{"author_link":"\/users\/hastesword","author_name":"hastesword","author_uid":1375711,"comments":[{"id":994693,"author_name":"Syntaxxor","author_uid":"syntaxxor","epoch":1696326025,"text":"Decent use of the theme with the mechanic. That was an idea that I decided against. I do think the one challenge that requires timing a very limited resource got a little frustrating at times though.","format":"md","likes":1,"spam":"N"},{"id":994856,"author_name":"Nozomu57","author_uid":"nozomu57","epoch":1696327179,"text":"Nice implementation of the theme, basic but versatile level design. Good job!","format":"md","likes":1,"spam":"N"},{"id":994860,"author_name":"minjutin","author_uid":"minjutin","epoch":1696327207,"text":"A small, sympathetic platformer, that has its own charm and a working level design. The last two levels were actually quite challenging until I realized how it should be done","format":"md","likes":1,"spam":"N"},{"id":994955,"author_name":"Hi Im Greg","author_uid":"hi-im-greg","epoch":1696327831,"text":"Nice idea and clean implementation, but I think there are a few things you could have improved.\n\nThe jump was very floaty (I get that you used the floaty-ness as a way to solve a puzzle in level 3), it might be a good idea to look at having a 2 height jump, (small jump on quick press and long jump on long press) as well as tweaking with gravity to make the character feel more responsive. Most platformers don't use 'accurate' gravity as it feels too slow.\n\nThe death screen would have been nice as the dying and restarting was very abrupt. Just a black screen with some text saying why you died and a 'press any button to restart' prompt. I didn't realise the spacebar mechanic was a thing for the first two puzzles and when it did run out, I thought I'd bugged the game out. Some messaging when you run out of spacebars would have been great (just flash it on the screen or highlight it in red, it's important).\n\nOverall, it did what it needed to do, it was nice and simple and had a clear gameplay flow, I enjoyed playing it. Nice entry!","format":"md","likes":2,"spam":"N"},{"id":995197,"author_name":"Stefan B.","author_uid":"stefan-b","epoch":1696329381,"text":"it is a little hard to guess the hitbox of the stick but solid take on limited space (jumps)","format":"md","likes":2,"spam":"N"},{"id":1002022,"author_name":"LDJam user 280036","author_uid":"280036","epoch":1696376175,"text":"I didn't understand how it fit the theme until I realized jump was Space ... you get LIMITED space :face_palm: :joy: \n\nI enjoyed it. I appreciate the difficulty. Well done :clap: ","format":"md","likes":1,"spam":"N"},{"id":1004587,"author_name":"Martin Bousquet","author_uid":"martin-bousquet","epoch":1696418520,"text":"It's nice that your initial velocity depends on the platform you'on. The controls are a little floart though, I would have expected a progressive jump (when you release the jump button, the velocity of your player is reduced so you can jump at different hzights).","format":"md","likes":0,"spam":"N"},{"id":1014210,"author_name":"dhargan","author_uid":"dhargan","epoch":1696608644,"text":"but where is the theme \"limited spaces\"?.. wait... oh...","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld54\/wayback-placeholder.png"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/1n_g10r8Oj1KiNmamPPcNk5I7_3PrcRhP\/view?usp=sharing","text":"Godot Source"},{"url":"https:\/\/drive.google.com\/file\/d\/1G20nQRtJoYVTgTyfI4uhnnPxeCphB-me\/view?usp=sharing","text":"Windows 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