Tiny Farm Island by gamesplusjames




You find yourself on a little island with LIMITED SPACE and an uncontrollable desire to farm!
Plant and grow crops and then harvest them to buy more equipment and upgrades!
You only have a LIMITED TIME to get all your farming done, but you can earn a little extra time from placing rocks into the water and expanding your island. The time bonus earned gets smaller over time so better get expanding early!
There's probably a good story reason for this happening, but this is Ludum Dare and time is limited, so let's just say a wizard did it! That Glorfilax guy is just so sneaky!
Collect seeds from the weeds around the island and rocks from breaking the boulders.
Weeds and Boulders will spawn around the island randomly over time!
Try to build the biggest island you can!
Good luck!
| Link | https://gamesplusjames.itch.io/tiny-farm-island |
| Link | https://gamesplusjames.itch.io/tiny-farm-island |
| Original URL | https://ldjam.com/events/ludum-dare/54/tiny-farm-island |
Ratings
| Overall | 320th | 3.822⭐ | 47🧑⚖️ |
| Fun | 264th | 3.8⭐ | 47🧑⚖️ |
| Innovation | 745th | 3.144⭐ | 47🧑⚖️ |
| Theme | 224th | 4.133⭐ | 47🧑⚖️ |
| Graphics | 409th | 3.878⭐ | 47🧑⚖️ |
| Humor | 577th | 2.86⭐ | 45🧑⚖️ |
| Mood | 417th | 3.7⭐ | 47🧑⚖️ |
| Given | 126🗳️ | 1🗨️ |
Nice game!This reminds me of many survival games that start from scratch (such as Minecraft's Island Survival Challenge). It's very interesting and has a lot of potential and scalability.
The music helped give the game a relaxing mood and the blocky style graphics were cute. I do like the tiny tidbits of humour sprinkled into the shop and the game description. It was adorable. The sound effects worked well, but I do think that the notification messages that pop up on the screen (the ones that tell you how much money you get while harvesting) become overwhelming when you're trying to harvest a lot at once.
A quality of life suggestion I have is that I would have liked to be able to continuously use the same tool by clicking and holding when you're nearby an actionable item instead of having to constantly click and hold. I do see that there are upgrades related to clicking and holding, but they seem more for range rather. I think for non-upgraded tools, clicking and holding could still be executed as long as the character was directly next to the applicable item.
Overall, I thought this game hit all the right notes and was quite a chill experience. Great work. (apparently images are broken right now but that's supposed to be my end screen, hope it works soon)

Good Job!
But what to do with all my money?! I want to spend it ! :laughing:
Congrats!
The game is great. It is satisfying, it is polished, it has good sound, it is original, it is the game I'm going to be playing during Zoom meetings instead of Tetris from now on. Amazing.
some feedback:
- took a while to understand it took 3 stones to expand the land, I knew I could expand it but after picking up my first stone I tried using hands to put in water but didnt do anything.
- I liked the hold-to-use upgrades, as I tried doing that before even seeing the upgrades existed, so changed the way of playing. It did have a negative that I kept accidentally expanding my island when trying to harvest crops, but thats something that could be seen as strategy - dont have crops next to coast line.
- I did not notice the shop until about half my time was gone :D
- I wonder if having crops expire / grow bigger coulda been interesting
- be interesting if there was some more benefit to expending land, some bonus based on distance between things for example
Anyway, maybe a bit too much. I liked how simple and easy to get it going. Good entry. Please make more content/modes!
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)