EVENT HORIZON by JakubBala

A modern take on the arcade classic: Asteroid, this time with a black hole included! Weave through asteroids as you fly to stay alive for as long as possible before you fall into the abyss.
If you want a challenge try surviving as close to the black hole as you can and you'll ramp up your score quickly, or chill on the outer rim for an easy but unrewarding game.
Either way you must watch out for asteroids, they will seriously perturb your orbit and can throw you to your doom.
Your engine gets weaker with every asteroid collision, so watch out, you may not be able to escape the black hole's pull as quickly...
Controls
- W to apply thrust in the direction you face, thrust along your orbit (green circle) to increase your radius, slow down to fall. KSP players will be familiar.
- A/D to rotate your ship.
Engine
This game was made entirely using the MonoGame C# library! This Ludum Dare we decided to challenge ourselves and not use Unity, and instead try making our own mini engine in which we would have our game made in!
Warning: Please disable any NVidia graphics enhancements such as DLSS and DSR, as these can cause resolution issues.
Also the Ludum Dare download may be broken, use the links below to download
Fixes
- Fixed resolution issue for Windows 11
- Added intended SFX by @sammot (we are opted out of audio don't worry)
Ratings
| Overall | 730th | 3.405⭐ | 23🧑⚖️ |
| Fun | 813th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 362th | 3.595⭐ | 23🧑⚖️ |
| Theme | 446th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 299th | 4.068⭐ | 24🧑⚖️ |
| Mood | 582th | 3.5⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
The game loop is pretty fun and I got a high score of 80 after trying a few times.
Really cool submission, I enjoyed it. Short and sweet.
Echoing other people's comments - dig the space bending visuals and took me a few attempts to realize how the game worked. Only other thoughts were it seemed like hitting asteroids randomized your direction which feels a bit harsh on top of the hit to momentum, but there might be something to it that I didn't grasp. Good stuff!
It's nice to see entries made with Mono.
It took me a few tries before understanding the game.
This is a *very* beautiful-looking - dare I say "trippy" - game. Unfortunately, I feel like the actual gameplay itself is somewhat lacking. I don't appreciate how it's possible to die almost instantly on spawning, and the actual flight mechanics are unforgiving enough it feels almost random whether I can maintain my orbit or end up decaying into the black hole. Again - *very* pretty, but a more accessible game would earn higher marks from me. (I will admit I was confused that you called it a twist on Asteroids only for me to discover that I can't actually shoot the incoming space rocks!)