Cavin' by Daxtear
There's a cave-in and a group of researchers seems to be trapped in nearby cave systems!
Controls:
Move: WASD or Arrow Keys
Jump: Space
Wall kick/Talk/Carry/Throw: CTRL, Shift, Z, Y
Advance Text/Scene: Space
Controller is supported!

Programming by Daxtear. Art by Arbizo & Daxtear. Writing by Potat & Daxtear. Music by MonochromeSquid.
| Original URL | https://ldjam.com/events/ludum-dare/54/cavin |
Ratings
| Overall | 335th | 3.81⭐ | 23🧑⚖️ |
| Fun | 101th | 4.048⭐ | 23🧑⚖️ |
| Innovation | 603th | 3.31⭐ | 23🧑⚖️ |
| Theme | 817th | 3.262⭐ | 23🧑⚖️ |
| Graphics | 312th | 4.048⭐ | 23🧑⚖️ |
| Audio | 196th | 3.81⭐ | 23🧑⚖️ |
| Humor | 271th | 3.5⭐ | 21🧑⚖️ |
| Mood | 317th | 3.81⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 15🗨️ |
Nice platformer, nice world building and narration, love the art, especially the intro. I like that it's clear enough you didn't need to put text into it.
The caves are a nightmare to explore, I got lost a lot, but I guess that was the intention.

The wall jump mechanic feels a bit weird the first 30 seconds lol but it's really well implemented and easy to use once you figure out how to. Love the simple graphics and the cutscenes, the pixelart is really nice and chara designs too, sad we got to see so little lore behind the characters but really nice, especially for 3 days wow.
I LOVE the music as well, it fits really nicely, and the sound effects are cool too.
The gameplay and level design are really cool, and I like the fact that it's possible to skip to the rightmost guy (when he gets back at camp) from jumping under him and walljumping.
Even though it took me 3 tries to get everyone (didn't find the way to the access to the top part of the game at first, and died to the timer the second time lol), it didn't feel boring to replay the whole thing.
Lovely cutscenes as well, with funny dialogues too from the characters ! I wish there had been a layout/minimap of the level somewhere (with like war fog at places you haven't gone to) cause it took me a while to figure out where the 2 last guys were (on top), but I guess this makes sense since this is a cave it lol. That's what they get from not digging aeration vents to the surface lol, humidity really destroyed the cave (and the main character lmao, I love the intro cutscene it's so silly and does a nice job to put the amtosphere of the game, which gets not that silly at the end when you fail to save everyone and feel the weight of your actions on your shoulders).
I think I got all the endings (there are 4 is that right ?), love the gory blood and the hand sticking out when you fail to go back in time to the camp lmfao.
I hope people speedrun the game, it looks like it'd be really fun to do so !