Astromino by namnam
Astromino is a domino-based turn-based roguelite. - By placing dominoes on the grid, domino chains reactivate previously placed dominoes. - Right-click to rotate the dominoes.

| Link | https://dinonuage.itch.io/astromino |
| Original URL | https://ldjam.com/events/ludum-dare/54/astromino |
Ratings
| Overall | 138th | 4.048⭐ | 44🧑⚖️ |
| Fun | 66th | 4.143⭐ | 44🧑⚖️ |
| Innovation | 88th | 4.093⭐ | 45🧑⚖️ |
| Theme | 200th | 4.167⭐ | 44🧑⚖️ |
| Graphics | 195th | 4.221⭐ | 45🧑⚖️ |
| Given | 12🗳️ | 27🗨️ |
I always try to also point out some negative stuff for improvement feedback, but I seriously couldn't find anything. Graphics, absolutely amazing, sound effects and music fit perfectly.
I'm a bit frustrated about the overall speed of the game though. The animations are a bit too long, and the fights are a bit of a grind.
However i really like the idea and the theme fits very well!
For this version, there's a lack of information on statuses (a few tooltips are needed) and the battles are a bit long, in my opinion.
Well done!
I like the rougelite aspect of chooing new dominos and upgrades, I can see you making a full game out of this. Maybe different domino tables (with covered tiles), or something to counter the opponent moves.
Really loved it!
I really like the strategies that emerge from laying out the best chains you can though. That's _very_ satisfying.
It was kind of unclear at first how the mechanics worked - would have loved a tutorial.
When I did start to figure out that you could chain tile placement - it was very satisfying
getting big combos. Some of the buff tiles were neat but I felt like it was difficult to justify
picking them because they only become viable once you have a few. Maybe the buff could last to the
turn after?
Also it feels like you can get stuck if you accidentally place tiles in the middle of the grid
(not sure if I'm just missing something though!)
Feels like there's some potential with the idea though! Might be cool if the enemy had a grid and there
was a shared line down the middle that you have to be careful about/can take advantage of if the enemy
places something along the middle.
Only real Critic i have at the Moment is the Lack of Information on what Things do, some Tooltips would really help here.
I could definitely see this becoming something bigger with a story and more mechanics, etc.
Fun and very good
I like the music !
With more polish, improved quality of life and feedback you can get a solid game
I would love to see a postmortem / devlog of the jam and what you will do afterwards !
Good job team <3 ! Very nice game
Absolutely love it!
It was a creative take and overall fun to experience
Well done!