Illusion by Vikatoria
The main character in this game is a hamster who overhears its stoned owners talking about how limited or not the universe is. The hamster, influenced by the talk, goes on an adventure in space. But what happens next you’ll find out while playing the game.
Our game has 3 levels and passing it takes about 10 minutes.
HOW TO PLAY? ENTER to navigate the story line SPACE to jump WASD to move
OUR TEAM: We are freshmen students studying game design. It’s our first game, made after a month of uni, so please don’t judge too harshly :) Even though it was a new experience and a stressful one, we enjoyed the process a lot and gained lots of new knowledge.
We are Vika, Tory, Nicole, and Di. Vika carried out the codes, and worked on the narrative; Nicole worked with sounds and helped Tory and Di with the visuals; Tory made the design; Di made the visuals and worked with Vika on the narrative. Together we decided on the level design and discussed all the details and game mechanics as a team.
WHAT DID WE USE?
To make the game work, we used Godot.
For the visuals, we used Adobe Photoshop, Adobe Illustrator, Inkscape, and GIMP. All the design was done by hand.
We took the sounds from the internet (Uppbeat.io, Pixabay.com, Sfxr.me)
!
Screenshot 2023-10-02 234420.png
Ratings
| Overall | 632th | 3.5⭐ | 28🧑⚖️ |
| Fun | 485th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 1019th | 2.654⭐ | 28🧑⚖️ |
| Theme | 952th | 3⭐ | 28🧑⚖️ |
| Graphics | 687th | 3.407⭐ | 29🧑⚖️ |
| Humor | 167th | 3.769⭐ | 28🧑⚖️ |
| Mood | 495th | 3.62⭐ | 27🧑⚖️ |
| Given | 35🗳️ | 22🗨️ |
But: the hamster looks really cute! Nice pixel art!
The opening screen has very nice separation between foreground and background, so if the levels were like this, it would easier to see where you can jump.
I'm not really sure, if I played through the whole game? I jumped into the sun.
The pixel art was very cute, maybe if you do another game with it, try making every artwork have the same "pixel size" once in the game. it can make the game look much more coherent.
Overall great job for your first game made in only 3 days! Hope you had fun and didn't overwork yourselves in the jam. And thank you for playing my game :)
Had to press all the keys on the keyboard to figure out how to proceed, a simple message on the screen "Press Enter" would do the job.
I thought I am supposed to gather water drops and that's how I ended up dying for the 1st time xD The "V" platform - didn't realize you can only stand on upper corners. I think the disctinction between what you can/can't stand on and what you are supposed to gather should be more clear. If the drops are just a part of BG, they should blend in.
I like the platformer genre, and it is pretty easy and feels nice. The high jump was surprising; I think the mechanics could be worked on a bit further.
The ending was sad and felt like I did sth wrong (?) But I didn't find any other ending. Poor hamster :(
I'm not sure if there are other endings in the game, but the ending with the sun was very unexpected and funny.
The graphics are cute, but there's a noticeable difference in the resolution of the sprites. In the case of pixel art, you should aim for the pixels of the sprites to be of a similar size.
I don't have any feedback that hasn't been given before.
- Sometimes unclear what the ground is
- Went for the raindrops on my first attempt
- Couldn't get past the loading screen till I read the comments
The overall mood of the game is great, graphics work with the music.
Good start! Keep it up!