Patient Zero by Hunter X
In the midst of an unsuspecting high street/office building/abstract conceptual environment, the first subject of a virulent zombie virus has emerged! Can you manage to infect all of the nearby humans without drawing the attention of the local police?
This is my third completed Ludum Dare entry, and while the graphics are nothing amazing I'm happy with how much I've learned about Unity's pathfinding system, it's advantages and disadvantages, as well as how best to integrate that into an AI environment. I hope you enjoy!
WASD/Arrow Keys - Move
Shift - Sprint
Note: I haven't had time to test the WebGL port as of yet, so I can't guarantee whether it will or won't work. I'll test it properly tomorrow.
This is my third completed Ludum Dare entry, and while the graphics are nothing amazing I'm happy with how much I've learned about Unity's pathfinding system, it's advantages and disadvantages, as well as how best to integrate that into an AI environment. I hope you enjoy!
WASD/Arrow Keys - Move
Shift - Sprint
Note: I haven't had time to test the WebGL port as of yet, so I can't guarantee whether it will or won't work. I'll test it properly tomorrow.
| Unity Web Player | https://st0rage.org/~hunterx/ld33/webplayer/ |
| WebGL (Untested) | https://st0rage.org/~hunterx/ld33/webgl/ |
| Windows | https://st0rage.org/~hunterx/ld33/PatientZero.zip |
| Source | https://st0rage.org/~hunterx/ld33/PatientZeroSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=11576 |
The path finding worked really well, although there were a couple of time when you infected someone they 'jumped' through a wall.
I was kind surpring how the simple mechanic of reds being faster than you so you need to use up the limit sprint added to the game.