Trilunaris by Rusya_Ink

Description
Trilunaris is a small planet under the auspices of three gods: Ice❄️, Forest🌲 and Desert☀️. The goal of the game is to populate the planet with various lifeforms and appease the gods. However, a balance between the gods must be maintained. Unchecked cosmic power will destroy💥 the planet. The moons will help you monitor gods' power balance.
To complete the game you must accomplish four achievements. A small advice, pay attention to the size of the moons more often. Have a nice time playing!❤️
How it was made?
Game was made on Roblox platform.
Code
Coded on lua (Roblox) language from scratch (using Roblox API).
Audio
Sound were taken from publicly available sources (Roblox library).
Graphic assets
For the process of 3D assets creation we used expedited pipelines including cheeky use of lowpoly style, kitbashing and AI generations.
The 2D artwork was created by using midjourney generations and drawing over them to get what we need for the final representation. The UI is completely original.
Afterword
Your feedback is highly appreciated. Thank you❤️
Game made by - @rusya-ink (leader, programmer) - @kezzyhko (programmer) - @0020dandy (programmer) - @caucasian-opossum (UI designer, 2D artist) - @corinthian (3D artist)
| Link | https://www.roblox.com/games/14923079489/Trilunaris |
| Original URL | https://ldjam.com/events/ludum-dare/54/trilunaris |
Ratings
| Overall | 451th | 3.684⭐ | 40🧑⚖️ |
| Fun | 314th | 3.743⭐ | 39🧑⚖️ |
| Innovation | 293th | 3.684⭐ | 40🧑⚖️ |
| Theme | 505th | 3.724⭐ | 40🧑⚖️ |
| Graphics | 429th | 3.85⭐ | 42🧑⚖️ |
| Mood | 342th | 3.789⭐ | 40🧑⚖️ |
| Given | 54🗳️ | 57🗨️ |
Though i'd recommend making a more solid and short tutorial and checking the style of English
The atmosphere of creating life on the planet is exciting, and the visual of the game is very pretty. The fact you made it from scratch in 3 days is amazing.
I have found several problems in the game, if you fix it, the game will become perfect in my opinion. Here is what I found:
* Firstly, I was very afraid of using anything except frost "+1,+1,+1" flower, because the game scared me that if there will be an imbalance in resources, it would be game over. But in fact, losing in that game is difficult.
* It is unintuitive that totems can be placed everywhere, not only at its biome.
* Some descriptions are misleading. For example, a task in its description requires collecting 10000 resources, but in the progress counter it is 8000. Also looks like altars gives +50% to only resource of the mother biome, not to all resources.
* The game stops when you complete all the tasks. I am an enjoyer of endless progression and it looks like there is no option to continue playing after all goals are done.
My Quest2 and Oculus software were plugged in, so the game assumed I was playing from VR. It should probably check if the headset is being worn.
Maybe it is some Roblox bug, that is autodetects VR headset and switches to VR mode (they recently added Oculus support).Try to unplug it, this should fix the problem.
- yep, we intentionally hided power balance numbers to "force" players to monitor moons size.
Actually it is quite hard to destroy the planet, larger difference than x3 is needed, but it is very possible, we even have badge for it))
- Maybe we will reconsider adding real measurement of power balance to players later, but in pack with more other features, like random encounters, disasters, inter-zone conflicts, several planets to manage etc
All these ideas came from different sources of feedback, so thank you all, who gives us feedback, we really appreciate it
Nice entry, very refreshing and calm.
Good job!
- I would have liked some way to see my income. I know the moons where a quasi-monitoring too, but I feel like there could be a little more player feedback there.
- Some interactivity between the items you placed would be nice. There were the totems+altars, but I'm envisioning something more like "bear adjacent to river = 50% bonus".
Awesome work!
- Totally agree with interaction between items / their positions / adjacent mechanics. Added it to our "Future plans" list
- We could not think about easy way to show some stats (for example, income per second or moon's power) without ruining UI style or balance in some cases, so decided to leave it as is. But we'll research it more
Thanks 🔥