Keyslinger by OrdiNeu


"This town ain't big enough for the 2^n of us..."
You are Sheriff Key-- a rusty, gun-toting, Robo-Sheriff, and it's your job to clean up this town! Sling around your attachments and adapt on the fly as you take on the desert's robot inhabitants. Be careful! The ol' Sheriff ain't what he used to be...

Keyslinger is a bullet heaven game where you have to swap your keybinds to overcome your limited amount of inputs. Use your inventory to adapt your playstyle and overcome the waves of enemies that approach. There's all sorts of contraband and weapons in the desert; drop old weapons as you find new ones, but remember that you've only got three good buttons these days. Do you remove the ability to move left in order to equip a second gun? Maybe you remove ALL of your movement keys and become a stationary turret. What would happen if you wore three jetpacks? The choice is yours, but hubris is deadly in the desert sun.
Make it to Wave 10 to win!
| Link | https://perpetuallifecrisis.itch.io/keyslinger |
| Original URL | https://ldjam.com/events/ludum-dare/54/keyslinger |
Ratings
| Overall | 42th | 4.259⭐ | 29🧑⚖️ |
| Fun | 66th | 4.143⭐ | 30🧑⚖️ |
| Innovation | 48th | 4.286⭐ | 30🧑⚖️ |
| Theme | 78th | 4.393⭐ | 30🧑⚖️ |
| Graphics | 128th | 4.321⭐ | 30🧑⚖️ |
| Audio | 79th | 4.089⭐ | 30🧑⚖️ |
| Humor | 251th | 3.574⭐ | 29🧑⚖️ |
| Mood | 118th | 4.089⭐ | 30🧑⚖️ |
| Given | 44🗳️ | 36🗨️ |
Thanks for playing!
@john-gabriel
Glad you enjoyed it! @JDeeDubs and @TheDugnutt did an amazing job with the art and music -- huge props to them for it. Thanks for playing!
But besides that long comment, I still enjoyed the game and it really challenged my brain to think differently than usual.It was also a cool touch that you could stack same directions to gain more speed. Feels like something that could easily be a bug during development but ends up being a feature.
Overall, a solid (mind-bending) entry!
Dash to the cursor is the best ability. Lost on wave 5, but had a ton of fun.
Really nice and well polished game, there were a few minor things, like the revolver bullet didn't orient itself in the direction it was traveling, the impact hit effect was using bilinear filtering when everything else used point filtering, but only minor things. I loved the gameplay even though I hate inventory management. Took me a couple tries but I finally beat it, by the end I just had a dash and two revolvers equipped.
Classic dual-wield build, it can never go wrong :)
Cute and fun graphics, hectic gameplay by the end, this one's a winner methinks.
Neat idea! We originally had WASD + space available, but during playtesting we dropped it to just WASD, and then immediately dropped it to ASD (and then reduced the number of enemies to accomodate). The big thing was that with five keys available, during playtesting no-one was swapping items at all. Anyhow, thanks for playing!
@technonugget
Ooo good catch! I learned about Unity import presets very late into the project, so I was swapping everything to point filtering by hand and I'm not surprised that I missed one haha.
@pro4
Glad to see our last minute bandaid fix helped! We were considering just having a "warp back to center" thing, but I figured that this would work better.
@arti-dev @lespaul59
Thanks for playing!
All in all I love the art and sound and the game is rather good, thanks for sharing. Have a good day.
Thanks for playing and the feedback :)
I liked that there were additional keys in the corners of the map, and I felt like the fact that you can only have so many keys in your inventory, but you can still pick up any keys on the map, as long as they're in frame, felt pretty balanced (though once it starts getting hectic I was not swapping keys out at all hahaha)
I had such a blast with this game. super impressed by how much versatility and nuance was squeezed into a 2 day game jam game!!! I think this is a great example of a game that does one thing extremely well. Truly some top notch work, here!!
The art and sound are great, with a bit more polish, especially a slightly smoother experience swapping actions is what I am thinking, would make this a great game I'd happily play again.
Well done!
I am not a pro at westerns or music, but in my opinion music here really fits the atmosphere. The main menu also looks fantastic, it's impressive you managed to include such a pretty and stylish main menu in the game that was made in such a short amount of time ^^
Mechanic of having to choose controls is original and REALLY fits the theme of limited space. It also adds natural difficulty to the game. Bullet hell is not really my genre but I liked the game :)