Angler by Robean
2 days ago all contact with a local mine went dark. It is your job to venture into the inky depths of the cave and find out what happened to the workers, in hopes of finding survivors.
To fit the theme I decided to go with the player having a limited space of visibility. The deeper you delve into the mine the darker it gets.
| Link | https://night-ninja.itch.io/angler |
| Link | https://night-ninja.itch.io/angler |
| Original URL | https://ldjam.com/events/ludum-dare/54/angler |
Ratings
| Given | 18🗳️ | 1🗨️ |
I couldn't get past a corridor with a note on the ground talking about something with the light trying to lure him in. Everytime I went to the right I ended up back at the beginning of the room, I don't know if thats on purpose or not but going back on the left make me clip out of the map.
But what a creepy ambiance, a simple narrative but really immersive, well done :)
Scary game with a lot of story. Nice!
I feel the controls were intuitive, but I wish there was a tutorial or a sign explaining the controls for people that are not used to them.
It was also not very obvious that I could interact with stuff at first. Maybe a highlight on the object or a sign with the interact key when the player approaches it would help.
I would suggest making the sprite for the box where the key is different from every other box.
There could also be a sound effect and a pause to the text box when the player takes the key so they can tell that what is happening if they are spamming the interact key.
@adamsmccall @cronch I was able to find (an/the?) ending to the game by waiting under the last light to the right in that last map. I don't know if @robean can confirm if that is the only ending to the game?