Ship in a Bubble by Moebius

Play & download on itch.io: https://entrusc.itch.io/ship-in-a-bubble-ld54
About
Keep you ship alive while enemies attack and the space around you gets smaller and smaller.
Ship in a Bubble is a classic shot-em-up with a twist. It features a contracting warp bubble that threatens to crush the player and also reflects their projectiles back to them. Also it allows the player to upgrade their ship by using ship modules that their enemies drop. Unfortunately the modules are placed randomly so that sometimes not 100% optimal ships emerge. Additionally increasingly difficult levels make it harder and harder for the player to survive. How far will you get?
Features
- 3 types of power ups
- multi modular ship with attach/detachable modules
- warp bubble with (partially realistic) physics
- progressive difficulty (10 levels)
Controls & How to play?
Known bugs
Ratings
| Overall | 716th | 3.417⭐ | 26🧑⚖️ |
| Fun | 851th | 3.063⭐ | 26🧑⚖️ |
| Innovation | 670th | 3.229⭐ | 26🧑⚖️ |
| Theme | 582th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 655th | 3.458⭐ | 26🧑⚖️ |
| Audio | 621th | 2.896⭐ | 26🧑⚖️ |
| Humor | 897th | 1.971⭐ | 19🧑⚖️ |
| Mood | 875th | 3.1⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
I actually made a similar game a while back. I thought it was really cool how the bullets bounced back from the bubble.
One thing I thought was a bit frustrating is not being able to strafe (move sideways). In these kinds of games (fast linear projectiles, player character acceleration) it's _really_ hard to dodge if you only have turn and forward controls. WASD movement + Click to shoot would have made it a lot more snappy in my opinion.
Other than that, I really enjoyed the game! It fit the theme very well! 😄
Enjoyed it for a bit, but felt like the enemies could be coming a bit faster. Always had to wait for the next one to destroy ;)
Anyway, congrats on making this on you own :)
Pretty enjoyable
My one criticism is that I found it pretty hard to avoid taking damage. Being able to strafe would add a lot.
- I can attach gun to shoot myself
- Interesting mechanic
- Clear goals and controls
What I didn't like
- Shooting sound hurts my head
- Very high difficulty, it is almost impossible not to shoot myself after lvl 2
- Game feels a bit too random because it is hard to dodge your own bullets and hard not to miss when yuo have a bunch of guns attached.
Suggestions:
- Maybe if background would be close to camera, more like a floor (asteroid field), it would be easier to orient yourself and maneuver.
That's intentional - I call it immersive gaming :wink:
It's easier when you fly backwards btw, for all my fellow self-harm ship commanders ;D
* change the way the ship is controlled, so that it's possible to dodge bullets more easily
* add more ship modules and more projectile types, which would allow for a broader variety of enemy ships as well as more tactical possibilities
* maybe add some kind of button activated short term shielding that needs time or specific items to recharge
* put more time into balancing
* add a way to control the volume, and/or make the sounds a little better
* add online leader board for highscores
However I liked the brutalness of the game that you shouldn't miss much of the shots or they might bounce back to you and the idea of separating and connecting the upgrades was great.
The shooting sound was a bit annoying and the game could have benefited of more different sounds.
There was something weird in the controls. When I held turning button, the ship would sometimes stop turning and only turn again when I let go of the button and press again. I'm not sure if my keyboard just broke or if it's the game, but I don't remember having similar problem before this.
The bouncing bulets was a funny idea, but it's really difficult (for me...) to dodge my own bullets.