Pack Your Ship by SpaceyLake
Pack Your Ship is a tower defense game where a spaceship is shipping cargo between space stations while defending against pirates. Each space station contains several ship parts and some cargo. Delivered cargo gives points to the player. The ship parts that exist are engines, fuel tanks, turrets, and ammo crates.
- Engines give the ship more speed. Faster travels between space stations
- Fuel tanks give the enginesfuel
- Turrets shoot at pirates
- Ammo crates supply turrets with ammo
The player's job is to balance the ship build to deliver as much cargo as possible while also defending against pirates.
OBS!! The file uploaded here on ldjam.com is the jam version. On itch.io there is a post jam version.

| Git | https://github.com/SpaceyLake/LDJAM54-Pack_Your_Ship |
| Itch.io(Post Jam version) | https://spaceylake.itch.io/pack-your-ship |
| Original URL | https://ldjam.com/events/ludum-dare/54/pack-your-ship |
Ratings
| Overall | 587th | 3.553⭐ | 21🧑⚖️ |
| Fun | 548th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 395th | 3.553⭐ | 21🧑⚖️ |
| Theme | 196th | 4.184⭐ | 21🧑⚖️ |
| Graphics | 203th | 4.211⭐ | 21🧑⚖️ |
| Audio | 464th | 3.361⭐ | 20🧑⚖️ |
| Humor | 874th | 2.094⭐ | 18🧑⚖️ |
| Mood | 763th | 3.278⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
At some point had an issue with non-spawning ammo crates that get expended quicker than they get restored, but otherwise had a good time with the game :)
Maybe add hover tooltip text what items are what and info what slots are what when you hover over them.
There is no option to speed up when launched.

I see that turrets have range, but there is no indication of it. So you kinda go blind the first playthrough. I put turrets at back and didn't have any at front. Game over, got bar to about 80% first run.
Not sure what are the green and red items? Are they both cargo?
Oh on the second try understand you can move the turrets to new places. Again game over :sweat_smile:
third run: oh the red ones are ammo for turrets, got it.
on third try one of the space pirates stays little bit too far of the ship. It doesn't attack fortunately. Got to the station! yay!
changed depleted engine to other one at the station and it started using the fuel. this was fixed by changing it again.
balancing cargo, fuel and ammo is a nice thing. Limited space theme works here really well.
Artstyle is very well done and finished. Extra particle effects do add a lot.
Music and sound effects work. Music is bit too repeating for my taste. Could be a longer track with more melodies but it is still fitting to the gameplay. Extra song when you are at station be nice. Like a change of pace when you reach it. And when action happens different song then.
Again pirate ship stays bit too far behind to the left bottom. I change turrets around to try to see if that fixes it. Turret turns towards the pirate ship but doesn't shoot it. it has ammo and ammo next to it. Pirate ship starts shooting the ship as I changed the turrets around. luckily it was at the end of the run and I reach next station.
I don't see any indication how rich I made the robot?
There is no checkpoint to restart from last station. This could be one good improvement to not get people frustrated to continue if they reached some milestone.
Lost track at what station I am. It says 6 at the top. putting little bit more cargo and leaving ammo behind. trying to balance what is needed.
Maybe add more dialog for the robot once you reach each station.
Option to buy new bigger ship could be good.
bottom left ship doesn't shoot the pirate behind left of it. top left turret does shoot it. maybe a bug?
at station 10? I get not much fuel to choose from.
after that one ship bottom left keeps shooting our turret. turret shoots it back but the pirate ship never dies.
game over after 10 was reached. Good game! Some improvements could be made here and there as earlier mentioned.
A couple of bugs/issues. Sometimes I wasn't given enough fuel to make the first run. I can understand being short changed on subsequent runs as I _could_ bring spares, but the first run should have at least enough to make it. Also sometimes the turrets wouldn't fire at the enemy ships even though they had enough ammo nearby. I'd have to move there positions before they'd start shooting again.
I had lots of fun playing this. Good stuff :8ball:
I love the idea of this game with tiles affecting each other and being able to hot swap tiles mid-flight.
One thing I noticed, however, is that there is only one real configuration: Two engines, three batteries, one turret, two ammo and the rest cargo.
Would be cool to see some kind of incentive to stray from that design. I also noticed that it's very inefficient to have three engines since two batteries are required and they deplete at the same rate :/
It's a great game, though.
It wasn't super clear what each item was initially but I figured it out pretty fast through trial and error. The cargo in particular wasn't really very obvious, I assume it's literally just what gives you score but it wasn't communicated by the game well, some juice on finishing a run to let you know you did well by bringing as much cargo as possible would be a great addition.
Great work!
After a first few quick deaths, I quickly realized what's what and felt comfortable playing it. Unfortunately I couldn't get further than 16. I had fully loaded guns, but enemies approached from inconvenient angle and destroyed my right engine after which my ship flew painfully slow and couldn't make it to the station.
I wish there was a way to buff rotation speed of the turrets. They're too slow))
Screenshot from my last voyage.
