Terrarium by wetrustinprize
Terrarium
Is our attempt on the Ludum Dare 54 game jam, the game was made in 72 hours. The game jam theme was: Limited Space.
This is our first jam as a team, and was nice to see how much we could do in 72 hours, we had a lot of fun and learned a lot.

The Game
You're a Bug Caretaker and need to handle a lot of creatures in three terrariums, but these creatures have their own needs and you need to take care of them. * Creatures can only live in certain biomes and temperatures. * Some creatures like to be alone. * Some creatures hate being with other species. * Carnivores will eat other creatures that are not carnivores.
Controls
All the game will use the Left click: * to zoom in * to move the creatures * to change terrarium biomas and temperature Use the Right click to zoom out
You also can move the creatures to the terrariums with keys 1 and *2.
Credits
- Vritu Velozo - Music, Sound Design, Art
- Prize - Programming
- Valquiria (KGeib) - Game Design, Testing
- Jack - Art
| Link | https://github.com/wetrustinprize/bug-nursery-tycoon |
| Original URL | https://ldjam.com/events/ludum-dare/54/terrarium |
Ratings
| Overall | 467th | 3.667⭐ | 26🧑⚖️ |
| Fun | 712th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 387th | 3.563⭐ | 26🧑⚖️ |
| Theme | 229th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 58th | 4.5⭐ | 28🧑⚖️ |
| Audio | 125th | 3.958⭐ | 26🧑⚖️ |
| Humor | 604th | 2.81⭐ | 23🧑⚖️ |
| Mood | 200th | 3.979⭐ | 26🧑⚖️ |
| Given | 60🗳️ | 24🗨️ |
Gameplay wise I was sometimes a bit overwhelmes, especially in the beginning, before realizing how to optimize :D
The art it's so cute and I like the feels of the game.
Well done! Take a candy! :candy:
Thanks for the candy! We apreciate it! <3
@congeesetador Thanks a lot! Yeah, the game is very hard to start, we should've made a tutorial to make it easier for starting the game!
@mncc8337 Thanks! Whoops! I must flipped Rapelho by mistake. :P
@emkani Thanks! The controls was something we were trying a lot to fix, since I was learning Godot at the same time as developing on it was kinda hard to understand the raycast concepts. :P
@antarian Oh! We forgot to make a build for MacOS, sorry. The web version we didn't made because Godot 4.0 sadly doesn't support web using MONO. T_T
The controls weren't inuitive and I did not understood how to switch terrarium or to leave creatures in the box.
I wood really have played longer if the game was a bit more chill.
One other note, please don't ship your game in a 7z package. This requires 3rd party software for people to be able to play your game. Just use .zip files (often the compression works good enough) or supply a WebGL version for people to play.