Island City Builder by AlexTengu
Your uncle and investor gave you some Money and asked you to manage the Island.
"Make the Island Great Again" - he said.

You goal is to make the Island to be attractive for tourists, and to develop high-end technological advancement. Also you should give your uncle at least X money back.
Find the balance between buildings and develop your island!
CONTROLS
- ACTION - Left Click
- ROTATE - Middle Mouse
- PAN - Right Mouse
- ZOOM - Wheel
CREDITS
Alex Tengu
- 3D Art
- Programming
Alexey Akulov
- Programming
- Music
- Interface
- 2D art
JAM VERSION FIX
- Color grading
- Some buildings positions
- Typos
| Link | https://alextengu.itch.io/island-city-builder |
| Link | https://github.com/ash4rk/ld54-island-city-builder |
| Original URL | https://ldjam.com/events/ludum-dare/54/island-city-builder |
Ratings
| Overall | 453th | 3.681⭐ | 38🧑⚖️ |
| Fun | 419th | 3.611⭐ | 38🧑⚖️ |
| Innovation | 748th | 3.139⭐ | 38🧑⚖️ |
| Theme | 590th | 3.611⭐ | 38🧑⚖️ |
| Graphics | 632th | 3.514⭐ | 38🧑⚖️ |
| Audio | 362th | 3.542⭐ | 38🧑⚖️ |
| Humor | 547th | 2.926⭐ | 36🧑⚖️ |
| Mood | 580th | 3.514⭐ | 37🧑⚖️ |
| Given | 36🗳️ | 50🗨️ |
Would like to see some kind of random effects or synergy. Anyway, well done!
It would be even nicer if the camera could be easily displaying the whole island without having to zoom out too much. Maybe by not having the island a bit offset toward the top of the screen so that the UI doesn't hide some part of it.
Good job overall :)
ps : I think i found some kind of optimal strategy for the game. I start by building factories until i have around +350 income, then I can build theaters, spaceports and the like and this way I can easily have a good score on the three tracks.

Maybe there could be a longer play mode, where you get more days and can really build up the whole island. With the 50 days, I didn't really feel the limited space, it was more like limited money :wink:
The music and graphics go well together - smooth and relaxing, really. I didn't notice any bugs or problems. And could easily be expanded upon with more buildings, additional islands, some animations to look at (like tiny people walking around) :grin:
Really well done.

I guess one nitpick would be the camera movement, as it felt a bit clunky to move; maybe a free-form camera you could move with the keyboard or drag with the mouse would feel better. Other than that, excellent job!
Good job for this entry to the jam
Would definitely be interesting if you found a way to create a better way to connect the 3 factors, like income drops if attractiveness is low because nobody is visiting
Also, just noticed that the models for the buildings are really well made but I fully missed them because of how zoomed out I was by default. Would be nice to have zoomed in on them when they were built or something like that
(Something's definitely off with the line charts though, in my case the scale was too small, and my tech/attractiveness scores flew out on top way too soon.)
Oh, also, can we please talk about the uncle? Giving a nephew 250 bucks, expecting a 1500 (+500%) return in 50 days is very clearly criminal usury.
Nice Game, well done, had a lot of fun!
I finished with 2634/100/118. Not sure what the 'Awesome' threshold is but I only managed it for money.
I didn't feel lacking in space as there was plenty to build all the things.
The graph could do with some scaling as the lines disappear off the edge.