The Bellhop by Matt Blake

As the bellhop of Hilbert's Hotel, it is your job to deliver the infinite guests from one floor to the next. Each guest is assigned a colored shape that represents the floor they are trying to go to. Be careful; the elevator is pretty old, so it may break down if you load too many guests at once!
| Itch link (web build) | https://blakemr.itch.io/the-bellhop |
| Github | https://github.com/blakemr/ludem-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-bellhop |
Ratings
| Overall | 216th | 3.46⭐ | 27🧑⚖️ |
| Fun | 144th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 84th | 3.82⭐ | 27🧑⚖️ |
| Theme | 62th | 4.16⭐ | 27🧑⚖️ |
| Graphics | 310th | 2.82⭐ | 27🧑⚖️ |
| Audio | 135th | 3.4⭐ | 27🧑⚖️ |
| Humor | 181th | 2.636⭐ | 24🧑⚖️ |
| Mood | 184th | 3.313⭐ | 26🧑⚖️ |
| Given | 37🗳️ | 29🗨️ |
Simple music added to the gameplay quite nicely and constant pressure to find next floor to go was good.
Small changes that would help. Use little larger icons for the guests and put the tutorial after start button. I just pressed start without noticing the How to play button...
Good job!
Good job, i really like it!
Just onr thing: the music isn't repeated so after un game, we have no more audio :wink:
Continue like that, congrats!
Great idea well executed :)
- It felt like the passengers were spawning in real time, which means it would be best to smash buttons to get as many passengers off before you get swarmed. If you want it to be more of a puzzle game you could make the passengers spawn when the elevator moves.
- The main motivation here was getting a higher score, but not knowing when the elevator will break (capacity/load), and not seeing the exact amount of passengers going to each floor (since they obstructed each other), made it hard to enjoy making decisions, since it was almost random.
Great submission!