Legs by edgeboyo

[raw]
made by edgeboyo for Ludum Dare 54 (JAM)

In this audacious journey you embody a pair of leg-endary legs, forging your path across a landscape rich in adventure and bad humor. Your quest here is as poetic as it is pragmatic: scavenging, bartering and evolving as you tirelessly work to build a boat before setting off on your Big Adventure across the Realms! Along the mystic trails of discovery you'll meet questionable characters and find invaluable oddities, all while zealously asserting that two is, indeed, enough!

map-3-smaller.jpg

Controls

W/S – move the legs
A/D – steer the legs
E – open locations
Q – drop items
Mouse (Drag & Drop) – move and manipulate items

cover-small.png

Acknowledgements

Godot, Inkarnate, SD img2img, Reaper, Vital, ComfyUI

Ratings

Overall 544th 3.591⭐ 24🧑‍⚖️
Fun 643th 3.341⭐ 24🧑‍⚖️
Innovation 509th 3.432⭐ 24🧑‍⚖️
Theme 655th 3.5⭐ 24🧑‍⚖️
Audio 296th 3.659⭐ 24🧑‍⚖️
Humor 367th 3.295⭐ 24🧑‍⚖️
Mood 573th 3.524⭐ 23🧑‍⚖️
Given 26🗳️ 27🗨️

Feedback

Glowt
03. Oct 2023 · 19:10 UTC
Interesting world and fun to see what I can interact with. The inventory management led to me having to remember when I put my stuff witch is a unique mechanic. Sadly I could not get that far after giving the banana to the hungry villager id did not really know what to do. Would have been fun to see what else you had created.
LDJam user 375016
03. Oct 2023 · 19:18 UTC
Two legs are truly enough, isn't it? 😆 While the movement controls were a tad challenging for me, the visuals were spot-on and the music? Totally soothing. 🎶

What I truly adored was the strategic element of balancing items I can carry and deciding on their placement. The puzzles and the memory challenge of recalling where certain items are located added such an engaging depth to the gameplay! 🧠🎮
floppynub
03. Oct 2023 · 19:49 UTC
I am winner!!! Yay. Super cool visuals, loved the variety and the world itself was impressively large. Game length felt just right, and I enjoyed figuring out which items to carry at any given moment, and where to bring certain things. Perhaps my favorite detail is the way the music nicely fades between different variations on the track as you enter a new area, that's an awesome touch. Great work!
Animaster
03. Oct 2023 · 20:19 UTC
I liked the mechanics you made around items in hand, like alcohol, which completely changes movement, it was clever idea) I accidentaly give to the miner propeller-looking thing, and end the game with paddles, am i missed some unique content by doing so? Anyway, it's nice job, i liked this little journey :)
HappyGamer500
06. Oct 2023 · 02:47 UTC
This is a cool game. The movement is not like anything I've really seen before. The graphics are great, and the music provides some nice ambiance. I think the small inventory, while fitting the theme, was more annoying than anything. It does definitely provide some cool gameplay, but it feels a bit monotonous to travel to pick up things I already found. Cool adventure game overall!
kaliuresis
15. Oct 2023 · 01:28 UTC
This was an interesting game. It was fun to find all the items. The limited space meant the boots and alcohol were not very useful, since you always need to carry at least 1 item to do anything and you need the jetpack or hood to reach certain areas.
funemaker
15. Oct 2023 · 23:12 UTC
Nice job, really liked atmosphere and music. I found the movement controls a bit unusual and a little hard to get used to.
koboldskeep
17. Oct 2023 · 16:32 UTC
Surprised the axe couldn't cut down a tree. Otherwise a competent inventory-based adventure game, and you don't see those too often in game jams. The movement-boosting items were a nice touch.
ScaryTreeGames
17. Oct 2023 · 22:17 UTC
A soulful game! The music and gameplay are soothing. The visual style is very nice. Quests are simple, but it's interesting to do them.
Pegasus
17. Oct 2023 · 23:35 UTC
Despite it's simplicity I really enjoyed this entry. The music and graphics just made it very relaxed to play. I like how it was almost a metroidvania having to use some of the items to access different areas. Maybe this could have been enhanced a little by showing some visual representation of wearing them or in the hoods case maybe you could see the rain it's blocking. I didn't end up picking up some of the items so I assume there are multiple different boat parts you could have used to complete the game which is cool.

For me, I think the main thing that let this entry down was the the backtracking - normally in a medriodvania style game, they make this interesting by allowing you to use shortcuts you couldn't access or by fighting enemies with your new abilities et. Something like this would have helped to fill the void when you're navigating back to trade in an item.

Overall really good job though, very enjoyable :)