Not Enough Souls by Divitos
Not Enough Souls is a wave-based combat game in which you play a demon fighting various monsters and feasting on the souls of the innocent to survive.
While battling monsters, you must kill the villagers as well to collect their souls. Souls are a necessary part of combat, acting as your HP.
Controls are in game.
Made in 72 hours by ???(Art) and Divitos(Programming).
While battling monsters, you must kill the villagers as well to collect their souls. Souls are a necessary part of combat, acting as your HP.
Controls are in game.
Made in 72 hours by ???(Art) and Divitos(Programming).
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.24 | 500 |
| Audio(Jam) | 2.47 | 614 |
| Fun(Jam) | 3.31 | 344 |
| Graphics(Jam) | 3.09 | 657 |
| Humor(Jam) | 2.50 | 688 |
| Innovation(Jam) | 3.06 | 477 |
| Mood(Jam) | 2.77 | 775 |
| Theme(Jam) | 3.00 | 830 |
But I think the art is not that great. Maybe find a dedicated artist next time to do the art for you. This way the gameplay would feel even better. I also can smell BAD CODE which resultetd in some bugs. But yeah overall pretty decent.
One small complaint: The font was a little hard to read in the controls menu. Oh, and some music would've been great.
Overall, I enjoyed this game a lot, good job!
- different kinds of enemies
- general concept of collecting souls and such
The nay:
- gameplay somehow didn't feel engaging
- jumping and running and flailing wildly seemed to work for about any sort of enemy, leading to some sort of monotony...?
- with that many villagers/enemies I'd prefer mechanics that don't encourage spacebar mashing
- the portal graphics are really inconsistent with the rest
Solid entry, but somehow I felt the gameplay wasn't that fun for me. >.<