Exploit the Tiles by cd7

[raw]
made by cd7 for Ludum Dare 54 (EXTRA)

About

A card game where you place Tokens on top of Tiles to generate resources and expand. Place any Housing tokens you might draw on time to avoid taking damage.

About 9-10 mins of playtime. There are 4 biomes and 29 different cards so far.

Controls

  • Mouse Left Click - Interact
  • Mouse Right Click/Esc Key - Cancel current action
  • Esc Key - Pause
  • WASD - Move the camera

Software used

  • Godot v3.5.3
  • LibreSprite
  • Audacity

Screenshots

screenshot-1.png

screenshot-2.png

screenshot-3.png

screenshot-4.png

Credits

Music

  • Songs: Nomadic Sunset MMXIX, Novus Initium, Stunted Adventure. Author: FreePD. License: CC0 1.0 Universal
  • Songs: Idle. Author: AnttisInstrumentals (Antti Luode). License: CC BY 3.0

SFX

SFX from many third parties, all of which are under a CC0 or similar license (public domain).

Ratings

Given 8🗳️ 2🗨️

Feedback

Spice Cabinet
15. Oct 2023 · 01:35 UTC
This was an interesting game. It was fun exploring the different strategies and eventually I found one I liked. Half the map was for resource generation and the other was for the houses when they showed up. Good game.
Anper
17. Oct 2023 · 21:29 UTC
Nice game
naphalm
17. Oct 2023 · 22:12 UTC
Quite intriguing of a game!

I enjoyed experimenting with various tactics and strategies, exploring the map and gathering resources.

Overall, it was an enjoyable game.
TheMaydayMan
17. Oct 2023 · 23:17 UTC
Really fun and interesting. Sounds like there's more to come and I'm excited for that. Great job!
Cookie_CHR
17. Oct 2023 · 23:44 UTC
Really nice game! Only thing, my laptop is too small, so I could only see the card writings in full screen, otherwise they got too thin and pixelated and whole parts disappeared, becoming unreadable.
notApollogising
18. Oct 2023 · 03:38 UTC
Good game. These are the games I don't play much normally but love during Ludum Dare. Super easy to get lost in them and play for a long time, which always leaves me impressed at how long I can spend playing a game made in a weekend! Anyways I wish there had been a little more clarity on what exactly is going on or what I'm working towards. I was playing and just didn't feel super invested, I guess? There's just a lot going on and I'm quite unsure how to keep progressing. Got a card that did damage to me, I didn't even realize I had a health bar. It's still a super solid game though, very polished, clean interface. Well done!!
pipiMa
18. Oct 2023 · 04:04 UTC
The game looks fantastic, and I genuinely appreciate the artwork and the intriguing game mechanics. However, during my initial playthrough, I encountered an issue where the map disappeared from the screen. It took me a while to figure out that the map moves in accordance with the position of my mouse. I hope there are some constraints on how far the map can move on the screen to make it more user-friendly. Additionally, I'd love to see more interactions between tiles based on how players arrange them. Nevertheless, overall, great job!
🎤 cd7
18. Oct 2023 · 23:07 UTC
Thanks a lot to everyone who played the game!! <3

I'm releasing the first major post-jam update this weekend on itch. Hoping to eventually have a proper, full game.
Igor KinGamer
20. Oct 2023 · 03:35 UTC
Nice mechanics. Not very challenging by now, but fun anyway, I liked it =)

Here are some points that I think could improve the game:
- The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won).
I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved.
- Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this
- New cards come too fast, you don't have much time to read and choose which to use
- Balance resource generation so the player has to choose more carefully (which reinforces the previous point)
- Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min".

Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job!