A small town by AdamsMcCall

[raw]
made by AdamsMcCall for Ludum Dare 54 (COMPO)

"This town ain't big enough for the both of us"

So you killed him. And to avoid this problem from happening again, you built a new house. But they just keep coming. So you gotta get rid of all of them and build more houses. How many more will you have to kill ? How tall will this town be ? Will it ever be big enough ?

All this, and more, in this modest arena shooter :thumbsup:

Instructions:

  • Move with WASD
  • Shoot the baddies by left clicking on them
  • Dash using shift
  • Jump using space
  • Pause using escape
  • A building will spawn where an ennemy died
  • Indicators tell you where the ennemies are. If they are hollow it means the ennemy doesn't have a line of sight to you
  • When an indicator becomes yellow, it means the ennemy is about to shoot.
  • If you don't dash, the ennemy will always hit you, so dash or find cover when they are about to shoot !

ld54.gif

a<em>small</em>town.png

a<em>small</em>town2.png

a<em>small</em>town3.png

Known bugs

  • *A last minute bug caused me to do an emergency fix. Please use the itch.io link for the fixed version :pray: *
  • Sometimes multiple ennemies spawn at the same spot, which makes them glitch between themselves. When this happens they tend to stay in the air above the building, which gives them an advantage but you can still shoot them down.
  • Sometimes quitting the game through the menu makes it crash. At least it still quits :thinking:
  • If you have an issue trying to run the game, try creating a shortcut of it and add this as a parameter: "–rendering-driver opengl3"

Notes

  • Made with godot, FL Studio, Blender, Aseprite and Paint
  • The only asset that I have not created was the font used for the UI: https://www.dafont.com/fr/albertson.font

Ratings

Overall 108th 3.817⭐ 32🧑‍⚖️
Fun 18th 4.167⭐ 32🧑‍⚖️
Innovation 67th 3.883⭐ 32🧑‍⚖️
Theme 128th 3.883⭐ 32🧑‍⚖️
Graphics 212th 3.383⭐ 32🧑‍⚖️
Audio 249th 2.817⭐ 32🧑‍⚖️
Humor 112th 3.15⭐ 32🧑‍⚖️
Mood 248th 3.086⭐ 31🧑‍⚖️
Given 18🗳️ 40🗨️

Feedback

Gynkau
01. Oct 2023 · 22:42 UTC
Quel énorme kiff
NoviceDevGames
01. Oct 2023 · 23:06 UTC
the game seems great but i have a bug that make the buildings invisible for me .
🎤 AdamsMcCall
01. Oct 2023 · 23:09 UTC
@novicedevgames I just fixed it, if you want to give it a try once again :pray:

The itch.io link should have the fixed version
NoviceDevGames
01. Oct 2023 · 23:29 UTC
@adamsmccall now i feel the difference and yeah the game is great , the fast fps genre match well with limited spaces
i like arena shooters .the buildings implement also is a good idea because it adds tridimensionality . it is quite paradoxal that the limited space in your game push you to change layer vertically so you create new space indefinitly .
🎤 AdamsMcCall
02. Oct 2023 · 00:00 UTC
@novicedevgames Thank you ! I haven't thought too deep about the mechanics while i was developping it but I had so much fun when I was testing it that I knew I was on to something :relieved:
Le_Flaaf
02. Oct 2023 · 00:13 UTC
nice concept !!
NoviceDevGames
02. Oct 2023 · 00:18 UTC
@adamsmccall i don't know if i can ask that but is it possible for you to give me your feedback about the game i made .i need to have an exterior opinion from someone with more experience .

if you accept , i will ask you to be purely honest , if the game sucks say it , if there's a problem in the gameplay or whatsoever say it ,i'll take any advice .
matt28037
02. Oct 2023 · 04:46 UTC
I think that your game system is very well thought out. With further development, I believe it has great potential. Great job
r8teful
02. Oct 2023 · 12:19 UTC
This is so good! I love it. I however dont see the connection with the theme. Nevertheless this was so much fun to play. As a former Fortnite pro I had a lot of fun just jumping and dashing around, sniping the enemies. I like that there is a delay after each shot, so you have to really make sure you hit your shot. I also like that there is 100% accuracy, even when jumping. I would love to play more when there are more mechanics, maybe different gun types, power ups. The possibilities are endless!
ellaris
02. Oct 2023 · 13:20 UTC
- Really fun game, with nice simple assets and engaging game loop. I enjoyed not having to wait for the bullet and predict where to shoot and being instantly raised when I kill an enemy on the same square. I've built a tower from where I sniped enemies until I fell off and one enemy spawned there.
- I think the AI could maybe use some work, sometimes (probably when there was no path) it would just move between 2 squares.
- One thing worth looking into is auto reload on kill, since enemies spawn after you kill the last one and sometimes multiple of them, or spawn them after a delay so the player has time to reload and reposition.
jk5000
02. Oct 2023 · 17:18 UTC
The game idea is fun, and I had fun trying the game. The visuals is pretty good. The sound effects is okay, but it could have used a bit more. Music would also have been great. Overall a fun and pretty well made little jam game. Well done.
🎤 AdamsMcCall
02. Oct 2023 · 18:41 UTC
@r8teful Im glad you had fun ! To me, the connection with the theme is that the town has a limited surface and you can quickly limit your own space if you're not careful where you kill ennemies.

I also didn't want to bother with potential spray when shooting because I didn't want any luck in the mechanics, you either get shot or you don't because you consciously avoided it. The flying scoutsman gamemode in CS:GO was a bit of an inspiration tbh

@ellaris Thanks for playing :smiley: You seem to have figured out the winning strategy here lol

I agree, the AI could use some improvement but I spent so much time already figuring out some kind of pathfinding algorithm that I didn't want to bother more. My thought was "at least they move enough so they are decent targets".
That autoreload is a good idea, either that or a delay before the next wave with maybe an indication of where the ennemies will spawn :thinking:

@jk5000 Thank you, Im glad you liked it ! I wish I had time to create 1 or 2 music but I just take too much time to compose them. I shall practice for the next time :triumph:
TrebleColby
02. Oct 2023 · 19:19 UTC
Surprisingly fun reaction-based shooter. The graphics were simple but worked. I really like the level growing each time you killed an enemy, adds a lot of variety to an endless game like this.
gamecreatorc
02. Oct 2023 · 21:27 UTC
I played this even though I didn't submit my own game. As other have already said, it's fun to play. At first I was bummed that enemies never miss but then I got used to it and started understanding and liking the choice. Since you can turn enemies to buildings, you have a lot more mobility than them and more choice of where you hide. And of course they still have a delay after spotting you before you shoot.

Great start. Curious where you would take this if you continued.
Diego Teran
03. Oct 2023 · 04:27 UTC
This was really fun and addictive.
First game all our team had to try!

I would have liked some music, and the game felt a bit hard/unforgiving.
Seth Johnson
03. Oct 2023 · 04:33 UTC
I love the concept! Super unforgiving at first, but rewarding to get the hang of it!
ROBOWARRIOR1982
03. Oct 2023 · 06:28 UTC
Very good using of the theme ! Simple and efficient really fun, it lacks of feedbacks and effect when shooting. And really need a country music but that's a really good job ! PS: I had to add --rendering-driver opengl3 to launch the game on my laptop, if you encounter this error too just add it at in the target of a shortcut of the game, because godot impose the vulkan rendering.
Kjip
03. Oct 2023 · 09:56 UTC
I like the game a lot! A bit difficult to get the hang of, but enjoyed it once I got into it more
MasterProject
03. Oct 2023 · 12:20 UTC
Loved this idea, very innovative. The base concept is solid, and with a couple more polish and design passes, this could turn into a real gem! Something I'd suggest is maybe have enemies shoot projectiles instead of hitscan? That way, dodging becomes more fun, and the environment can be more easily utilized for cover and stuff.

Also, yay for Godot!
![Screenshot_1.png](///raw/cfb/32/z/5f352.png)
🎤 AdamsMcCall
03. Oct 2023 · 13:21 UTC
@masterproject I'm happy you enjoyed it :relieved:

Its not a bad idea. During development I wasn't that much into it because I focused too much on the dash but it could be a nice alternative too.
mahalis
03. Oct 2023 · 15:42 UTC
This is clever! Good take on the theme, and the art does a good job of selling the setting (especially the hats on the enemies). By the time I got up to a height of 7 the AI had a hard time getting to me, so I racked up 50-odd kills… I guess I am the sheriff now?
🎤 AdamsMcCall
03. Oct 2023 · 17:19 UTC
@mahalis Well done chief, you deserved it

![doge giving sheriff.png](///raw/da7/93/z/5f51a.png)
Sown
03. Oct 2023 · 20:21 UTC
Really cool concept. A bit unpolished but I found the gameplay so fun that it doesn't really matter. A bit buggy, but overall I really like the concept and it fits really well with the theme. Also could use a tutorial. I didn't realize i had a dash until like 5 minutes into the game.
Sown
03. Oct 2023 · 20:21 UTC
also my hs is 27 kills, 4 height
Ben0uille
03. Oct 2023 · 21:50 UTC
Fun and addictive ! Really liked it :) The sound design need a little variation, but that's just it :smile: Congrats !!
LDJam user 280036
03. Oct 2023 · 23:51 UTC
This was fun. I got to 37 kill and 6 height after figuring out what to do. I died immediately on my first game :sweat_smile: I really like how you implemented the "danger" mechanic, I knew exactly when to duck and hide. I was able to find success by building a tower, it seemed like the baddies had trouble getting up to the top floor. Well done, good entry :clap:
kr4ft3r
03. Oct 2023 · 23:54 UTC
Well, it's nice, but what ruined it for me is no invert-Y option. You'll find that option in all FPSs because some mutants can't play without it. The fact that cowcapsules jump up and down, giving much cause for vertical aiming didn't help either. Couldn't get more than 13 kills and that's after few tries. The dash-when-yellow mechanics is too unforgiving as well. I guess it would all work out better if I could actually aim.

But the atmosphere and graphics, including color choice is quite enjoyable, and it is cool to see town being built around you, especially as you start jumping roofs. Pretty decent take on the theme.
🎤 AdamsMcCall
04. Oct 2023 · 00:04 UTC
@kr4ft3r I agree, I wanted to implement options like that with mouse sensitivity as well, but I had so much trouble setting up the menu that I couldn't get that done. Sorry for that :/ Thanks for trying still :pray:
don.shinski
04. Oct 2023 · 07:34 UTC
Having the building spawn on a kill is a neat idea I wasn't expecting. Usually got "got" by the bots because they shot me in the back a few moments after spawning. I'd like to see them spawn in locations where we cannot see each other. Good use of the theme, and nice job using 3d! :smile_cat:
Josh Montague
04. Oct 2023 · 14:09 UTC
Cool concept, I like how you have to manage where you kill the enemies at (almost blocked myself in a few times). Also very nice touch with the directional indicators.
Cyber Puffin
04. Oct 2023 · 14:29 UTC
This was fun, though it took me a bit to get the hang of it. It might be good to add a restart button to the end screen, I kept waiting for the end of the score calculation before remembering to hit the esc key. I liked the indicators that showed where the enemies were and when they could see you. Nice work.
Frogman
04. Oct 2023 · 16:17 UTC
Nice game! The concept & graphics were pretty funny, and I liked how the dead capsules turned into buildings. The game also felt pretty good to play, with high ground actually being very important :) I'm very bad at shooters, so most of the time I just died with 1 kill, but I did manage to get 14 kills and a height of 5 by the end! The enemies were very erratic, making it a bit too hard for me to hit them (but then again, I am generally bad at shooters), but otherwise, great entry!
🎤 AdamsMcCall
04. Oct 2023 · 21:32 UTC
@frogman gg ! I agree, the ennemies movement is too sharp. Even with the questionable path finding I could have smoothed their movement a little bit. So they didn't make it any easier for sure :/

Thanks for playing, Im glad you enjoyed it :smile:
IDidGame
05. Oct 2023 · 07:13 UTC
super fun, very cool mechanic, its really interesting to see the landscape you've created after playing for a bit
getting killed felt a bit underwhelming because it usually was due to me overlooking an indicator rather than being pressed by enemies or mistiming
i got to 37 kills with 4 height
Victor Perotto Pioner
05. Oct 2023 · 12:05 UTC
Congratulations, simple and fun! I love FPS and I really feel like a ninja running and shooting different enemies, I loved the enemy vision indicator, it made me feel like I was in Far Cry! I had a small bug sometimes, the enemy got stuck in the air with full view of the map, but the overall experience was very different and enjoyable!
mvasko2
06. Oct 2023 · 17:28 UTC
This is a super fun game. I like the take on the theme, it's a funny little twist on the western cliché :slight_smile:

There are some things that could be improved, namely:
- The AI of the enemies. They were a nice moving target and the game was fairly difficult (not frustrating, however :thumbsup:), but sometimes they got stuck.
- Pity that there's no music.
- I managed to get to height 5, after which an enemy spawned in the sky above me and was shaking uncontrollably, which made it impossible to shoot him. Needless to say, he killed me shortly after.
- It could just be me imagining things, but it seems more and more enemies started spawning right at the start, as if some difficulty variable wasn't reset between restarts?

I like the graphics (even the enemies with their "lo-fi" capsule look worked well :smiley:) and had a lot of fun with this one. Great work!
gilborn
07. Oct 2023 · 20:46 UTC
Great entry - graphics, gameplay, theme, all very well covered.
henk
07. Oct 2023 · 21:25 UTC
The cowboy capsules were hilarious, and this is one of the most fun compo games I've played so far. I also got shot at by flying cowboys, but I laughed so hard when it happened I feel like they should be left in ("Wait, what? where is he!?" \*BANG\* \*play field zooms out to reveal jiggling sky cowboy\*).
designernap
09. Oct 2023 · 12:18 UTC
This is EXCELLENT. I don't know if you have heard of it, but the mechanics remind be of a board game called "Santorini". Adding blocks on a grid to build up. This was wonderful fun and I played it a good few times. Really enjoyed this
wisstopher
09. Oct 2023 · 22:11 UTC
Really good entry. Proper moreish, I played it for a while. My best was 29 with a height of 5, and then an enemy killed me who was in the sky :sob:. Great jam!
Prakkus
20. Oct 2023 · 16:09 UTC
Love a little shooter! This was great. The way the world fills in is actually pretty interesting and there's strategy in building a little defensive structure and making good use of it. The indicators are super key and make the game feel fair despite the dodge timing being tight. I found myself wishing for some kind of melee attack for when my shoot was on cooldown but I still wanted to go aggro, but maybe that would be too strong. Good stuff overall!