Hexed by Tesseract
You control one end of a line. Trap your opponent to win.
Controls: Mouse or Touch or Keyboard - Mouse: click corner next to highlighted line end. - Touch: tap corner next to highlighted line end. - Keyboard: QWEASD to move (customisable); Backspace undo premove; Escape cancel all premoves
Uses server side code written for a previous Ludum Dare game - https://github.com/penteract/pubsub.
post-compo Bugfix: make it less likely that a losing player in a multiplayer game doesn't see the last move and is left waiting in the game (if this still happens, refresh the page to get back to the menu and let me know)
Strategy guide:
You want to end up with control of the largest region. Staying as close to the center as possible helps with this, since it means you have a large region of free space on the outside, and it also makes it easy to maneuver to the side you want to be on. If both players are following this strategy, they usually go in opposite directions around the center (clockwise and anticlockwise) until they meet or nearly meet, then both turn around. This repeats a few times, and in a close game the players end up thinking very carefully about timing for their final meeting in a small region. If an opponent deviates from this strategy, they can usually be sealed into a smaller region than you.
| Link | https://penteract.github.io/hexed.html |
| Link | https://github.com/penteract/penteract.github.io/blob/master/hexed.html |
| Original URL | https://ldjam.com/events/ludum-dare/54/hexed |
Ratings
| Overall | 186th | 3.545⭐ | 24🧑⚖️ |
| Fun | 129th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 106th | 3.727⭐ | 24🧑⚖️ |
| Theme | 66th | 4.136⭐ | 24🧑⚖️ |
| Graphics | 254th | 3.205⭐ | 24🧑⚖️ |
| Humor | 256th | 2.026⭐ | 21🧑⚖️ |
| Mood | 302th | 2.725⭐ | 22🧑⚖️ |
| Given | 31🗳️ | 24🗨️ |
My biggest issue with it is just that I couldn't figure out what "premove" meant, and I could never get backspace or esc to do anything. Honestly, this wouldn't have been an issue if it didn't say that on there, since it doesn't seem to be an essential function, but it did bug me a little.
It's pretty fun, I assume especially so with another human, but I can see there being some dominant tactics. I mostly won by blocking off the bigger chunk of the map and then flood filling it until the opponent runs out of moves first.
Having some dynamic obstacles on the map may help keep it fresh.
I worried controls will be a bit weird at a glance, but it's pretty comfy to play.
@september-xyzx Premoves are moves you play moves when it's your opponent's turn (you don't commit to them until the opponent plays) - this speeds up the game in multiplayer or against the slower AI, particularly when you're cut off from the opponent and just filling in space.
The graphics are simple, but that feels in place with the abstract board-game like game! I feel like it could be clearer which side you are playing (maybe your side could be green, the opponent could be red?)
In any case, great game! 😄
Nice one getting multiplayer working in a short period of time.
Interesting stratergies could be used here. Nice one
There's an option in the menu to change the board size.