{"author_link":"\/author\/vlamaster\/","author_name":"vlamaster","author_uid":"47010","comments":[{"author_name":"AdenMansonGames","author_uid":"38857","time":"Aug 24, 2015 @ 2:31pm","epoch":1440426360,"text":"Nice gameplay and graphics are pretty good :D Well done"},{"author_name":"Juin","author_uid":"51472","time":"Aug 24, 2015 @ 2:55pm","epoch":1440427800,"text":"Interesting Curse\/Power System."},{"author_name":"pirate_shell","author_uid":"56787","time":"Aug 24, 2015 @ 2:57pm","epoch":1440427920,"text":"The graphics were nice and worked well. As more of a proof of concept I think it was quite well made. The curse\/bonus system was cool and the randomly generated dungeon crawling game is a nice idea. I had a bit of issue with the controls as they felt slippery, yet slow. Other than that a nice entry."},{"author_name":"NickMakesGames","author_uid":"29805","time":"Aug 24, 2015 @ 3:27pm","epoch":1440429720,"text":"interesting. I like the idea of picking a bonus power and a curse - makes for a lot of interesting possibilities, especially if you have plans to expand this post-compo.\r<br\/>I felt that actually engaging in combat was a little lackluster, though, unfortunately. It didn't feel like there was quite enough audio\/visual feedback when enemies or the player got hurt."},{"author_name":"vlamaster","author_uid":"47010","time":"Aug 24, 2015 @ 4:03pm","epoch":1440431880,"text":"Thanks for all the kind words and feedback.\r<br\/>I am planning on expanding this game after compo.\r<br\/>Many things I wanted to implement are not yet in the game since I had no time to finish this entry."},{"author_name":"CodeNMore","author_uid":"33942","time":"Aug 24, 2015 @ 6:11pm","epoch":1440439560,"text":"Love the graphics, and the controls are quite good, well done!"},{"author_name":"Clurect","author_uid":"11597","time":"Aug 24, 2015 @ 11:04pm","epoch":1440457140,"text":"Really nice, I'd like to see more if you continue after the compo."},{"author_name":"daveh","author_uid":"55246","time":"Aug 24, 2015 @ 11:08pm","epoch":1440457380,"text":"Loving the trade-off between picking a power and a curse - makes a lot of sense with the theme. Especially nice that you can pick just one or multiple. The graphics are good and the procedural levels make it fun to keep retrying. Great work."},{"author_name":"cxsquared","author_uid":"23711","time":"Aug 24, 2015 @ 11:08pm","epoch":1440457380,"text":"Really great job. I could see this being really really fun when fully fleshed out. Great work."},{"author_name":"TomOlivier","author_uid":"30915","time":"Aug 25, 2015 @ 11:58am","epoch":1440503580,"text":"Wow, really enjoyed it. Your idea of curses is really interesting."},{"author_name":"NidzaKornjaca","author_uid":"56576","time":"Aug 25, 2015 @ 1:23pm","epoch":1440508680,"text":"The power\/curse system is cool, the level generation and size seems a bit lackluster ATM. Not sure if this is a bug or not - but when I clear all the initial enemies, nothing appears to happen."},{"author_name":"collaboration","author_uid":"57976","time":"Aug 26, 2015 @ 11:36pm","epoch":1440631860,"text":"Nice game, interesting idea and gameplay. But when I killed them all nithing happends."},{"author_name":"Marcellus","author_uid":"26515","time":"Aug 30, 2015 @ 12:54pm","epoch":1440938940,"text":"web link leads to a download page. This aside, you did a good job."},{"author_name":"Mathieu Muller","author_uid":"40544","time":"Sep 1, 2015 @ 7:52am","epoch":1441093620,"text":"Nice graphics, too bad it's sooo short :). I'm waiting for a post compo version now!"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 6, 2015 @ 3:59pm","epoch":1441554840,"text":"Really neat game, though I wasnt sure what to do after the monsters were all killed :\/ I included it in part 20 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https:\/\/youtu.be\/WVNLcoTqal4"},{"author_name":"vlamaster","author_uid":"47010","time":"Sep 7, 2015 @ 6:56am","epoch":1441608660,"text":"Thanks everyone! There was a problem with exit spawning, which is now fixed by a very late bug fix. Everything works correctly now ( I hope so :) )"}],"images":["ld33\/47010-2017dbc6dfd4ececace4fbbd1b310ce9.jpg","ld33\/47010-a962a9324c49d4d77ae688c06bdbea70.jpg","ld33\/47010-0231aa847c193584762215b35e8edfe2.jpg","ld33\/47010-f99cb40e222e661c906c6a93da580cc7.jpg"],"links":[{"url":"http:\/\/vlamaster.itch.io\/cursedmb","text":"Web"},{"url":"http:\/\/vlamaster.itch.io\/cursedmb","text":"Windows"},{"url":"https:\/\/github.com\/vlamaster\/LD33_project","text":"Source"}],"metadata":{"g_key":"9186","g_author":"47010","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9219","g_title":"Cursed Monster Baby","g_status":"UCHK1","g_place":"209","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/47010-shot0-1440427335.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/47010-shot1-1440379763.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/47010-shot2-1440379763.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/47010-shot3-1440427335.png-eq-900-500.jpg"],"text":"I wouldn't call it a game, more of a prototype. Aprox. 1.5 night of work. \r\n\r\nStory:\r\n\r\nYou are a cursed boy, who was exiled from his hometown because of his uncontrollable power. But every power comes at a cost of pain and suffering.\r\nYour goal is to find cure from the curse and return back to your hometown.\r\n\r\nThings I managed to implement:\r\n\r\n- Proc level generation\r\n- A couple of enemy types\r\n- A mini boss\r\n- Power\/Curses system (proof of concept)\r\n\r\nThings I haven't been able to add:\r\n\r\n- Sound\r\n- Power\/Curses system (more stuff)\r\n- loot\/equipment\/upgrades\/inventory\r\n\r\nLooking forward to continue working on this game after the compo.","title":"Cursed Monster Baby"}