Space Piracy 2444 by seurimas
Play as the captain of a small pirate space ship. Your goal? Exploit a small region of unpatrolled space for 10 days and retire in luxury.
Your tools in this arsenal are many: your wits, your speed, your turrets, and, most importantly, your exotic matter hyperdrive jamming technology.
This jamming technology limits the space around it, creating a region to pillage cargo ships. Break open one of their cargo hulls, scoop up the salvaged goods, and return to your hideout to get ready for the next day.
TIPS that didn't make it into the intro:
- Focus on one cargo section at a time. You won't get all of them, so just break what you can and get the loot!
- More expensive cargo is sent in caravans. The more ships, the better the loot!
- Better loot is shinier! Make the most of your limited space by only grabbing the brightest cargo!
- Your turrets only fire in their cones. Shooting straight ahead fires all three, but shooting far to the left or right might shoot only one!
- Match your velocity with the cargo ship(s) before jamming or shooting! They accelerate very slowly, and you can get a lot of good shots off before your shields run out!
All controls are explained in the game, but here is a quick rundown:
- [W]/[S] - Forward/Reverse thrust
- [A]/[D] - Rotate left/right
- [Q]/[E] - Strafe left/right
- [Shift] - Hold down to disable the speed limit and turn on sideways braking; great for going somewhere really fast.
- [G] - Deploy a jamming module
- [Space] - Hyperdrive jump
- [Left click] - Fire turrets. 1-3 may fire at a time, depending on which way you're aiming.
Post-jam: The web build has a few tweaks related to the fixed resolution (including reducing the range on the cargo ships), and an easier way to restart. There's some stuttering in the web audio that's unfortunately outside of my control!
LudumDare54.zip is the strictly Jam-only build, and includes some extraneous files.
SpacePiracy2444.zip has the web resolution fixes and the restart feature.
| Link | https://github.com/seurimas/LudumDare54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-piracy-2444 |
Ratings
| Overall | 193th | 3.525⭐ | 22🧑⚖️ |
| Fun | 190th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 188th | 3.368⭐ | 21🧑⚖️ |
| Theme | 319th | 2.875⭐ | 22🧑⚖️ |
| Graphics | 258th | 3.175⭐ | 22🧑⚖️ |
| Audio | 265th | 2.6⭐ | 17🧑⚖️ |
| Mood | 237th | 3.111⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 5🗨️ |
A bit to difficult to manage everthing for me (mouvement, shoot, jam ..), maybe a longer jam system.
Amazing job for a ludum dare, great job.
- it's SUPER addictive
- it's SUPER clear what you need to do - a LOT of games fail to do just that! - this initial tutorial is GOOD
- it's easy to build a strategy - or it is clear that you need to follow certain steps to be able to beat the cargo ships!
- yes, it's hard, but I find this with the above a good combination!!
Please, please, please - UPDATE your cover image! It's misleadingly LOW quality!! You have a *better*.. **refined** game! Make use of that! You have taken special care for very sweet details! The thrusters, the astronomical units jumps (WOW!.. love it!!!) .. do not let the poor cover image fool others!
GREAT job! You have taken and wrapped space travel into a neat package!!!
Quite amazing that you managed to complete this pocket sized space sim for a compo game. Flying around without friction takes getting used to but it feels correct for this type of game. There is tactics to figure out, skills to improve and it feels bigger than it actually is because of all the warping and chasing cargo ships around.
I assume there was more types of encounters/upgrades planned, since currently there is no incentive to go for more than one ship at a time, it's just asking for trouble. But I can imagine it can get improved further, for sure.
I also have weird audio stuttering in the web version and the desktop version just crashes on close, but I don't think either of that is directly your fault xD
@aweskybear You're very kind! I'll stage a little bit of an action shot for the cover image, thanks for the tip!
@manderdander Thanks for checking it out! Yeah, I probably should have made it 5 or 7 days instead, because it gets old pretty quick, haha.