Space Piracy 2444 by seurimas

[raw]
made by seurimas for Ludum Dare 54 (COMPO)

Play as the captain of a small pirate space ship. Your goal? Exploit a small region of unpatrolled space for 10 days and retire in luxury.

Your tools in this arsenal are many: your wits, your speed, your turrets, and, most importantly, your exotic matter hyperdrive jamming technology.

This jamming technology limits the space around it, creating a region to pillage cargo ships. Break open one of their cargo hulls, scoop up the salvaged goods, and return to your hideout to get ready for the next day.

TIPS that didn't make it into the intro:

  • Focus on one cargo section at a time. You won't get all of them, so just break what you can and get the loot!
  • More expensive cargo is sent in caravans. The more ships, the better the loot!
  • Better loot is shinier! Make the most of your limited space by only grabbing the brightest cargo!
  • Your turrets only fire in their cones. Shooting straight ahead fires all three, but shooting far to the left or right might shoot only one!
  • Match your velocity with the cargo ship(s) before jamming or shooting! They accelerate very slowly, and you can get a lot of good shots off before your shields run out!

All controls are explained in the game, but here is a quick rundown:

  • [W]/[S] - Forward/Reverse thrust
  • [A]/[D] - Rotate left/right
  • [Q]/[E] - Strafe left/right
  • [Shift] - Hold down to disable the speed limit and turn on sideways braking; great for going somewhere really fast.
  • [G] - Deploy a jamming module
  • [Space] - Hyperdrive jump
  • [Left click] - Fire turrets. 1-3 may fire at a time, depending on which way you're aiming.

Post-jam: The web build has a few tweaks related to the fixed resolution (including reducing the range on the cargo ships), and an easier way to restart. There's some stuttering in the web audio that's unfortunately outside of my control!

LudumDare54.zip is the strictly Jam-only build, and includes some extraneous files.

SpacePiracy2444.zip has the web resolution fixes and the restart feature.

Ratings

Overall 193th 3.525⭐ 22🧑‍⚖️
Fun 190th 3.45⭐ 22🧑‍⚖️
Innovation 188th 3.368⭐ 21🧑‍⚖️
Theme 319th 2.875⭐ 22🧑‍⚖️
Graphics 258th 3.175⭐ 22🧑‍⚖️
Audio 265th 2.6⭐ 17🧑‍⚖️
Mood 237th 3.111⭐ 20🧑‍⚖️
Given 25🗳️ 5🗨️

Feedback

jellycopter
02. Oct 2023 · 21:24 UTC
Pretty fun game, very difficult managing speed when flying into an encounter but definitely potential there. I didn't greatly feel the limited space, but really enjoyed this project. Good work!
madjackmcmad
03. Oct 2023 · 14:13 UTC
Hey great job putting something together for the compo. Neat idea, I felt like I had a really hard time jamming the cargo ships but I can see what you were going for. Keep it up!
ManderDander
04. Oct 2023 · 05:39 UTC
I thought this was fun. I like the space pirate setting, the hyperjumping mechanic, and the feeling of amassing wealth/resources. However, properly jamming the cargo ships was a little tough, and the gameplay itself was a little samey after a few in-game days. I thought it was impressive for 48 hours though.
Igor Morgun
06. Oct 2023 · 15:24 UTC
Very well game, i like atmosphere in the game, i remember a Cowboy Bebop or Space Wars, very nice, i think if this game move to 3D u got a big fan group or big count views in YouTube, well work.
kiv
06. Oct 2023 · 15:25 UTC
I really like just to control the ship and visualisation of how drives working. Very neat game, congradulations!
Alexis Brochec
06. Oct 2023 · 15:30 UTC
Wow the gameplay possibility are amazing, however as mention in the other comments,it's a bit too much.
A bit to difficult to manage everthing for me (mouvement, shoot, jam ..), maybe a longer jam system.
Amazing job for a ludum dare, great job.
LDJam user 371030
06. Oct 2023 · 16:19 UTC
Wow! You deserve *far more* ratings - and your game to be PLAYED! Do you know why?!?!
- it's SUPER addictive
- it's SUPER clear what you need to do - a LOT of games fail to do just that! - this initial tutorial is GOOD
- it's easy to build a strategy - or it is clear that you need to follow certain steps to be able to beat the cargo ships!
- yes, it's hard, but I find this with the above a good combination!!

Please, please, please - UPDATE your cover image! It's misleadingly LOW quality!! You have a *better*.. **refined** game! Make use of that! You have taken special care for very sweet details! The thrusters, the astronomical units jumps (WOW!.. love it!!!) .. do not let the poor cover image fool others!

GREAT job! You have taken and wrapped space travel into a neat package!!!
PowerOfSin
08. Oct 2023 · 17:40 UTC
A fun, impressively complete little game.

Quite amazing that you managed to complete this pocket sized space sim for a compo game. Flying around without friction takes getting used to but it feels correct for this type of game. There is tactics to figure out, skills to improve and it feels bigger than it actually is because of all the warping and chasing cargo ships around.

I assume there was more types of encounters/upgrades planned, since currently there is no incentive to go for more than one ship at a time, it's just asking for trouble. But I can imagine it can get improved further, for sure.

I also have weird audio stuttering in the web version and the desktop version just crashes on close, but I don't think either of that is directly your fault xD
🎤 seurimas
09. Oct 2023 · 02:11 UTC
@powerofsin The audio stutter is indeed beyond my control, very sorry! Thanks for checking it out. I really thought it wouldn't read as "complete", but I guess I fit everything that needed to be in there. And actually the ships drop better loot when there's more of them, but I didn't communicate that well/at all. If I had had more time, I'd have included some upgrades that actually changed the gameplay more meaningful (auto turrets, extra turrets, other weapons, probably). Or, yeah, different enemy ship types.

@aweskybear You're very kind! I'll stage a little bit of an action shot for the cover image, thanks for the tip!

@manderdander Thanks for checking it out! Yeah, I probably should have made it 5 or 7 days instead, because it gets old pretty quick, haha.
Maste
10. Oct 2023 · 00:34 UTC
Hey really great game! Really impressive what you've done in such a short timeframe. Took me a while to get a handle on maneuvering, but after that it was fun trying to maximize my booty. Great work!
Quoclon
10. Oct 2023 · 04:59 UTC
I liked the ship movements, and the graphics of the ship and space caught my eye when scrolling past your entry. I was a little confused about where I was supposed to go (I kept flying away with the hyperdrive). I liked how the stars helped create a sense of movement. Overall, well done for a weekend!
bloodyaugust
10. Oct 2023 · 15:48 UTC
First and foremost, this game is _fun_. It's hard to make a working game in 48 hours. It's even harder to make a _fun_ game in 48 hours, so really well done there! :D I have some nitpicks with the UI (please make indicators for other items around the screen), and in general navigating local space and being able to tell how fast I was moving was fairly difficult which some more background elements could help with, but seriously, well done here. There are so many avenues for you to take this, and I really hope you do decide to expand on the concept! Nicely done! :tada:
commanderstitch
11. Oct 2023 · 00:33 UTC
loved the rose directional for traveling. Made getting around nice and easy and intuitive. Kinda felt like no mans sky when he was describing looking up at a star, clicking on it, and going there. :-)
GoBigRedFan
18. Oct 2023 · 10:42 UTC
This is a good execution of an idea I've hoped to see for years, because it reminds me very strongly of the first phase of gameplay in Heat Signature (before you board the ships and it becomes a stealth puzzler). I loved Heat Signature but I always thought that aspect of it was undercooked, and here you've implemented a similar core system and also expanded it in some smart ways with other mechanics. If that game wasn't a reference point for you already it might be worth looking at to fine-tune the feel of the ship movement, especially during longer distance travel.
🎤 seurimas
18. Oct 2023 · 13:41 UTC
@gobigredfan I actually forgot Heat Signature even had a ship part! I'll have to check it out again and feel the difference. Thanks for the feedback!