Under Trykk by Fredspipa
Traverse the depths in a submarine. Keep it together.
A short horror game made over the weekend with Godot. I thought "where are you most limited on space?" and I figured a submarine in a narrow underwater cave would fit the bill.
WASD to move LMB/RMB to interact with submarine controls.

All assets made by me, except for sounds which are edited/processed versions of CC0 sounds from Freesound.org. Links to individual files in gotm.io page (below).
Embedded HTML did not work with Godot, there's some CORS flags that needs to be set on the webserver. If you want to play it in the browser, use the gotm.io link below.
| Link | https://github.com/NiclasEriksen/ludum54 |
| GOTM.io webplayer | https://gotm.io/from-the-fredspipe/under-trykk |
| Original URL | https://ldjam.com/events/ludum-dare/54/under-trykk |
Ratings
| Overall | 335th | 3.81⭐ | 23🧑⚖️ |
| Fun | 494th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 329th | 3.643⭐ | 23🧑⚖️ |
| Theme | 164th | 4.238⭐ | 23🧑⚖️ |
| Graphics | 442th | 3.833⭐ | 23🧑⚖️ |
| Mood | 76th | 4.19⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |

I removed the embed also, it's a server side issue that also affects most (all?) Unity games and I was hoping the team here would fix it before the deadline and left it up just in case.
Regarding the imploding, that's when you crash too hard into the cave walls. Red warning lights will show when you're about to hit something. It can help to slow down and don't go full throttle.
Took a few tries, managing the craft with water flowing in made it much harder. Would maybe move the controls a little higher so you can see more of where you're going while trying to manipulate them.
Still, really liked the how the controls manipulated, nice smooth feel on the steering. Great use of sound with the spooky shape appearing.
Overall thrilling entry, enjoyed the few minutes of subbing.
I was surprised how quickly I got absorbed into the experience. Nice entry!