RAM Runner: Space Shift by Petr Vejchoda
Updated version: fixed issue with occasional avatar flickering, fixed completion trigger, removed space input for UI elements (was causing unexpected behavior)
In a digital world where memory is the most precious resource, embark on a unique journey with "RAM Runner: Space Shift". As you navigate from point A to B, the challenge isn't just about your path, but also managing the space on your RAM. Turn on the right tiles to pave your way, but be wary! Use too much memory, and you'll find yourself stuck as the game can't load the next segment. It's a delicate balance of strategy and swift decision-making. Do you have what it takes to ensure your journey remains uninterrupted in this intriguing blend of puzzle and platforming?
Ratings
| Overall | 732th | 3.404⭐ | 49🧑⚖️ |
| Fun | 754th | 3.191⭐ | 49🧑⚖️ |
| Innovation | 67th | 4.188⭐ | 50🧑⚖️ |
| Theme | 271th | 4.073⭐ | 50🧑⚖️ |
| Graphics | 819th | 3.125⭐ | 50🧑⚖️ |
| Humor | 333th | 3.362⭐ | 49🧑⚖️ |
| Mood | 877th | 3.098⭐ | 48🧑⚖️ |
| Given | 70🗳️ | 86🗨️ |
Thanks a bunch for all your feedback. We really appreciate it. We apologize for any parts that didn’t work right or felt uncomfortable.
This was the first we came together BF and GF as a team for a project. And for me personally, I was diving into many things for the very first time.
It is really unfinished 😂 We realize it's still a work in progress. We’re hoping to spend more time on it and definitely consider all your feedback to make improvements.
Thanks for being understanding and patient with us!
Limited RAM space causing limited walking space. This is really expanding the theme to a meta dimension!
I look forward to seeing further improvements on this game! Welcome to play our game and please leave a review and rating!(*^▽^*)
Had some problems using my widescreen monitor. Wondowed mode would have been great. Also jumping is kind of finniky. I died often because it didn't register my buttonpress.
Other than that a cool game with nice graphics and a awesome idea!
And a way to soft close the game would be appreciated in the future. :wink:
Congratulations on a good entry and a really innovative twist on the theme. Great job!
..and what a clever way to start a game. Had fun playing this - really clever way of working the theme into a platformer. Very innovative! :) Super job
Other than that, great game!
The execution, however, leaves some things to be desired:
- It took me a while to realize that the top right menu was an actual gameplay element and not a debugging tool. Could it be integrated into the map itself somehow? Switching between running through the map and the menu felt unnatural and slow. It made the game less fun for me.
- Because of that, I had an urge to just set the menu once and roll with it - and I actually succeeded by lowering the rendering distance, which makes the other options look too difficult and fiddly. In other words, rendering distance is overpowered :slight_smile:
I can see the potential and with good level design and a smoother mechanism for controlling the game fidelity instead of the menu, this could be a great puzzle game. In case you decide to continue developing it, good luck! I think it could be hard to get it right, but it might be well worth it.
Great work pulling this off!
I was a little lost at the beginning but it was easier with the chunk distance to 1.
Good job!