Chemical Rakoon by Nougato

🎮 Game Description:
In "Chemical Rakoon," you embark on an epic journey as AH5BR4, a laboratory raccoon, striving to break free from the clutches of the enigmatic scientist, Doctor Punk. However, this game is more than just a quest for personal freedom. AH5BR4's primary objective is to rescue his dear friend AH5BR3.
AH5BR3 tried to face Doctor Punk's perilous trials. Unfortunately, he didn't succeed and left behind a tangible mark of his journey for AH5BR4 to find. Determined to save his friend, AH5BR4 will have to navigate through Doctor Punk's challenging experiments (the levels) with courage, wit, and agility.
⌨️ Controls
Movement: Use the arrow keys to move your character left, right, and jump.
Using Chemical Powers: During the game, you will acquire special chemical powers that can be activated by pressing the numeric keys (1, 2, 3, 4) corresponding to each power. Use them strategically to overcome obstacles and solve puzzles.
💻 Screenshots:

Thank you for considering our submission. We hope you enjoy playing "Chemical Rakoon" as much as we enjoyed creating it. Our raccoon heroes await your assistance in their daring rescue mission!!!

| Link | https://github.com/splenium/ldjam-54-silver |
| Link | https://ludum54silver.z28.web.core.windows.net/BuildChemicalMac.zip |
| Original URL | https://ldjam.com/events/ludum-dare/54/chemical-rakoon |
Ratings
| Overall | 314th | 3.827⭐ | 28🧑⚖️ |
| Fun | 278th | 3.788⭐ | 28🧑⚖️ |
| Innovation | 257th | 3.74⭐ | 27🧑⚖️ |
| Theme | 1045th | 2.78⭐ | 27🧑⚖️ |
| Graphics | 304th | 4.058⭐ | 28🧑⚖️ |
| Humor | 223th | 3.64⭐ | 27🧑⚖️ |
| Mood | 197th | 3.981⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 36🗨️ |
But I did
A bit more defined visual style would help I imagine.
Awesome game, the controls for flying racoon are fun
4 distinct character types is great for variaty of situations you can throw at them
The controls worked well, and the world was interesting to explore.
My only complaint is that the ending felt too abrupt. I found my goal and puff, hard cut to credits. Could use some outro - even a sentence or two written on this last screen (I know there is not exactly a lot of time for fancy outros during a jam :wink:).
It was neat how the controls for the flying suit reused the arrow keys. This made the controls easy to discover.
It was fun how the last level required switching between the different suits. It was an especially interesting challenge having to switch to the pass-through suit underwater -- I had to try to navigate through the pipe while the game's physics were dragging me towards the surface.
In the flying level, I was confused why I wasn't able to go through the portal. I tried to enter it briefly and then gave up, moved on, and quickly found a second portal. Upon reflection, I'm thinking the first portal I found was the one through which I initially entered the level.
You went for a pretty big scope but managed to pull it together quite well considering the time you had. The controls were a little clunky, but that kind of just added to the game's feel. I enjoyed the flying a lot once I figured it out.
When I went to play I skipped all text but the controls, only coming back to read the rest when I had finished the game, and comparing the Matrix-reminiscent theories in my head with what you wrote I think the game is more fun without the backstory :P
Overall this is a solid, well-rounded entry. Nice work!
Oh yeah :sunglasses: