EVENT HORIZON by JakubBala

[raw]
made by JakubBala for Ludum Dare 54 (JAM)

cover.png

A modern take on the arcade classic: Asteroid, this time with a black hole included! Weave through asteroids as you fly to stay alive for as long as possible before you fall into the abyss.

If you want a challenge try surviving as close to the black hole as you can and you'll ramp up your score quickly, or chill on the outer rim for an easy but unrewarding game.

Either way you must watch out for asteroids, they will seriously perturb your orbit and can throw you to your doom.

Your engine gets weaker with every asteroid collision, so watch out, you may not be able to escape the black hole's pull as quickly...

Controls

  • W to apply thrust in the direction you face, thrust along your orbit (green circle) to increase your radius, slow down to fall. KSP players will be familiar.
  • A/D to rotate your ship.

Engine

This game was made entirely using the MonoGame C# library! This Ludum Dare we decided to challenge ourselves and not use Unity, and instead try making our own mini engine in which we would have our game made in!

Warning: Please disable any NVidia graphics enhancements such as DLSS and DSR, as these can cause resolution issues.

Also the Ludum Dare download may be broken, use the links below to download

Fixes

  • Fixed resolution issue for Windows 11
  • Added intended SFX by @sammot (we are opted out of audio don't worry)

Ratings

Overall 730th 3.405⭐ 23🧑‍⚖️
Fun 813th 3.119⭐ 23🧑‍⚖️
Innovation 362th 3.595⭐ 23🧑‍⚖️
Theme 446th 3.81⭐ 23🧑‍⚖️
Graphics 299th 4.068⭐ 24🧑‍⚖️
Mood 582th 3.5⭐ 23🧑‍⚖️
Given 22🗳️ 21🗨️

Feedback

mahalis
05. Oct 2023 · 03:24 UTC
The visuals are really cool! The controls are hard to get the hang of, and my first few games I was getting almost immediately knocked towards the hole and never escaping… a more gradual ramp-up of the asteroid density might have helped. It got fun once I got more of a feel for what I was doing though. Nice work.
Dan flockhart
06. Oct 2023 · 16:46 UTC
Visuals are awesome, I really like the vibes you went for. The controls were simple and intuitive. It would have been cool to have some sort of scoreboard system but other than that, fun game!
LDJam user 242971
07. Oct 2023 · 01:00 UTC
Took a few deaths to figure out what I was doing. Once I did, I was hooked. Thanks.
Jason Shapiro
07. Oct 2023 · 01:07 UTC
Ngl the bendy lines around the black hole were my favorite part. I wanted so bad to be able to escape, but deep in my heart I knew I was already across the event horizon. What is there to be gained, then, by resisting the pull of the void? Maybe nothing, but I choose to resist nonetheless.
Rakthalekk
07. Oct 2023 · 02:06 UTC
The visuals of this game are awesome, I love the space-bending effect that the black hole creates and the distorted grid. Pretty impressive for using your own engine
NicolasJL9
07. Oct 2023 · 03:11 UTC
Nice!
3mpty
07. Oct 2023 · 03:31 UTC
This game has gorgeous graphics, the visuals and colors pop and it's just a feast for the eyes. It's a shame theres no sound but it is what it is.

The game loop is pretty fun and I got a high score of 80 after trying a few times.

Really cool submission, I enjoyed it. Short and sweet.
NickFleming_
07. Oct 2023 · 10:25 UTC
Nice game, although it took me a bit to get used to the gameplay mechanics. Overall rather challenging, mainly due to the high asteroid density and also spotting the white asteroids on the background proved difficult at times. Managed to get a high score of 65 after a couple of tries
NonDev
07. Oct 2023 · 11:14 UTC
![202310121030_912x351.png](///raw/711/b5/z/5ff1c.png)

Echoing other people's comments - dig the space bending visuals and took me a few attempts to realize how the game worked. Only other thoughts were it seemed like hitting asteroids randomized your direction which feels a bit harsh on top of the hit to momentum, but there might be something to it that I didn't grasp. Good stuff!
Bastienre4
07. Oct 2023 · 19:42 UTC
Graphics and mood are awesome, congrats!
It's nice to see entries made with Mono.
It took me a few tries before understanding the game.
Alexascher
07. Oct 2023 · 19:44 UTC
This game has the most beautiful graphics I seen so far in this jam. Gameplay is confusing. I think, it would be better, if there were some levels or some kind of progression of diffuculty. Overall, well done!
ryusui
07. Oct 2023 · 20:38 UTC
First off, congratulations to any and all Unity expatriates. May John Riccitiello drown in flames for his hubris.

This is a *very* beautiful-looking - dare I say "trippy" - game. Unfortunately, I feel like the actual gameplay itself is somewhat lacking. I don't appreciate how it's possible to die almost instantly on spawning, and the actual flight mechanics are unforgiving enough it feels almost random whether I can maintain my orbit or end up decaying into the black hole. Again - *very* pretty, but a more accessible game would earn higher marks from me. (I will admit I was confused that you called it a twist on Asteroids only for me to discover that I can't actually shoot the incoming space rocks!)
Sean Atterbury
07. Oct 2023 · 23:46 UTC
Took me a few tries before I understood what to do, but otherwise the game is pretty neat with fantastic mood and graphics. Great job!
bitCulture
09. Oct 2023 · 22:55 UTC
An 80's arcade fever dream. If the concept of the game Asteroids were made flesh, became sentient, and got absolutely thrashed on acid it would be this game. "Is that a good thing..?" I hear you asking. Some people would say "yes," and you can consider me one of those people. Ultra-tight concept, which is great BUT in this case I would say doesn't really allow for full player agency - there are some points on a run when you can see a problem, but there's really nothing you can do about it. That being said, I still played the game over and over again. With a functionally zero seconds restart time, such simple mechanics, and absolutely wild presentation it's hard to STOP playing. My eyes are bleeding, but I think... I think I'm okay with that. Beautifully realized in such a short timeframe. This team did an incredible job of getting something out there for us to play, and (possibly the most impressive part) didn't let scope creep ruin a great idea with a bunch of other unnecessary junk. Great job, team!