Mound of Flesh by CosmogonicFrog
Play our game on Itch! https://cosmicfrog.itch.io/mound-of-flesh

You are a lost and forsaken soul; you must strive to survive among the other damned denizens of the Flesh Pit. Using accursed piles of gore and viscera you can try to build some semblance of a defence; but try not to get trapped in the rapidly growing maze of flesh.
A top-down shooter in which defeated enemies drop movable obstacles that can both help and hinder your survival.
The theme of Ludum Dare 54 is Limited Space, which we used as a spring-board for making a survival-horror inspired experience where your successes and failures are closely entwined in an increasingly claustrophobic environment.



``` Full Credits:
Programming, Sound & Design - John
Programming & Design - Reggie/Ewan
Art, UI, Code & Design ------- Dan
UI, Music --------------------- Em ```
| Link | https://github.com/Burger-Bois/LD54-Godot-Team |
| Link | https://cosmicfrog.itch.io/mound-of-flesh |
| Original URL | https://ldjam.com/events/ludum-dare/54/mound-of-flesh |
Ratings
| Overall | 224th | 3.924⭐ | 35🧑⚖️ |
| Fun | 405th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 117th | 4⭐ | 35🧑⚖️ |
| Theme | 152th | 4.265⭐ | 36🧑⚖️ |
| Graphics | 511th | 3.706⭐ | 36🧑⚖️ |
| Audio | 485th | 3.318⭐ | 35🧑⚖️ |
| Mood | 234th | 3.926⭐ | 36🧑⚖️ |
| Given | 25🗳️ | 49🗨️ |
Thanks everyone for playing and I'm glad you enjoyed it! Sounds like, as per usual, some of you are already better than I am at our own game.
@adam-gallina Yes I agree and I think I'll remember that for the next jam. Making sure the players have all the information they need should have been a higher priority I think. We don't want the player to feel like their loss was because of unfair game mechanics.
@steampowered85 This is a good point. We were trying to find a way to add a vision cone to the player but we couldn't solve it in time for the cut-off. But like you said, just making the torch into a cone in front of the player would have been a good compromise I think.
Thanks again everyone!