Ship in a Bubble by Moebius

[raw]
made by Moebius for Ludum Dare 54 (JAM)

gameplay6.gif

Play & download on itch.io: https://entrusc.itch.io/ship-in-a-bubble-ld54

About

Keep you ship alive while enemies attack and the space around you gets smaller and smaller.

Ship in a Bubble is a classic shot-em-up with a twist. It features a contracting warp bubble that threatens to crush the player and also reflects their projectiles back to them. Also it allows the player to upgrade their ship by using ship modules that their enemies drop. Unfortunately the modules are placed randomly so that sometimes not 100% optimal ships emerge. Additionally increasingly difficult levels make it harder and harder for the player to survive. How far will you get?

Features

  • 3 types of power ups
  • multi modular ship with attach/detachable modules
  • warp bubble with (partially realistic) physics
  • progressive difficulty (10 levels)

Controls & How to play?

-> see itch.io page

Known bugs

-> see itch.io page

Ratings

Overall 716th 3.417⭐ 26🧑‍⚖️
Fun 851th 3.063⭐ 26🧑‍⚖️
Innovation 670th 3.229⭐ 26🧑‍⚖️
Theme 582th 3.625⭐ 26🧑‍⚖️
Graphics 655th 3.458⭐ 26🧑‍⚖️
Audio 621th 2.896⭐ 26🧑‍⚖️
Humor 897th 1.971⭐ 19🧑‍⚖️
Mood 875th 3.1⭐ 22🧑‍⚖️
Given 25🗳️ 26🗨️

Feedback

HappyGamer500
03. Oct 2023 · 00:58 UTC
The idea of the warp bubble is cool, though I felt like it didn't have all that much effect. This fits creatively into the theme. I also noticed the movement felt smooth and well polished.
Chaineddreamer
03. Oct 2023 · 01:02 UTC
These ship modules are awesome. really cool mechanic. I got killed mostly by my own bullets :))
Kinami
03. Oct 2023 · 10:02 UTC
Cool little game! ✨

I actually made a similar game a while back. I thought it was really cool how the bullets bounced back from the bubble.

One thing I thought was a bit frustrating is not being able to strafe (move sideways). In these kinds of games (fast linear projectiles, player character acceleration) it's _really_ hard to dodge if you only have turn and forward controls. WASD movement + Click to shoot would have made it a lot more snappy in my opinion.

Other than that, I really enjoyed the game! It fit the theme very well! 😄
Archaeognathus
03. Oct 2023 · 15:23 UTC
Nice little game that kept me going for a bit. Are some modules rarer then others? I played five roundes and managed to get up to level 5, but all I ever got were lasers (of which I could only attachh 3 in total) or something that made me blink for a bit.
Enjoyed it for a bit, but felt like the enemies could be coming a bit faster. Always had to wait for the next one to destroy ;)
Nazorus
03. Oct 2023 · 18:28 UTC
That was fun, the bubble's visual effect looks super cool and this is a nice concept for the theme. I agree with Kinami that the game is very hard when it comes to shooting + dodging, maybe a strafe or dash mechanic would've helped.

Anyway, congrats on making this on you own :)
Jadener
03. Oct 2023 · 18:32 UTC
I liked the game and upgrading my ship ^^ If anything, it was a bit hard at the start and the bullets bouncing caught me by surprise :D
Pretty enjoyable
Vary
03. Oct 2023 · 18:37 UTC
Neat game! I found it a bit difficult because of the reflected bullets from the bubble, but that kind of mechanic is a fun take on this genre. The random powerups are great.
Sarenei
04. Oct 2023 · 17:37 UTC
Cool game and definitely fits the theme. The visuals and audio are good and the game as a whole feels polished and complete.

My one criticism is that I found it pretty hard to avoid taking damage. Being able to strafe would add a lot.
🎤 Moebius
04. Oct 2023 · 17:57 UTC
I hear you dear commenters. Maybe I should do a post ldjam version that changes the mechanics to a more direct approach.
LDJam user 221750
04. Oct 2023 · 18:07 UTC
What I liked:
- I can attach gun to shoot myself
- Interesting mechanic
- Clear goals and controls

What I didn't like
- Shooting sound hurts my head
- Very high difficulty, it is almost impossible not to shoot myself after lvl 2
- Game feels a bit too random because it is hard to dodge your own bullets and hard not to miss when yuo have a bunch of guns attached.

Suggestions:
- Maybe if background would be close to camera, more like a floor (asteroid field), it would be easier to orient yourself and maneuver.
🎤 Moebius
04. Oct 2023 · 18:31 UTC
> Shooting sound hurts my head

That's intentional - I call it immersive gaming :wink:
freamdev
04. Oct 2023 · 18:45 UTC
I can only agree with the rest of the comments, had a blast shooting down enemies, they for sure did less damage to me then myself, and I muted the sounds about 8 seconds after the tutorial :smile: Great entry!
Bigstrongddoge
04. Oct 2023 · 18:56 UTC
A fun, but challenging space game! The game is actually quite on-theme, since the bubble can reduce in size and as a player you want to have as much space as possible. I'm seeing some suggestions in the comments and I'm curious what you would change or add to a post-jam version perhaps?
Alpie
04. Oct 2023 · 18:59 UTC
A funny self-harm game lol

It's easier when you fly backwards btw, for all my fellow self-harm ship commanders ;D
PabloAbraham
04. Oct 2023 · 19:45 UTC
Hey, just played 'Ship in a Bubble' by Moebius. The contracting bubble mechanic is a neat twist on the shoot-em-up genre. I love how you can upgrade the ship with dropped modules, but sometimes the randomness can be tricky. Some players mentioned the challenge of dodging without strafing—might be worth considering. The visuals, especially the bubble effect, look sleek. The bouncing bullets and power-ups add depth. A fun play with a fresh approach to the genre!
🎤 Moebius
05. Oct 2023 · 11:53 UTC
@bigstrongddoge here is what I would potentially add/change in a post-jam version:
* change the way the ship is controlled, so that it's possible to dodge bullets more easily
* add more ship modules and more projectile types, which would allow for a broader variety of enemy ships as well as more tactical possibilities
* maybe add some kind of button activated short term shielding that needs time or specific items to recharge
* put more time into balancing
* add a way to control the volume, and/or make the sounds a little better
* add online leader board for highscores
Tomssuli
06. Oct 2023 · 19:33 UTC
Nice mechanics! I liked the idea of the game. It would have needed some balances. I think you the ship pieces should have separate health as now you don't want your ship to become bigger as it's only a bigger target then. That's my main gripe.

However I liked the brutalness of the game that you shouldn't miss much of the shots or they might bounce back to you and the idea of separating and connecting the upgrades was great.

The shooting sound was a bit annoying and the game could have benefited of more different sounds.

There was something weird in the controls. When I held turning button, the ship would sometimes stop turning and only turn again when I let go of the button and press again. I'm not sure if my keyboard just broke or if it's the game, but I don't remember having similar problem before this.
🎤 Moebius
06. Oct 2023 · 20:40 UTC
Thanks for your feedback @tomssuli. Never encountered the bug you described before, but I'll add it to the list for the post-jam version. Also the idea of having health per module was also something I considered but dismissed because of time constraints. But I will also look into it for the post-jam version.
Meo-benderson
07. Oct 2023 · 20:40 UTC
Not sure if I understand how to Dodge bullets :-D
1257th or nothing
07. Oct 2023 · 22:37 UTC
Well in the theme.
The bouncing bulets was a funny idea, but it's really difficult (for me...) to dodge my own bullets.
caeonosphere
08. Oct 2023 · 01:00 UTC
Cool! Would love to see a twin-stick version of this, though maybe that makes it too easy. I've experimented before with mechanics that punish inaccuracy, and this is a really nice one. Couldn't quite understand the physics of the warp bubble: how projectiles slow down after bouncing and then accelerate. Maybe a simpler, more predictable bounce would have been better for me, though it seems like you were representing some physical phenomenon that went over my head. :)
BlueDandelion
08. Oct 2023 · 13:54 UTC
Very cool game with very unique mechanics. The bouncing bullets are really hard to dodge and I sadly couldn't get past level 2... Nevertheless you did a good job!
RaMoNVicious
12. Oct 2023 · 20:36 UTC
Got flashbacks on our Ludum Dare #49 game on yours game preview. Nice game, but a little bit hard as for me. GG overall!
🎤 Moebius
13. Oct 2023 · 08:42 UTC
@ramonvicious wow you're right, your entry looks quite similar (though yours looks a lot more polished). I did not really take part in LD49, so I didn't see it before but I guess the idea of a modular ship is not too uncommon :slight_smile:. Anyways thanks for playing & rating my game!
tetrapteryx
18. Oct 2023 · 12:19 UTC
This is cool, I really like the modular ship idea! The art is very nice too. It might have been nice to have a little warning indicator in the direction of approaching enemies so I'd have a couple of seconds to prepare
Rewzu
19. Oct 2023 · 20:26 UTC
Quite nice concept. I love how wonky your ship can get. The shooting sound was a bit annoying but other than that it was a neat experience. Great entry!