humor | 250th | 2.111⭐ | 29🧑⚖️ |
| Mood | 153th | 3.426⭐ | 36🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |


Good use the theme... Twice!! The upgrade management really adds flavour on an old genre.

i love the perks system you made tho .
[here's](https://tube.tchncs.de/w/93nYbi14oNnkhM2YrpBZD7?start=30m47s) me failing miserably at your game :D
I wish it wouldn't start from the beginning after every death, but I guess that what it's like to be roguelike (it's about suffering). :D
The sound design is good. Everything feels well-put together.
The graphics are simple, but the shader makes up for it.
The UI could use some improvements (visually), but you probably well aware about that. :D
I don't mind the keyboard-based drag and drop btw.
Since this game is controlled via the keyboard, it's nice to do everything without grabbing your mouse.
I have some minor criticism about the game:
* The big and growing enemy collision shape looks odd; it feels like a circle or a square, but the enemy clearly has a triangular shape. This makes you get hit when it doesn't look like you will.
* The & sign in the font looks weird, like a Euro currency sign or something; "and" could be used instead of "&" to circumvent that
* It looks like the best strategy is to constantly spam the attack. There is no penalty for doing so. Therefore, I wish the vessel would shoot on its own without the need for me to mash the button for it. Or it should be a decision to make (ammo/energy/whatever), so spamming is not as good as it is right now.
Overall, I like the fact that this game has some variety of content for the player.
Nicely done. Extra points for making it work in the browser.
Also, thank you for playing my game. :3
- Visual Style
- Upgrades
- Simple to understand gameplay
- Music
What I didn't like:
- Hard tank controls, especially that you can't rotate when stationary :(
- Loud sounds and no ability to turn them down :(
What I'd suggest:
- I think if ship would follow a mouse cursor to rotate it would be much easier to play! Binary left/right controls make aiming very hard :(
I like this kind of graphics, simple, efficient. Well done!
One thing i didn't understand is how the "upgrades" section works, does combining colors gives you any bonus? If not i think it would be cool if it did!
Other than that it was actually fun to play. Controls were a little weird too, but you get used to those.
Really hard, but that is expected from this style of game.
Good job! Change the PEW PEW PEW tho lol!
nice pew pew game! good implementation of the theme.
I like the relaxed music.
quality of life improvement could be that when placing upgrade-blocks, you could swap blocks if they fit the same space. Like the block you are holding on and the block on the grid.
I wish I was just better driver :smile:
The inventory & upgrades are a nice touch !
Nice entry overall. GG.
As others have said, the upgrade system is a highlight and a fun use of the theme. The cursor is a bit weird on that screen but just minor stuff that's to be expected.
Not a lot of criticism:
The controls are a little weird feeling - I also would have preferred to be able to turn without moving.
The sfx leave a bit to be desired (though the music is vibey).
I did better once I realized that killing enemies didn't help my score. Is there any sense in putting in a reward structure for that?
The shadows were a nice way of elevating otherwise very simplistic graphics.
The control is a little bit weird to me, it took a while to get used to the movement and aiming, I died a few times before I could get the movement right and manage to land hits on enemies. It'd been nice if I could rotate the player alone without having to move forwards, because doing so makes it difficult to dodge incoming attacks.
But regardless, very impressive job for a Compo entry! Well done man!
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)