Bake Me One More Time by hadesfury

Bake Me One More Time is a fun and challenging game where you manage a bakery with limited space. You'll need to use all your baking skills to create delicious treats for your customers, while also growing your shop and managing the all production chain.
Time management is key, as customers will start to get impatient if they have to wait too long for their order. As you progress through the game, you'll unlock new recipes and be able to upgrade your bakery. But be careful, because the challenges will get harder too!

How to play
The goal of the game is to satisfy customers as quickly as possible by baking bread and croissants. You can buy ingredients from the annex at the back of your shop, and you will sell your products at a profit. To increase your margin, use less processed ingredients.
Tips
- Manage your time carefully. Customers will get impatient if they have to wait too long for their food.
- Be strategic about which ingredients you buy.
- Upgrade your bakery to unlock new recipes and increase your margin.
- Time slows down when you are in an annexe, so use this time to your advantage to prepare ingredients or stock up on supplies.
Controls
Gamepad recommended!
Keyboard Arrow, E key or Space bar
Gamepad A button and directional stick

Recipes Hint
Here are the first recipes of the game!

Team
Ratings
| Overall | 758th | 3.375⭐ | 22🧑⚖️ |
| Fun | 875th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 883th | 2.947⭐ | 21🧑⚖️ |
| Theme | 682th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 111th | 4.357⭐ | 23🧑⚖️ |
| Audio | 264th | 3.7⭐ | 22🧑⚖️ |
| Mood | 307th | 3.816⭐ | 21🧑⚖️ |
| Given | 3🗳️ | 2🗨️ |
The idea is sound, the graphics are amazing, the sound works well, but I think it needs a tutorial, or to start with one item and add a new item each day so that we know how to make them. That, and the customers were coming in really fast. They should start a little slower at first and ramp up. i think if those two things were adjusted this would be a fantastic game.
The game looks great, but the map layout and serving customers could use a bit of work. It was a bit hard to serve my intended customer.
In any case, awesome work with what you've got! Proud of you 💖
The game has three recipes two of which are to pick something up from the 'store' and put it into a stove then wait. Some things that I think you could have done to enhance the gameplay are; a burning mechanic when in the stove too long to make you want to use the counter space for something, toppings I thought that was what the butter was for (buttered croissant vs unbuttered croissant), and obvously more recipes even if there are only 2-5 more it would still make the game much more engaging.
The time to fufill an order and the time between orders is too low. As these two deal with the main instigator of making the player actually play the game they are important, no one wants to relax in a cooking game they want the feeling of frantic working in a kitchen. To make the current gameplay (three recipes) fit this you could have had customers come in groups or have a slow start then a frantic finish. The time between customers should also be increased because there is no time to prepare for orders, its perfectly timed so the second I finish an order a new customer comes in and makes it feel like a slog.
The amount of money made per sale is like $2, don't be afraid to have unrealistic numbers it's a game and people like them. Also I much prefer a rent/money per day system than the paying for groceries, if you wanted to have both you could have made them pay extra for *unused* groceries at the end of the day making the player careful on what they use.
And a large annoyance was that getting the right thing selected was hard and sometimes it wouldnt highlight it.
In summary the art, visuals and sounds are good, you just didn't make enough game for me to enjoy them.
It is a bit difficult to figure out what to do at first. and the keyboard controls are a bit janky. I think they should just be rotated 45 degrees, so you walk in useful directions.
Buying the bread station seemed like it made my whole situation a lot more difficult >.<
Great game :)
@normality: Thank you for your thoughtful and well-argued feedback. We would have loved to have more time to polish the game experience, adding more recipes, new rooms, a rent system, and a more nuanced rhythm.
@huitre added early recipe quick reference on this page to help newcomers.
Maybe we shouldn’t have put the "raw croissant" recipe, it can be misleading, but you can make it by yourself using flour and butter to increase your profit.
I made it through the first two days and on the third day, decided to upgrade to an extra dough station. I didn't realize that would make the game so much more difficult as I couldn't make dough anymore. Instead, I got a new room and a new material that I couldn't figure out what I was supposed to do. It didn't help that the music here changes to a slightly different theme the moment you enter it and the change is so noticeable and it's so easy to hop in and out of that room that the audio became very disorienting to listen to. I always appreciate the use of dynamic music in games, but I think the changes between the two tracks in those rooms is too jarring that it detracts from the gameplay experience. On a positive note, I do like the track used when you start going into the negatives - that was a good implementation of the audio.
Overall, the art style is nice, the controls are smooth, there are some nice music choices here and there, but the game feels like it's trying to be two completely different things and as a result, it makes everything very confusing. Add on top of that having to start the entire game over from the beginning upon losing and it makes the experience even less fun. I think the game would have functioned better if it either focused on:
1. Having all the customers crowd around the kitchen, but you get the recipes and guides on how to create the items in-game.
2. Have no customers crowd around the kitchen - it's just you, but you have to figure out what the recipes are.
Personally, this was just my experience with it. I think there are great elements hidden within this concept - it's just that the execution makes it very difficult to get into.
(My review and ratings were made playing HotFix 2023-10-03[15-34].)
Overall it's cool, I just think it lacks a bit of balance.