Mousey Rise by YakovDavis

[raw]
made by YakovDavis for Ludum Dare 54 (JAM)

Deep beneath wizard’s house lives a mouse. Or at least she lived there before wizard decided to test some new spell. Now waters are rising and mousey has to go up as fast as she can while dodging all what is left of wizard’s house

Objective : climb as high as you can while avoiding getting blocked by falling objects!

Controls:

A/D/Arrows -Move left/right

A/D/Arrows while near the wall - Slide down the wall

Space - Jump

Space while in air - Double jump

Space while on wall - Wall jump

X - Turn falling object which is closest to the ground

C - Dash in the direction character facing

Escape - Quit to the main menu

R - Restart! Skreen.PNGСкрин2.PNGСкри3.PNG

Ratings

Overall 727th 3.407⭐ 29🧑‍⚖️
Fun 889th 3⭐ 30🧑‍⚖️
Innovation 458th 3.482⭐ 30🧑‍⚖️
Theme 334th 3.982⭐ 30🧑‍⚖️
Graphics 242th 4.143⭐ 30🧑‍⚖️
Audio 396th 3.482⭐ 30🧑‍⚖️
Humor 666th 2.688⭐ 26🧑‍⚖️
Mood 680th 3.411⭐ 30🧑‍⚖️
Given 30🗳️ 29🗨️

Feedback

Owi
29. Sep 2023 · 20:34 UTC
OMG< such a great game, Title bringhs new and inovation gameplay, youu literally see nothing, say something and have zero Links, such a deep game, damn
Cat Lab
03. Oct 2023 · 00:29 UTC
I really like the concept and the visuals look great, but it can be really hard to stay on top of things due to how random the objects falling are. If there was an indicator of where the next object might be falling or a way to control where to drop it, it would be even better! Also a hitbox of some sort so the player knows when an object will squish them. Cool entry!
evil23
03. Oct 2023 · 00:43 UTC
I have to agree with @cat-lab, It is really difficult to predict where a possible way is to get up. By the time the object is visible, it's too late...
deppong
03. Oct 2023 · 00:44 UTC
Very cute! it is pretty hard and a little unpredictable but otherwise interesting concept ! Really like it!
mao
04. Oct 2023 · 04:09 UTC
Love the art! I found the walljump kind of inconsistent until I realized you can't jump consecutively on the same wall. I managed to get up one screen, but I can't seem to escape the boots...
uselesswasteofhumanflesh
04. Oct 2023 · 09:37 UTC
I loveee the ideea. Its right on point!!
Pious
05. Oct 2023 · 03:03 UTC
Idea is very interesting, art is really good. The difficulty curve is high and it's a bit unclear exactly what the objective is. The character controller is definitely very robust and there's a ton of potential!
Agraffs
05. Oct 2023 · 18:54 UTC
The game has some potential. The character movement was really interesting, the art pretty cool and the idea original.
The only problem I had with it was that since the camera doesn't go up as the player gets higher,till he arrives to the top got to, the player has no visibility of what's coming at him and what pieces to turn, which creates a bit of frustration after a few tries where you get stuck or crushed.
But aside from the the game is really sweet ! Gg !
amirrajan
06. Oct 2023 · 23:01 UTC
Beautiful art. Movement was a bit slow and floaty, but the wall kick mechanic was solid. Good use of the theme too :-)
Akulove
07. Oct 2023 · 01:13 UTC
Such beautiful surreal art.
It's a little frustrating when you hit a thing you can't see before the screentransition. :(
Nice concept idea!
auxC
08. Oct 2023 · 06:52 UTC
Cool idea and pretty art. Lost a few times to sudden objects when close to top edge, but I managed to climb up a bit higher eventually!
Dan Burns
09. Oct 2023 · 00:55 UTC
very into this art - and loved the idea. nice work!
EgorMnc
14. Oct 2023 · 14:47 UTC
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
Drunk
15. Oct 2023 · 17:34 UTC
Like Tetris, but 100 times better. Especially loved the graphics, very fresh and pleasant. I will be honest, i really struggled! Great idea!
Shaggy
19. Oct 2023 · 13:59 UTC
What a great take on "limited space"! Nice work!
Alexandru Barbanoua
19. Oct 2023 · 23:10 UTC
The graphics are very nice, I like it, continued success
BinayaS
20. Oct 2023 · 13:31 UTC
Like the graphics, the screen only moving up when you hit the top seems strange to me. I want to be able to see what's coming down and not die by random when something happens to spawn on top of me right as I'm about to transition the screen. Also only being able to wall jump once kinda sucks.

Nice work overall!