Limited Seats by squirrelsoft
Manage a limited supply of seats in train rides while maintaining users satisfaction.
Take meeples in and out of train, don't let them miss their connection, and bring them home.
Just drag and drop, seats management has never been this simple!

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Made using :
- Godot4.1.1 (all of the everything)
- Gimp (pretty pictures)
- Blender (models)
- Ableton (music)
- freesound.org (sound effects)
| Git hub | https://github.com/squirrelsoftcompany/LD54 |
| LD54 (itch.io) | https://squirrelsoft.itch.io/ld54-limited-seats |
| PostLD54 (itch.io) | https://squirrelsoft.itch.io/postld54-limited-seats |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-seats |
Ratings
| Overall | 945th | 3.105⭐ | 21🧑⚖️ |
| Fun | 958th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 487th | 3.447⭐ | 21🧑⚖️ |
| Theme | 387th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 912th | 2.789⭐ | 21🧑⚖️ |
| Audio | 472th | 3.342⭐ | 21🧑⚖️ |
| Mood | 955th | 2.895⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 14🗨️ |
the dark mode came from a mistake while making the map shader, I ended up liking how it looked so we kept it ^^
A little overwhelming however when lots of meeples start to spawn,
you don't quite have the time to get used to it.
It's hard to interact with the seats because they are small,
it would be better if a magnified view of the seats appeared
next to the train when the mouse gets close.
This spoils the gameplay a little since it involves agility.
Anyway, I was able to beat the levels, and I'd love to play a version that adresses these issues. Good job!
[Edit] A final word, I think you should give the player a few moments to look at the level and grasp the connections before it begins =)
Some problems that I've encountered:
- it was hard to figure out my progression on each map (am I near from losing or winning?) and the defeat/victory conditions.
- as mentionned by the previous comment, it's a bit hard to drag & drop characters on trains because you have too many skills to operate in tight timeframes (figuring out which character to pick + trying to drag&drop them on the train while it's moving). Not impossible, but I think the fun is more into the decision of placing characters than
trying to drop them on the fly :thinking:
Two ideas that could improve the gameplay without changing the overall game would be:
- Easier "put character in train" controls (maybe you just have to drop the character "around the train", and they are placed on the first available seat).
- Possibility to pause at any moment (so you can plan your actions).
It's hard during ld to spend time on balancing ^^'. So we know it's hard...
Very good idea @igor-kingamer we should have made some kind of pause at the beginning or delayed the first meeple spawn to let player discover the map.
@lukuluk Unfortunately, for the "easier put character in train" the design we choose for the drag and drop isn't very friendly with putting in the first available seats... + only the wagon in the country were available so kind of hard to manage it at the train levels... next time we will go for a better drag n drop i promise :stuck_out_tongue:
Also having a timer to see since when they are waiting