strašidlo by Malor

[raw]
made by Malor for LD33 (JAM)
You are a happy young man, who have a girlfriend, who loves flowers. You want to bring her some, but evil wizzard turned you into a ugly strashidlo. So now you have to collect flowers to become a human. But don't eat hungarian villagers. They were you friends some time ago.

Controlls - mouse.

collect flowers and don't touch villagers if you want happy end. Or...
Eat villagers, it's realy funny!

Game is still under judgement on playgrounds (but playable), so don't be afraid.

Feedback

Raspadsistema
24. Aug 2015 · 02:37 UTC
Aw, this looks so cute I want to play it now but its still Under Judgment on newgrounds...
highlyinteractive
24. Aug 2015 · 11:51 UTC
Random!
Quite hard - maybe a few too many enemies. Or maybe I just couldn't work out how to eat them. Is there an ending? I wasn't able to trigger one.
Also sad I didn't find any weeping angels!
lanestp
24. Aug 2015 · 16:14 UTC
Perhaps it's my internal monster. But I mostly liked killing the humans! I don't know if I have the patience to get the "good ending" I really really like the menu graphics!
t4u
24. Aug 2015 · 17:44 UTC
I don't know why I am slowing down as I eat flowers. I guess it supposed to game more difficult but its jsut get on my nerves.

High on music (nice folk toon)
Ok on graphic (nice desing of characters but no background art)
Low on gameplay.

I really tried to get both endings - Couldnt get either of them :(

Ps. I didn't know that Hungarians have Straszydło (Polish spelling ) as well
mantis
24. Aug 2015 · 17:49 UTC
Loving the audio! :D
Wilson
24. Aug 2015 · 17:52 UTC
Nice art and music, but seems kind of impossible to win, as you slow down with more flowers and so many villagers. I could only make it halfway along the bar.
Eldan_Knight
03. Sep 2015 · 17:59 UTC
I like the idea, visual style and music! But I don't get the win condition. Also, why is the player slower when he catchs more flowers? O_o
TackoramaLtd
08. Sep 2015 · 07:40 UTC
Couldn't play - it's still under judgement (hint: GameJolt, GitHub, host it anywhere that doesn't impose a delay on exposure)