Dark Waters by Vadstart
In Dark Waters you'll step into the iridescent tendrils of our fearless protagonist, the Jellyfish Princess, tasked with defending her vibrant undersea Kingdom from the relentless Abyss Octopus, a colossal and malevolent boss monster lurking in the abyssal depths of the ocean.

๐ Deep Sea Battle: Plunge into the heart of the ocean for an adrenaline-pumping, action-packed boss battle like no other. The Abyss Octopus is hungry for power, and only the Jellyfish Princess stands in its way!
๐ฃ Mobility is Key: The Jellyfish Princess is not your ordinary hero. Her graceful, fluid movements and incredible agility are your best assets. Evade the Octopus's relentless attacks, and stay one step ahead to survive. Unleash your slicing skills and transform the Abyss Octopus into delectable sashimi.
๐ Immerse Yourself: Explore the enchanting, bioluminescent world of the Jellyfish Kingdom, brought to life with stunning visuals and a mesmerizing underwater soundtrack. Every corner of this oceanic realm holds secrets waiting to be discovered.
Used asset: https://www.turbosquid.com/3d-models/unwrapped-ship-3d-1278443
| Original URL | https://ldjam.com/events/ludum-dare/54/dark-waters |
Ratings
| Given | 0๐ณ๏ธ | 0๐จ๏ธ |
So the intended challenge was to use these indications of attacks strategically to expand your Limited Vision Space and kill the boss.
What do you think about the idea, is it reflected in the final game at least a bit? ๐