Dark Waters by Vadstart

[raw]
made by Vadstart for Ludum Dare 54 (JAM)

In Dark Waters you'll step into the iridescent tendrils of our fearless protagonist, the Jellyfish Princess, tasked with defending her vibrant undersea Kingdom from the relentless Abyss Octopus, a colossal and malevolent boss monster lurking in the abyssal depths of the ocean. dw-final3.gif

๐Ÿ™ Deep Sea Battle: Plunge into the heart of the ocean for an adrenaline-pumping, action-packed boss battle like no other. The Abyss Octopus is hungry for power, and only the Jellyfish Princess stands in its way!

๐Ÿฃ Mobility is Key: The Jellyfish Princess is not your ordinary hero. Her graceful, fluid movements and incredible agility are your best assets. Evade the Octopus's relentless attacks, and stay one step ahead to survive. Unleash your slicing skills and transform the Abyss Octopus into delectable sashimi.

๐ŸŒŠ Immerse Yourself: Explore the enchanting, bioluminescent world of the Jellyfish Kingdom, brought to life with stunning visuals and a mesmerizing underwater soundtrack. Every corner of this oceanic realm holds secrets waiting to be discovered.

Used asset: https://www.turbosquid.com/3d-models/unwrapped-ship-3d-1278443

Ratings

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Feedback

0megq
03. Oct 2023 ยท 01:51 UTC
Hi! I'm not sure what this is and how it relates to the theme. I was wondering if I could get some sort of explanation
Depression
03. Oct 2023 ยท 20:06 UTC
Wish there was some audio in game(
LDJam user 372938
04. Oct 2023 ยท 17:05 UTC
@0megq , great question! We interpreted "Limited Space" as a "Limited Vision Space", where the player's vision is limited to a tiny spot around the character until they or the boss attacks, highlighting a bit more space in a flash of light.
So the intended challenge was to use these indications of attacks strategically to expand your Limited Vision Space and kill the boss.
What do you think about the idea, is it reflected in the final game at least a bit? ๐Ÿ˜…
LDJam user 372938
05. Oct 2023 ยท 12:10 UTC
@depression , you are right, we messed up with the time planning and were not expecting that not having sounds would make such a difference >.<