Train Trouble by Harmadillo
Stage daring rescues and collect exciting resource in your train. But remember there is only LIMITED SPACE and you can't collect everything.
Fight off flying things that shoot

Upgrade and repair your rain in Central Station.

But don't let moral fall to far or... well then you lose.
Controls:
D- speed up A- slow down Mouse to aim and shoot
| Link | https://harmadillo.itch.io/train-trouble |
| Link | https://harmadillo.itch.io/train-trouble |
| Link | https://github.com/harmadillotw/LD54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/train-trouble |
Ratings
| Overall | 352th | 2.476⭐ | 23🧑⚖️ |
| Fun | 351th | 2.381⭐ | 23🧑⚖️ |
| Innovation | 286th | 3⭐ | 23🧑⚖️ |
| Theme | 276th | 3.238⭐ | 23🧑⚖️ |
| Graphics | 347th | 2.143⭐ | 23🧑⚖️ |
| Audio | 276th | 2.375⭐ | 22🧑⚖️ |
| Mood | 334th | 2.263⭐ | 21🧑⚖️ |
| Given | 32🗳️ | 23🗨️ |
- I felt the best way to fight wasps was to ignore them, spam d and repair your train after. Fighting them can only cause you more damage to the train and killing them didn't seem to give you any benefit, just make them disappear.
- The barricades weren't very entertaining, you just had to spam d when you hit one, I'm not sure why the player would want to decelerate. It would be more interesting if hitting the barricades was bad (cargo takes damage 0 lower value, people get killed 0 lower morale value), and shoot the barricades instead of the wasps. But not so that speeding and shooting straight ahead is the optimal strategy.
- Leaving the repair/upgrade screen had the back button in the exact same place as end game button on the next screen, which lead to my premature exit.
- After the tutorial I didn't see the upgrade button on the wagons (or maybe I wasn't done with the tutorial somehow?), if I skipped the tutorial the button was there.
- There were different stations, but I'm not sure if they actually differed in any way. Also it didn't make sense to go to stations in between since you get penalized for leaving people, so just go out and back to central every time.
- When in central station, I was able to select central station, which wasn't very productive and shouldn't be allowed.
The sound settings is also always welcome.
A web export is another extra point; it's much-much easier to play it than a desktop build that you have to download and fight your antivirus to run it.
The amount of screens this game has is impressive, but I wish they were a bit more consistent. The buttons placement looks a bit sporadic.
Now to some less positive things.
In addition to what @ellaris said, I would add that the barricades close in so fast you don't even have a chance to decelerate in time (if it would have any sense). So instead of paying attention to the screen the D spam is the true strats.
Also, I don't feel the distance while traveling between the stations. If I choose the further away station, it still takes a few seconds to get there.
Another thing that made me confused is: I took some boxes and people from one station, went to another and I can't seem to find the things I've taken from that other station.
In gameplay, best advise for me was to give full speed, since with taking time to shoot, more damage was incoming than with just getting away.
The GUI was very intuitive and self explaining.
I had fun playing it!
The idea is really good, a kind of scrolling shooter with quick levels and resource management between them. The idea of having a hub from which you go to places and have to return stuff back is pretty good, though I think it could use some differentiation between going there and going back - even a simple running train right-to-left instead of left-to-right might work nicely. Having to decide whether to use the limited space to gain more resources or keep the morale up is a great idea, I can only see it becoming more important as the game progresses.
Two small bugs I found:
- the "Upgrade" button doesn't seem to work - it takes 100 resources, but it doesn't upgrade anything, as my turret and my cargo wagon are both still shown as "Level 1";
- several times the "Repair" button has shown a negative repair cost and I actually gained resources from repairing the damage, it might be good to clamp the values to 0;
@candlesan Probably too many screens for the 48 hours. Just going fast worked better than shooting I think.
I had plans for better upgrades. Extra turrets, more cargo space and guns on the front(for the barricades). But ran out of time. Same for selecting stations, ideally you should only be able to travel to an adjacent station.
@cogcomp I had planned extra cannon upgrades, But those are still only in my head.
@gilborn Going fast does work better than shooting, especially after some speed upgrades.
Also, it seemed strange that you can travel to next station on the line or to the final station at the same amount of time.
Despite that, it's a fun game! Great job!
- I started with the tutorial and didn't understand where to click on the map. I tried to click the blinking dot. It was only later that I realized that was the current station, and I had to click the next one.
- I think the most effective way to deal with the enemies is just zooming past them at full speed 😄
- I struggled with the upgrade and repair screen. I clicked the buttons at the bottom, but I was not sure what I was upgrading or repairing. I was missing feedback about the current action and where I had to click to perform it.