Meowspace by GameRaccoon
In this fast-paced game, you control a cute cat sprinting along the spacebar on a keyboard. Your mission? Dodge those pesky fingers pressing the spacebar. Survive as long as you can!
Art: Lizik Vin(Elizaveta Vinogradova)
Code: Pavel Grebnev, Alexey Agaphonov
Additional Design: Dmitrii Muravyev

Controls: - WASD or arrow keys to move - Shift to dash
Post-jam version with experimental touch support: https://gameraccoon.itch.io/meowspace-post-jam
| HTML5 and Windows | https://gameraccoon.itch.io/meowspace |
| Link | https://github.com/gameraccoon/ludum-dare-54-v2 |
| Original URL | https://ldjam.com/events/ludum-dare/54/meowspace |
Ratings
| Overall | 272th | 3.867⭐ | 32🧑⚖️ |
| Fun | 300th | 3.767⭐ | 32🧑⚖️ |
| Innovation | 695th | 3.2⭐ | 32🧑⚖️ |
| Theme | 103th | 4.35⭐ | 32🧑⚖️ |
| Graphics | 251th | 4.133⭐ | 32🧑⚖️ |
| Humor | 99th | 3.967⭐ | 32🧑⚖️ |
| Mood | 328th | 3.8⭐ | 32🧑⚖️ |
| Given | 42🗳️ | 24🗨️ |
Also: That sound the cat is making rocks.
Will play this again. It would be nice to have this with more levels and on mobile.
You have a very fun game and a funny character
But we created a killer cat)))
Very cute game, literally fits the theme too, love it! The graphics were cute, maybe it would've been cool to add a bit more life to the game somehow though? Slight visual effects or something, not sure if it would've fit the vibe though what do I know, I'm not an artist :D
Controls were very smooth and responsive, dashing felt good. The audio also was a great pick, and even though opted out (assuming it's not your audio) it did add to the mood really well!
Congrats!
it's so cute,
when it squashed.
Thanks for the game :)
I really like that the game forces me to calculate my next move and not just mash dash like I usually do. It adds an element of difficulty and strategy. :0 Thanks for making a super fun game and I'm going to play more so I can stare at this super cute cat. The way it slides on the spacebar is soo satisfying. :sob:
As for the visual effects, we need to learn how to do them properly :sweat_smile:
I think we learned a lot from LD52. Thanks for playing!