Astromino by namnam

[raw]
made by namnam for Ludum Dare 54 (JAM)

Astromino is a domino-based turn-based roguelite. - By placing dominoes on the grid, domino chains reactivate previously placed dominoes. - Right-click to rotate the dominoes.

Capture.jpg

Ratings

Overall 138th 4.048⭐ 44🧑‍⚖️
Fun 66th 4.143⭐ 44🧑‍⚖️
Innovation 88th 4.093⭐ 45🧑‍⚖️
Theme 200th 4.167⭐ 44🧑‍⚖️
Graphics 195th 4.221⭐ 45🧑‍⚖️
Given 12🗳️ 27🗨️

Feedback

cawfee_art
03. Oct 2023 · 09:51 UTC
This was very creative and cool! I really enjoyed putting the same dominos together and just seeing them stack. Combining fighting game and puzzle was also really neat (I also really love the graphics and character designs!)
Iluvatar
03. Oct 2023 · 09:53 UTC
This is SUCH A GOOD concept! Woah so far my favorite game. It is so satisfying to create long combos. From screenshots I thought the game would be quite boring, but in reality is much more fun than it seems :)

I always try to also point out some negative stuff for improvement feedback, but I seriously couldn't find anything. Graphics, absolutely amazing, sound effects and music fit perfectly.
Gorglomux
03. Oct 2023 · 09:54 UTC
The game has a huge potential.
I'm a bit frustrated about the overall speed of the game though. The animations are a bit too long, and the fights are a bit of a grind.
However i really like the idea and the theme fits very well!
Nazorus
03. Oct 2023 · 09:55 UTC
Cool twist on the theme, it's fun to combine dominoes in the most efficient way to win fights.
Twotinydice
03. Oct 2023 · 10:02 UTC
I really liked it! The concept is very interesting and has a lot of potential. It's very satisfying to be able to plan chains and get there.

For this version, there's a lack of information on statuses (a few tooltips are needed) and the battles are a bit long, in my opinion.

Well done!
rongon
03. Oct 2023 · 10:02 UTC
Interesting mix of genres, I enjoyed the game altough it could be a bit faster, too much clicking to beat the opponent.
I like the rougelite aspect of chooing new dominos and upgrades, I can see you making a full game out of this. Maybe different domino tables (with covered tiles), or something to counter the opponent moves.
ecenizo
03. Oct 2023 · 10:03 UTC
Problably the game I got hooked the most during my tests. AMAZING WORK! Incredibly good game desing thinking on the "what about those rouglelite battle card games... but with DOMINOES?"
Really loved it!
Soul Grinder
03. Oct 2023 · 10:07 UTC
Nice domino style turn-based combat, was fun to play, especially with adding to your domino deck and gaining stat replenishes/upgrades. Would be great idea for an RPG with this as enemy encounters. I liked the anime graphics too, nice work!
Syntaxxor
03. Oct 2023 · 10:08 UTC
Honestly really enjoyed this battle system. Desperately needs a volume slider or button though, I had to stop because it was too overwhelming.

I really like the strategies that emerge from laying out the best chains you can though. That's _very_ satisfying.
LucyLMM
03. Oct 2023 · 10:12 UTC
Very fun game concept. Would love to see where this game would go given a bit more time :D
hopem
03. Oct 2023 · 10:26 UTC
This is a good use of the theme. I liked how you can defend and attack at the same time. The dominoes sometimes didn't place where I wanted them to go, which made me not get the maximum out of them. Liked how planning ahead and placing dominoes in specific places to set up combos later worked. Really feels like it could be made into a more complete game.
Stefan B.
03. Oct 2023 · 10:31 UTC
couldn't get the right click rotate to work with trackpad, but nice take on the theme!
LDJam user 320677
03. Oct 2023 · 10:34 UTC
That was great! Multiplayer would be really great with two domino spaces. I miss some help section, because I didn't know (and I still dont) what some domino effects are. However, nice experience.
Bauke Regnerus
03. Oct 2023 · 10:35 UTC
That's a cool concept and I'd love to see a game build around it. In fullscreen the placement of the tiles was a bit off sometimes. Combo's felt great. A fun prototype that should be explored more.
Nishikku
03. Oct 2023 · 10:48 UTC
Love the graphics and the concept of your game! :smiley_cat:
Keely-Brown
03. Oct 2023 · 10:50 UTC
Really cool character designs and neat concept.
It was kind of unclear at first how the mechanics worked - would have loved a tutorial.
When I did start to figure out that you could chain tile placement - it was very satisfying
getting big combos. Some of the buff tiles were neat but I felt like it was difficult to justify
picking them because they only become viable once you have a few. Maybe the buff could last to the
turn after?

Also it feels like you can get stuck if you accidentally place tiles in the middle of the grid
(not sure if I'm just missing something though!)

Feels like there's some potential with the idea though! Might be cool if the enemy had a grid and there
was a shared line down the middle that you have to be careful about/can take advantage of if the enemy
places something along the middle.
Craftly
03. Oct 2023 · 10:52 UTC
this was by far the best game ive played so far in my oppinion, i love roguelike and the artstyle remind me of adventure time. 5 stars all aboard from me
Worido
03. Oct 2023 · 11:17 UTC
Really Fun Game, one of the best games i've played so far in the jam. Great Concept, trying to plan to set up these elaborate Combo Turns is really fun and satisfying to pull off.
Only real Critic i have at the Moment is the Lack of Information on what Things do, some Tooltips would really help here.
Ninai
03. Oct 2023 · 11:27 UTC
I loved the game, pretty intuitive on how it work, except that it took me a bit to figure out how to rotate the pieces. Which to be fair is on my own as you state it in the game description. All in all an interesting concept I could see playing as a full fledged game with a whole background story. Nice use of audio and beautiful art. Great submission :)
Killnaprimer
03. Oct 2023 · 11:36 UTC
Great concept! Easy to understand but leaves anough room for strategy. Graphics and sound are neat too!
LDJam user 377185
03. Oct 2023 · 13:37 UTC
I don't think I can put into words how awesome this is. The art? Beautiful. The gameplay? Breathtaking. The feeling of finally kicking Jupiter's ass? Unparraleled. Thank you for bringing this into existence I am going to play it for the next 5 years
🎤 namnam
03. Oct 2023 · 13:40 UTC
@just-a-cat I have to confess that I wasn't able to finish my own game ! Glad that you liked it and finish it, now i know it's possible ! :D
6len
04. Oct 2023 · 01:19 UTC
Really solid concept, could very easily be expanded on. The game itself is fun and it's satisfying to get a high damage chain/combo. The characters look really neat and the music really conveys a tense boss battle.
Vera Babchenko
04. Oct 2023 · 04:48 UTC
I died on round 3, but I liked that we could buy power-ups! I didn’t buy to heal myself completely (BUT I liked that the HP that we lost remains for the next round and is not restored.
Aviv Levy
04. Oct 2023 · 10:29 UTC
Very interesting concept utilizing dominos for combat mechanics, well done! I wish there was more info on the dominos though, it took me a moment to figure out what each does. The art and music are great.

I could definitely see this becoming something bigger with a story and more mechanics, etc.
m0rph1y
04. Oct 2023 · 13:37 UTC
Game is really good, i like music and art in this project. Also i like the idea of this game with tetris-mechanic. Very good!
Henrik Ganard
05. Oct 2023 · 06:05 UTC
Really cool concept and a nice game. I don´t know if I found a bug or am to stupid but I dod not manage to flip the tiles around and managed to get in a situation where I could not get the tiles to fit on the board and therefore could not play on. Had to restart the game. Very cool and It was fun to add power. More instructions would have been nice but a great game.
Kaaleb
05. Oct 2023 · 06:49 UTC
Idea is great ! With more polish, quality of life improvement and feedbacks it has some potential for a real quick dynamic game ! Would be nice if you could rotate dominos. Overall it was a pleasant moment to try your game and it's always cool to try orignal concept !
Thibaud
05. Oct 2023 · 06:59 UTC
Great game and idea! Would love to have some sort of overpower effect when stacking more than X dominos of the same type
LDJam user 4886
05. Oct 2023 · 08:50 UTC
Wowowo, you have something here! The combo system sounds like it can be expanded into something even bigger! And you could add a lot more of side-effects, like healing you if you fully complete the space for dominos or you build long chains. Great game!
LDJam user 314224
05. Oct 2023 · 11:30 UTC
Really cool concept and game !
Fun and very good
I like the music !

With more polish, improved quality of life and feedback you can get a solid game
I would love to see a postmortem / devlog of the jam and what you will do afterwards !

Good job team <3 ! Very nice game
Hyper Ion
05. Oct 2023 · 15:29 UTC
Fantastic concept, super fun. I definitely lost myself playing it, that's how you know a gameplay loop is engaging. I sometimes had the dominoes snap to different tiles than I was dropping them in, but it was just a minor annoyance. Great entry!
JKazuk
05. Oct 2023 · 19:11 UTC
Honestly brilliant and probably my favourite game so far. The combo system is easy to understand and incredibly satisfying to get right, and the side deck building system keeps multiple plays feeling different.

Absolutely love it!
Branquelo
06. Oct 2023 · 18:36 UTC
I like a lot. It's simple, but it works well. The one thing that i didn't know if it have, is that some blocks i don't know what it does exactly, but overall, it's a great game!
EggTillius
06. Oct 2023 · 23:53 UTC
creative idea, i didnt realise i had to hold the pieces to rotate them at first lol :sweat_smile:
edugpinheiro
07. Oct 2023 · 00:23 UTC
Interesting concept, but I think it was a bit confusing of what will happen in such combination of "domino-like" pieces

It was a creative take and overall fun to experience

Well done!
moonlightbomber
07. Oct 2023 · 23:58 UTC
A creative take on the fighting game, with no button smashing. Instead, you get to strategize your moves. I can see this as an FGC-worthy game in the future.