Squeeze The Day! by ManderDander

[raw]
made by ManderDander for Ludum Dare 54 (COMPO)

What is this?

Squeeze The Day! is an "Overcooked"-like lemonade stand game created with PICO-8.

How do I play?

Make a pitcher of lemonade using lemons (you have to juice them first), sugar, and water, then pour it in a cup and serve it up on the checkered serving platter! You win if you serve ten customers, and you'll have to come up with your own way to lose. Maybe race a friend.

Ratings

Overall 344th 2.711⭐ 21🧑‍⚖️
Fun 327th 2.763⭐ 21🧑‍⚖️
Innovation 347th 2.474⭐ 21🧑‍⚖️
Theme 350th 2.289⭐ 21🧑‍⚖️
Graphics 329th 2.579⭐ 21🧑‍⚖️
Humor 188th 2.583⭐ 20🧑‍⚖️
Mood 306th 2.667⭐ 20🧑‍⚖️
Given 11🗳️ 10🗨️

Feedback

MonsieurDuck
03. Oct 2023 · 00:09 UTC
Once I got how it worked, I started feeling good about it. Definitely hard to pick up though, was very lost at the beginning.
crylica
03. Oct 2023 · 06:10 UTC
It was confusing at the start on how to pick up (mostly because I didn't realise the "hand" icon at top showin that I was already holding the lemon squeezer). From a UI perspective, I would remove the "HANDS" text - I think it's visual clutter. It's a bit hard in PICO-8 because of the limited pixel space but showing what you're holding in your "hand" (the red dot in front of your character) would be a more intuitive way of showing "holding an object" (i.e. you're holding a small sugar sprite instead). One of the customers is the same colour as the pavement so I would change that. Good job tho! It works well and is bug free :D
Utopia
04. Oct 2023 · 06:05 UTC
It's funny, and I laughed out when I figured out I only need to squeeze the lemon only one time and add water water water water.
🎤 ManderDander
04. Oct 2023 · 06:11 UTC
@utopia You figured out the secret :wink:
zealous-coder
05. Oct 2023 · 01:17 UTC
Nice I like it, definitely more you could do with it. I enjoyed it once I figure out how to make lemonade :lemon: :lemon:
ASilvers
05. Oct 2023 · 03:01 UTC
I got confused at how it all works at the start but eventually got it. The movement is a bit slow and it's a bit hard to tell what's going on or and what you're supposed to do. I also didn't notice there was an indicator for what you were holding until after I finished so kept forgetting I needed to put what I had down, what have been nice if like the red dot on the character changed if you were holding something or an indication on the player itself for what you're holding.
cheesepencil
07. Oct 2023 · 06:55 UTC
Usually when I don't know what to do in a game, I get very frustrated. But this time, I decided to treat it as though figuring out the gameplay was a puzzle itself. I was rewarded for that and got to make lemonade <3
seurimas
09. Oct 2023 · 04:26 UTC
Cute game! I eventually figured out you could just keep watering down the lemonade before it ran out, lol. Giving the player a little more room to walk around and faster movement would have made for a better experience. Good job!
cagibi
12. Oct 2023 · 18:44 UTC
I agree that it could use some polishing/tweaking, but this is a solid base for a nice little game!

Maybe it's not frustrating thanks to the lack of a lose condition. Who needs game-overs anyway?
Cronno
15. Oct 2023 · 17:33 UTC
You cannot pick up the water bottles after you place them down. If you put water on the serving table, you cannot serve any more lemonade. Neat game despite this. I like the title.
octahedron
17. Oct 2023 · 18:37 UTC
Was a bit confusing at the beginning and took me a minute to figure out how everything work (i tried so hard to sqeeze lemon and make lemonade wtih pure juice...) Would suggest a faster moving speed!
octahedron
17. Oct 2023 · 18:37 UTC
Was a bit confusing at the beginning and took me a minute to figure out how everything work (i tried so hard to sqeeze lemon and make lemonade wtih pure juice...) Would suggest a faster moving speed!
agentparsec
17. Oct 2023 · 21:19 UTC
I eventually got it, but I messed up a few times and accidentally placed water down on a free spot, turning those spots into permanent water producers. I still managed to win.