Under Infiltrate by josep93

[raw]
made by josep93 for Ludum Dare 54 (JAM)

After a month of traveling, you find yourself in a large cavern. Days have passed since you entered looking for the end of the road. You begin to find signs that predict your arrival at the surface. You are close, don't give up, you still have a journey to complete.

Ratings

Overall 677th 3.455⭐ 24🧑‍⚖️
Fun 803th 3.136⭐ 24🧑‍⚖️
Innovation 279th 3.705⭐ 24🧑‍⚖️
Theme 791th 3.295⭐ 24🧑‍⚖️
Graphics 627th 3.523⭐ 24🧑‍⚖️
Humor 842th 2.238⭐ 23🧑‍⚖️
Mood 361th 3.773⭐ 24🧑‍⚖️
Given 8🗳️ 20🗨️

Feedback

Donitz
02. Oct 2023 · 22:02 UTC
Intriguing! I like the claustrophobic surreal atmosphere. The gameplay is short but sweet.

The only thing I would change is that you recharge immediately on appearing, since there is no mechanical reason you'd ever not just wait.
LDJam user 259831
02. Oct 2023 · 22:06 UTC
I love the mechanic of going throw terrain, very interesting! Nice job!
Buni
02. Oct 2023 · 22:06 UTC
Interesting idea, but I kind of got lost in one level
CacaDePerro
02. Oct 2023 · 22:07 UTC
I like your game, but I think its too dark
akitl
02. Oct 2023 · 22:09 UTC
cool idea , but i dont realy understand how to go to upper place when escavate
Tarch
02. Oct 2023 · 22:10 UTC
Pretty alright game with a fun mechanic to slide through the dirt. The jump + slide mechanic did not feel great on some parts. Especially when the space got smaller, it wasnt fun to try to jump and slide when you hit the ceiling if you don't perfectly time it every time. With a few QOL it can be amazing tho! Love the little dialogs with the different objects found in the in between lvls
Guillaume Clerc
02. Oct 2023 · 22:14 UTC
The game was great, i like the sounds and the mood. Very cool art and design.

But I find that the game's controls are not very intuitive. I had some difficulty navigating through the levels
Hakaros
02. Oct 2023 · 22:16 UTC
Interesting game will note that the doorways where not immediately obvious as they blend in with the background so had to actively look for them. Overall solid game but.
chusmimax
02. Oct 2023 · 22:28 UTC
I might have found some speedrunning strats for lvl2. Were they intended? maybe, just don't tell me, let me dream.

Really fun game, in some places the jump+mechanic acts... inconsistent, but overall enjoyable. I would play an extended version were there one.
Gary the Enchanter
03. Oct 2023 · 02:08 UTC
That was an interesting platformer! The concept of moving through a different "plane" was neat. I found the sections where the breathable part was just as tall as you are were death traps, cause it was really hard to time the jump just right and not just plummet to your doom. It left me desiring a button that both jumped and tunneled at the same time. Like others said, giving the exits more contrast would have been nice, they were hard to see. It was definitely fun enough to get through to the end though!
milq
03. Oct 2023 · 10:50 UTC
The game mechanics are not only spectacular but also impeccably aligned with the theme, truly awesome! My admiration extends to the graphics and level design, all of which are crafted with apparent expertise. The atmosphere, skillfully and cohesively constructed, envelops players in an immersive experience. A truly spectacular game!
DestroyerTech
06. Oct 2023 · 12:18 UTC
Very interesting mechanic, haven't seen it before so great points for innovation. Mood (sound effects and graphics) also great. Though the game was fairly short, I found it quite difficult (or maybe that's because I'm bad at platformers in general :P) so that balanced well as well. All in all great work.
minjutin
09. Oct 2023 · 15:36 UTC
I also had some problems with darkness, but it's really hard to come up with 2d platformer mechanics that still feel fresh, so that's a big ++