{"author_link":"\/users\/alexey-akulovich","author_name":"Alexey Akulovich","author_uid":1102392,"comments":[{"id":987501,"author_name":"quasilyte","author_uid":"quasilyte","epoch":1696268250,"text":"The QTE-style mini game to evade the attack is such an unexpected gem for a jam game.\nI rarely see people combine the mechanics in the jam prototype.\nIt's usually very focused in one direction.\nFor example, if it's a maze hide-and-seek, there will be movement, some monsters and maybe movement\/vision related mechanics. But here, instead of just dying from the monster, you can save yourself.\nI was pretty bad at that mini game though: I can pass the simplest monsters, but those ghost-like creatures get me 80% of time.\nOverall, I really like it.\n\nTo improve the game further, I would suggest having different movement patterns for the monsters. Starting from the way they're advancing (in a straight line, zig-zag, etc.) and the movement speed they could have. Since this is a turn-based game, the movement speed can be implemented in two ways:\n\n1. A monster can make a step once per N turns (speed=1 is the fastest, speed=2 makes them move once per two turns, something like speed=1.5 may make them toggle between 1 and 2 turns per step which could be also fun).\n2. Instead of just jumping to the destination cell, they may stuck in the transition. With speed=2 they would traverse half of the distance towards the next cell.\n\nIf you like this kind of a review, please rate my game too. The feedback is important for all of us. :)","format":"md","likes":3,"spam":"N"},{"id":994266,"author_name":"Mocadium","author_uid":"mocadium","epoch":1696322099,"text":"I love the darkness you have created, I felt super stressed wandering around which is exactly what you want to be feeling in a cave game! I love how you don't just die when finding a monster and have a chance to fight, but also LOVE that you just stop whenever you are happy, which is ideal for a jam game when everyone wants to play many games!","format":"md","likes":1,"spam":"N"},{"id":994281,"author_name":"tmpxyz","author_uid":"tmpxyz","epoch":1696322251,"text":"QTE part is a well twitch for this turn-based game, I feel it would be better if you could gradually raise the diffculty for QTE in a run before returning to chest, to force players to plan his route beforehand.","format":"md","likes":1,"spam":"N"},{"id":994322,"author_name":"BrokenBridge","author_uid":"brokenbridge","epoch":1696322702,"text":"It's quite an atmospheric cave exploring game. I liked the dodge mechanic for the monsters and bringing back your gold was also quite satisfying. The music was simple but not annoying. Good job!","format":"md","likes":1,"spam":"N"},{"id":997930,"author_name":"kenevil1","author_uid":"kenevil1","epoch":1696348637,"text":"The dodging mechanic was a super good idea, I don't think I've ever seen that before in a game besides the reload mechanic from gears of war. But turning that into an actual dodging mechanic makes so much sense, can do so much with it.","format":"md","likes":1,"spam":"N"},{"id":998414,"author_name":"Alexey Akulovich","author_uid":"alexey-akulovich","epoch":1696351744,"text":"For now the best score is 97 collected coins for 341 second :)\n","format":"md","likes":0,"spam":"N"},{"id":1002234,"author_name":"Plepletier","author_uid":"plepletier","epoch":1696379398,"text":"The QTE mechanic is pretty good, and I really enjoy it, but I think it would be more challenging if the button prompts moved a bit, and in the case of harder enemies, moved faster. Good game!","format":"md","likes":0,"spam":"N"},{"id":1002683,"author_name":"Nick Rafalski","author_uid":"nick-rafalski","epoch":1696387455,"text":"I really liked the quick time event, and the implementation of the theme. Definitely made exploring feeling more risk\/reward since you wouldn't want to get to a new area with a nearly full backpack, but going back meant dealing with all those mobs you just fought through. My only criticism is the fog-of-war mechanic (specifically the tiles you've already seen going back to all-black) was kinda jarring. It seems like they should remain grayed out so you could still infer the shape of the room, but not necessarily see the mobs' movement. But overall, a great game!","format":"md","likes":1,"spam":"N"},{"id":1003918,"author_name":"LittleBear","author_uid":"littlebear","epoch":1696408746,"text":"This was fun, the enemies start limiting you in the direction you want to go, I don't mind the ghosts but the skellies keep following me! The music and art was good and the mini game to dodge monsters was cool! Thanks for makin' this. :D","format":"md","likes":0,"spam":"N"},{"id":1004181,"author_name":"uselesswasteofhumanflesh","author_uid":"uselesswasteofhumanflesh","epoch":1696412887,"text":"I really love how you have the game a realistic look. Not being able to see, because its dark. The game is fun!","format":"md","likes":0,"spam":"N"},{"id":1005411,"author_name":"asfdfdfd","author_uid":"asfdfdfd","epoch":1696429448,"text":"I want to kill those damn zombies, a-ha-haaaa.","format":"md","likes":0,"spam":"N"},{"id":1007112,"author_name":"mango-malarkey","author_uid":"mango-malarkey","epoch":1696447865,"text":"Well done on implementing the vision system and the map. The game idea on collecting gold felt a bit flat, but overall it is a promising foundation that you could build on. Well done on completing it in 48 hours. I like the music as well!","format":"md","likes":0,"spam":"N"},{"id":1012811,"author_name":"Defrag","author_uid":"defrag","epoch":1696559626,"text":"Good work on implementing the fog-of-war mechanic. I liked the mood created by the tile-by-tile, limited knowledge (and memory) exploration. However, I didn't understand the differences between the enemies, other than the visuals being different. Oh, I liked the subtle animation of the black shadow guys. Nice work!","format":"md","likes":0,"spam":"N"},{"id":1013315,"author_name":"LDJam user 297867","author_uid":"297867","epoch":1696578835,"text":"Exploration was fun, but I wish there was a way to kill the enemies","format":"md","likes":0,"spam":"N"},{"id":1017111,"author_name":"smiley405","author_uid":"smiley405","epoch":1696710190,"text":"I like the game concept and the battle system while exploring. e.g when pressing space key, you have to be really accurate to get the hit. Which makes the player more engaging. I noticed there is a slight lag when u encounter a new object\/entities while pressing the movement key but not a big deal. Liked the game.","format":"md","likes":0,"spam":"N"},{"id":1017325,"author_name":"LeviDSmith","author_uid":"levidsmith","epoch":1696716120,"text":"Nice game.  First time I played everything was completely dark and it reminded me of the old Dragon Warrior dungeons.  Then I played again and I could see around the player.","format":"md","likes":0,"spam":"N"},{"id":1027587,"author_name":"Flightless","author_uid":"flightless","epoch":1697663110,"text":"Nice one! It was easy to get greedy after many successful fights - it was my demise :smile: ","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld54\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/atercattus\/ldjam54","text":"Link"},{"url":"https:\/\/atercattus.itch.io\/gold-ldjam-54","text":"Link"}],"metadata":{"g_key":"91729","g_author":"1102392","g_event":"LD54","g_eventkey":"117","g_subevent":"COMPO","g_urlkey":"435452","g_title":"Gold","g_status":"WAYBACK","g_place":"307","g_commentcount":"17","g_site2_node_id":"375602","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"375602","n_urlkey":"435452","n_parent":"371459","n_path":"\/events\/ludum-dare\/54\/gold","n_slug":"gold","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"102392","n_created":"1696003347","n_modified":"1778455336","n_version":"1164578","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":9,"_trust":3,"author":102392,"body":"This is the adventure of one gold seeker, who wandered into the wrong cave. Or to the right one, who knows?\nYou can\u2019t leave empty-handed, and you need to take at least one gold piece with you. Or you can take everything out of the cave clean. If only dark corners and residents wouldn\u2019t interfere. Fill your backpack with gold, take it to the chest, and decide for yourself when to stop.\n\nThis is a turn-based game, but you can learn to run faster than your enemies ;-)\n\nYour allies are a limited backpack and limited visibility.\n\nSurrounded by enemies:\n![surrounded](\/\/\/raw\/8ff\/81\/z\/5cbf5.png)\n\nMinigame HowTo:\n![mini game](\/\/\/raw\/8ff\/81\/z\/5cc07.png)\n\n\nControls:\n- Arrow keys to move\n- Space for mini-game\n- Enter at the end of the game","comments":17,"comments-timestamp":"2023-10-18T21:05:10Z","created":"2023-09-29T16:02:27Z","files":[{"author":102392,"id":19445,"name":"$$embed-19445.zip","node":375602,"size":1128142,"status":64,"tag":0,"timestamp":"2023-10-01T20:46:10Z"},{"author":102392,"id":19514,"name":"$$embed-19514.zip","node":375602,"size":1242647,"status":64,"tag":0,"timestamp":"2023-10-01T21:10:40Z"}],"files-timestamp":"2023-10-01T21:10:40Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-05":25,"grade-06":24,"grade-07":20,"grade-08":22},"id":375602,"love":0,"magic":{"cool":89.320446016031,"feedback":23,"given":18.25,"grade":23.875,"grade-01-average":3.065,"grade-01-result":307,"grade-02-average":2.978,"grade-02-result":297,"grade-03-average":3.109,"grade-03-result":263,"grade-04-average":3.217,"grade-04-result":278,"grade-05-average":3.152,"grade-05-result":262,"grade-06-average":3.205,"grade-06-result":177,"grade-07-average":2.167,"grade-07-result":242,"grade-08-average":3.4,"grade-08-result":156,"smart":3.2146614181255},"meta":{"allow-anonymous-comments":"1","author":[102392],"cover":"\/\/\/content\/8ff\/81\/z\/5ca8a.jpg","link-01":"https:\/\/github.com\/atercattus\/ldjam54","link-01-tag":[42332],"link-02":"https:\/\/atercattus.itch.io\/gold-ldjam-54","link-02-tag":[42336]},"meta-timestamp":"2026-05-10T23:22:16Z","modified":"2026-05-10T23:22:16Z","name":"Gold","node-timestamp":"2023-10-01T22:56:03Z","parent":371459,"parents":[1,5,9,371459],"path":"\/events\/ludum-dare\/54\/gold","published":"2023-10-01T21:58:26Z","scope":"public","slug":"gold","subsubtype":"compo","subtype":"game","type":"item","version":1164578},"text":"This is the adventure of one gold seeker, who wandered into the wrong cave. Or to the right one, who knows?\nYou can\u2019t leave empty-handed, and you need to take at least one gold piece with you. Or you can take everything out of the cave clean. If only dark corners and residents wouldn\u2019t interfere. Fill your backpack with gold, take it to the chest, and decide for yourself when to stop.\n\nThis is a turn-based game, but you can learn to run faster than your enemies ;-)\n\nYour allies are a limited backpack and limited visibility.\n\nSurrounded by enemies:\n![surrounded](\/\/\/raw\/8ff\/81\/z\/5cbf5.png)\n\nMinigame HowTo:\n![mini game](\/\/\/raw\/8ff\/81\/z\/5cc07.png)\n\n\nControls:\n- Arrow keys to move\n- Space for mini-game\n- Enter at the end of the game","title":"Gold","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/375501+375502+375503+375504+375505+375506+375507+375508+375509+375510+375511+375512+375513+375514+375515+375516+375517+375518+375519+375520+375521+375522+375523+375524+375525+375526+375527+375528+375529+375530+375531+375532+375533+375534+375535+375536+375537+375538+375539+375540+375541+375542+375543+375544+375545+375546+375547+375548+375549+375550+375551+375552+375553+375554+375555+375556+375557+375558+375559+375560+375561+375562+375563+375564+375565+375566+375567+375568+375569+375570+375571+375572+375573+375574+375575+375576+375577+375578+375579+375580+375581+375582+375583+375584+375585+375586+375587+375588+375589+375590+375591+375592+375593+375594+375595+375596+375597+375598+375599+375600+375601+375602+375603+375604+375605+375606+375607+375608+375609+375610+375611+375612+375613+375614+375615+375616+375617+375618+375619+375620+375621+375622+375623+375624+375625+375626+375627+375628+375629+375630+375631+375632+375633+375634+375635+375636+375637+375638+375639+375640+375641+375642+375643+375644+375645+375646+375647+375648+375649+375650+375651+375652+375653+375654+375655+375656+375657+375658+375659+375660+375661+375662+375663+375664+375665+375666+375667+375668+375669+375670+375671+375672+375673+375674+375675+375676+375677+375678+375679+375680+375681+375682+375683+375684+375685+375686+375687+375688+375689+375690+375691+375692+375693+375694+375695+375696+375697+375698+375699+375700+375701+375702+375703+375704+375705+375706+375707+375708+375709+375710+375711+375712+375713+375714+375715+375716+375717+375718+375719+375720+375721+375722+375723+375724+375725+375726+375727+375728+375729+375730+375731+375732+375733+375734+375735+375736+375737+375738+375739+375740+375741+375742+375743+375744+375745+375746+375747+375748+375749+375750+375751+375752+375753+375754+375755+375756+375757+375758+375759+375760+375761+375762+375763+375764+375765+375766+375767+375768+375769+375770+375771+375772+375773+375774+375775+375776+375777+375778+375779+375780+375781+375782+375783+375784+375785+375786+375787+375788+375789+375790+375791+375792+375793+375794+375795+375796+375797+375798+375799+375800+375801+375802+375803+375804+375805+375806+375807+375808+375809+375810+375811+375812+375813+375814+375815+375816+375817+375818+375819+375820+375821+375822+375823+375824+375825+375826+375827+375828+375829+375830+375831+375832+375833+375834+375835+375836+375837+375838+375839+375840+375841+375842+375843+375844+375845+375846+375847+375848+375849+375850+375851+375852+375853+375854+375855+375856+375857+375858+375859+375860+375861+375862+375863+375864+375865+375866+375867+375868+375869+375870+375871+375872+375873+375874+375875+375876+375877+375878+375879+375880+375881+375882+375883+375884+375885+375886+375887+375888+375889+375890+375891+375892+375893+375894+375895+375896+375897+375898+375899+375900+375901+375902+375903+375904+375905+375906+375907+375908+375909+375910+375911+375912+375913+375914+375915+375916+375917+375918+375919+375920+375921+375922+375923+375924+375925+375926+375927+375928+375929+375930+375931+375932+375933+375934+375935+375936+375937+375938+375939+375940+375941+375942+375943+375944+375945+375946+375947+375948+375949+375950+375951+375952+375953+375954+375955+375956+375957+375958+375959+375960+375961+375962+375963+375964+375965+375966+375967+375968+375969+375970+375971+375972+375973+375974+375975+375976+375977+375978+375979+375980+375981+375982+375983+375984+375985+375986+375987+375988+375989+375990+375991+375992+375993+375994+375995+375996+375997+375998+375999+376000?authors&parents&superparent"},"object":"objects\/sha256\/d2\/d2a5090a43295df23522d3fb8bb50d339e78d461d5496ee1a19457fa99b5732d","record":"shard-2\/json-live-urgent-v3\/records\/fa949ddbf9ea78caaab85c3d21a8e35d40790082430a8047b225650c6e3cda6e.json","sha256":"d2a5090a43295df23522d3fb8bb50d339e78d461d5496ee1a19457fa99b5732d","source":"https","stored_at":1784022484}}