Envelop by ethteck
Envelop is an absorb or be-absorbed shooter with ghosts and ectoplasm galore! Shoot intimidating ghosts to shrink them to a manageable size while dodging other ghosts' minimizing attacks! Be careful not to shoot too much ectoplasm, though, or you'll fall victim to a nearby foe.
WASD or Arrow Keys - movement
Mouse - aim and shoot
Escape or P - pause
Development and Design by
Naethure (Lee Berman) &
Ethteck (Ethan Roseman)
Graphics by
PoofieCharlee (Charlee Anderson)
WASD or Arrow Keys - movement
Mouse - aim and shoot
Escape or P - pause
Development and Design by
Naethure (Lee Berman) &
Ethteck (Ethan Roseman)
Graphics by
PoofieCharlee (Charlee Anderson)
| Web | http://naethure.com/ld33/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57300 |
Ratings
| Coolness | 28% | 1981 |
| Overall(Jam) | 3.06 | 652 |
| Fun(Jam) | 3.20 | 422 |
| Graphics(Jam) | 2.94 | 734 |
| Innovation(Jam) | 2.38 | 943 |
| Theme(Jam) | 2.81 | 920 |
Thanks for playing and your followup, and I'm glad you enjoy the game!
Also there's a LOT of bullets flying around randomly from stuff I'm nowhere near. Makes it hard to stay a decent size.
To address @PowerSpark's comment, agar.io was really one of the last "absorption" games we had in mind when making this. We were really thinking of Spore, Osmos, Bubble Tanks (though that doesn't deal with absorption), and some older flash games.
Your opinion is completely valid, but I just wanted to give my take on it: it seems you're wanting to apply your strategy in agar.io to Envelop, but this game, while sharing some basic principles with that one, has different rules and with them, a different optimal strategy.
Just as a hint to anyone wanting to play who happens to read this: It's true that significantly smaller ghosts will always outrun you. The goal is to find a ghost that's somewhat smaller but mostly still the same size as you. Those ghosts can be caught up to (as they are slow like you) and absorbed. And shooting is extremely helpful, but shoot sparingly! :)
It would also be nice if the sizes changed more gradually rather than instantly.