Keep It Burning by Daniel G
You are a torch that took life in a cave, and you have to find the way out... But all around is darkness, and the only source of light is you.
To escape, you have to go over obstacles... But because you have a limited field of vision, it's more difficult. Besides that, you have to find the fuel hidden on the map to stay alive, otherwise you'll have to start over.

Controls
A-left D-right SPACE-jump
| Original URL | https://ldjam.com/events/ludum-dare/54/keep-it-burn |
Ratings
| Overall | 389th | 3.75⭐ | 70🧑⚖️ |
| Fun | 534th | 3.493⭐ | 70🧑⚖️ |
| Innovation | 584th | 3.338⭐ | 70🧑⚖️ |
| Theme | 520th | 3.71⭐ | 71🧑⚖️ |
| Graphics | 380th | 3.915⭐ | 73🧑⚖️ |
| Mood | 251th | 3.896⭐ | 69🧑⚖️ |
| Given | 121🗳️ | 207🗨️ |
For one the background music should change tone the lower your fuel gets to make the player feel some dread when running out of fuel. I think it's called "Shepard Tone", if you used that I think it would really amp up the atmosphere.
The second would be to highlight items of interest. Yes I know that the game is supposed to be dark but I'd hate to miss out on a button or fuel that I really need to pick up to progress. Instead I suggest that you can have a small spark that represents that items are reflecting the light coming from the player. I think that would help a lot to progress the game.
Overall good entry, it looks great but the gameplay needs some fine tuning to really hit it off. Good job!
And yeah, Game is not complete.
It’s our first time when we do stufs like this, but next time we will do better.
Thanks again for tips!
Its a little bit confusing that some bricks has no colliders, so I dont know where to sometimes.
The interpretation of the theme is the limeted view right?
Well done! Take a candy! :candy:
Thanks for feedback
Thanks for feedback!
Juste a suggestion, next time make a gravity a little bit less heavy? :wink:
Congrats for your game ! :smile:
All the darkness and uncertainty makes the game hard. Especially that a fire replenishment once picked up does not respawn after death. That can result in unwinnable scenarios and a need to restart from proverbial zero. Some generous checkpoints would be nice :grinning: .
The controls felt generally fine and polished. Maybe the hero could be a bit slower - it was hard to do any small steps. Jumping felt great though.
Well done!
PS. The Torch hero, let's call him Torchy, is great. Very cool design.
Would have loved to see a bit more of my surroundings, but that is also a bit a part of the game difficulty I guess.
Nicely done!
i'm having a bit of a problem with the controls... while jumping from platform to platform sometimes i run and press space bar and i only need to be a pixel off and the space bar no longer works and i fall down.
which is my fault, but the controls are clumsy and the game can seem unfair to the player (even if it isn't). My guess is that it can be solved by expanding the hitbox of the platforms by a couple of pixels to the sides (but I admit that I don't know if this is an ideal solution). But, for example, the game Celeste solved this problem, and it's about finding several videos.
what I see as a bigger problem is when a platform that looks like a platform but is not a platform and therefore fall when I jump on it, I fall down, preferably into the water. Frustrating.
I like the graphics a lot.
A minor issue is that the solid tiles and some of the background tiles are of the same shade, making them sometimes hard to distinguish and forcing players to guess. Background tiles are generally better off being a different shade.
But if that was the intention, then kudos. Although, the level did end up being very challenging.
We initially planned to create a game with three difficulty levels, where the third level would be exceptionally hard. However, since it was our first time developing a game, we didn't strictly adhere to the K.I.S.S. principle, and we ran out of time.
On the background tiles, we added them in the last minute along with the buttons and water droplets and again, we didn't have enough time lmao.
Never thought that Makima out of all people would appreciate our little project (~ ̄³ ̄)~❤️