Exploit the Tiles by cd7
About
A card game where you place Tokens on top of Tiles to generate resources and expand. Place any Housing tokens you might draw on time to avoid taking damage.
About 9-10 mins of playtime. There are 4 biomes and 29 different cards so far.
Controls
- Mouse Left Click - Interact
- Mouse Right Click/Esc Key - Cancel current action
- Esc Key - Pause
- WASD - Move the camera
Software used
- Godot v3.5.3
- LibreSprite
- Audacity
Screenshots




Credits
Music
- Songs: Nomadic Sunset MMXIX, Novus Initium, Stunted Adventure. Author: FreePD. License: CC0 1.0 Universal
- Songs: Idle. Author: AnttisInstrumentals (Antti Luode). License: CC BY 3.0
SFX
SFX from many third parties, all of which are under a CC0 or similar license (public domain).
Ratings
| Given | 8🗳️ | 2🗨️ |
I enjoyed experimenting with various tactics and strategies, exploring the map and gathering resources.
Overall, it was an enjoyable game.
I'm releasing the first major post-jam update this weekend on itch. Hoping to eventually have a proper, full game.
Here are some points that I think could improve the game:
- The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won).
I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved.
- Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this
- New cards come too fast, you don't have much time to read and choose which to use
- Balance resource generation so the player has to choose more carefully (which reinforces the previous point)
- Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min".
Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job!