Oh no my spacebar has been cursed by an evil wizard if I press it too much I ded by myrmyxo
Hi !
SYNSOEPSISYS :
You are someone, trapped somewhere... You must go in the portals to see what's in them maybe the exit idk ? Beware the spikes... and if you press SPACEbar too much, you will have to go back to the beggining of the level... Talk about limited space ha.
The thing is, you can HOLD the SPACEbar infinitely and jump infinitely without it getting removed from you SPACEbar presses left !
You will have to be smart and skilled (and lucky for the last level I made 30 minutes before the deadline). Good luck. Good luck again you will need it.
Will someone manage to escape somewhere ? Only you can know I guess ? Play the game ? Idk
CONTROLS !! : :
:arrowleft::arrowup::arrowright::arrowdown: Arrow Keys to move
:space_invader: SPACEbar to jump. You have limited SPACEbar presses, but not directly jumps.
:recycle: R to restart
:oldermantone1: T and then R to go to next level if ur stuck. Use this to go from last to first level as well.
If there is no sound it is normal. I am not a time management.
GOOD LUCK ! ! !! ! ! ! !
Full Playthrough :
https://youtu.be/eKnNuexLcCU
I forgot to put this here so uh... copy paste from my comment : I wanted to give a very important shoutout to the music “Crime and Punishement” by DECO*27 that helped me through the crunch period of 4 hours before the end of the COMPO, had it on repeat the whole time, idk what I’d’ve done without it… Truly of of the Mikuest moments of all time fr fr no cap
Ratings
| Overall | 270th | 3.25⭐ | 26🧑⚖️ |
| Fun | 285th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 202th | 3.326⭐ | 25🧑⚖️ |
| Theme | 108th | 3.96⭐ | 27🧑⚖️ |
| Graphics | 285th | 3.04⭐ | 27🧑⚖️ |
| Humor | 190th | 2.579⭐ | 21🧑⚖️ |
| Mood | 320th | 2.525⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
R = Restart : When you die from any other thing than colliding with spikes or a piggy (not enough SPACEbar presses left or falling into the void), you have to manually press R to restart the level. I forgot to make autorestart for these causes lol sorry
T = change level : If you're stuck on a level, pressing T will increase the level select counter by 1, so on next Restart, you will go to the next level, skipping the one you were in. If you do that on the last ""level"", you will go back to the start. You can do it infinitely.
Good luck !
I skimmed through the explanation text, so I didn't realize that there was a restart button until I saw the comment above! That makes a huge difference; I was literally hitting F5 every time I died.
Oh, one thing that will probably help you get more plays: since the web version on itch.io is working, I would add HTML5 (Web) as one of the types of links. I know that some people won't even play a game that they have to download, and you're already set up for web play!
Nifty idea, and clever use of the theme ;)
I've added a full playthrough in the Ludum Dare page's description, if you wanna check out what the solution was (this is probably the most hated level according to my friends). The order in which you take the keys is crucial (I had planned for taking the red key first to be the ONLY solution but the first of my friends who played the game after I finished it managed to beat the level while taking the yellow one first... Well. New speedrun strat lmaoo. Thank for playing and commenting !
If you press the SPACE key for a very short amount of time, you will make a very short jump, which makes you able not to collide with the thorns (you can see how it's done in the video). You have enough SPACE key presses (5) to complete the full level.
If you wanna try again, you can skip levels by pressing T and then R (in that order) this should make you able to continue where you were.
@croze I made the collision detection as a mix of Unity's collision system (for actual collision with platforms) and one I developed myself over the 15 hours I worked on this lol (for pickup up pickups, collisions with spikes and ennemies, collisions with key blocks (the destructible kind), and for the detection of being on the ground/being able to jump (which I did not put at the same thing... for some reason ? I don't even remember why)). So it's a bit wonky (with sometimes you not being able to jump if you're on the side of platforms, and the Unity tilemap system messing with everything lmao), but it kinda works, which is a miracle honestly. I plan on removing the Unity entirely from it to make it better.
@tod-semple I'm glad you liked the idea ! The game is made to be hard yeah, in a puzzle die-and-retry fashion.
@prismapunch Thank you ! I actually wanted the controls to be fast and responsive, which they are, maybe a little too much lol I'll have to reduce the air control and make actual animations that should indicate where you are better. Fix the collision system as well, sometimes you hit the ground before you're supposed to lol.
And actually, the "holding down the spacebar for infinite jump" glitch is actually not a glitch but the main mechanic ! To finish all levels you need to hold it down to du multiple jumps with one key press. You can check on the walkthrough video if you want to see the solutions for all levels.
@kaliuresis Thanks ! The "bridge" of yellow and red key blocks is arguably the worst (and most hated) part of the game lmao, due to the inconsistent nature of the jumps and collisions. If you take only one key and stay on the blocks of the other color only, while crossing the spaces between each one by one at the right timing, it's way more consistent and easier.
I tried to put a coyote jump mechanic for the player to be able to jump just after leaving a block, but because of the collision detection that considered you exited the block juts a tiny bit before the edge, it just counteracted this lol, I should change that.
I made the last level like 30 minutes before the deadline lol, so I didn't have time to make it as interesting as I wanted with the amount testing it required. Originally, I had planned for a yellow key to be in the exit tunnel, but it went out of my mind and I forgot to put it, it would've made the level too hard though so that's probably for the better ? Sincethis level is already tricky, I felt like 5 key presses allowed players who are not very good at platforming to stop and think and time their jumps better, making it easier for them (but you can still complete it in 1 space press, which was the original goal, without it being much harder yeah)
I wish I had made more levels with the strollers/spiky pigs that made more use of the mechanic, I'll probably try to turn this into a fully fledged game that use their mechanic more (they are just moving spikes though, nothing crazy). A minimum presses leaderboard is a crazy good idea ! I'll definitely implement it if I put the game on Newgrounds. I might even try to do something similar to Opus Magnum, with multiple leaderboards, like a speed one, a minimum presses one as you said, a minimum separated ground hits...
Thank you so much for your constructive comment, I highly appreciate it !
@aucguy Thank you ! I tried to add a bit of a puzzle challenge, since the main mechanic felt appropriate for this, especially for the fourth level (the one with the 3 keys, my dad even thought it was impossible at first lol). I'll try to make the player controls better in the future, as a fan of platformers I might have made her too hard to control for everyone to be able to enjoy the game lol.
The graphics weren't really my main focus on this lol, I wanted to make changes on the solid tiles' color but I didn't have the time to sadly. I'll keep that in mind. What do you mean by the tutorial ? The first level or the walkthrough video on youtube ?
Thank you all again for your comments !
Probably a bit too hard for a game jam like this hehe I usually do the same thing because I get too good at my own games. A good way to make it more easy without removing any design of the puzzles would be to slow it down a bit, give the player some more time to think between jumps and not make the movement so twitchy fast.
I liked the jump limitation and the puzzles made you stare at the level for a while to figure out which way to go first.
Also it didn't need a tutorial in my opinion, I almost think you should set the jumps to 1 on the first level to force people to think a bit ;)
Well done!
The first level is meant as a "tutorial" to make you figure out that you have to keep SPACE pressed to do multiple jumps (I put 3 space presses since you need 4 jumps to complete the level, exaclty short of one, but I get that you think 1 press only might be better).
There are actually ways to do most levels with less key pressed than needed, we tested with friends, the best we got were, for each level in order with key presses left : [2,0,2,0,4] (for the last one and first one it's kinda on purpose).
Don't tell anyone (lol) but there's a glitch, that was a feature than I planned like 1h in but absolutely forgot to remove at the end, that makes you able to complete every level in ONE, exacly ONE space press. It uses an arrow key, I'll let you figure out which one lol. This also makes it possible to destroy every key block for each level, although it's extremely tricky to pull of.
Feel free to record yourself playing so I can see the way you jumped, I'm interested in the solutions you used (especially if I hadn't planned any lol, like on level 4 you were supposed to have to take the red key first, but a friend found a way to cheese through and finish it with only 2 key presses after starting with the yellow one, while I made it so you had to press it 3 times lmao). That's the fun in platforming games, finding weird routes... even in your own game lmaooo
If anything, I would suggest making it so the level resets when the player falls off the screen. You could also try to add a quick death animation when the player touches spikes or enemies. I think it would add to the feel of the game. It would have to be a very quick death animation because of the direction you are taking with the difficulty of the game, but it could work.
Overall, had fun with the puzzles and platforming! Nice job!
@redoxeide Thank you ! I forgot to do a automatic respawn for some of the hazards yeah (falling outside the screen and dying from too much space presses). I actually have a death animation done (it's just one sprite but let's still call it an animation lmao) but I didn't have the time to put it in the game, but I really wanted to (in a sort of mario fashion in which you like fall to the bottom of the screen). A fast one at least, because it's indeed going towards being a die and retry (or just make it skippable with R maybe ?)
I'm glad you had fun with the game nontheless!
https://www.youtube.com/watch?v=eKnNuexLcCU
I'm super happy you liked the end ennemies, I spent some time on them, and managed to include them by making their level like 30 minutes before the deadline, so I'm glad you noticed them and found them cute !
Thank you very much for you review !