Inside the box by Animaster

[raw]
made by Animaster for Ludum Dare 54 (JAM)

Inside the box

is a game in which you control a manager and your task is to distribute boxes to their owners, but you are very limited in space.

The game controls are divided into arrows and WASD, whichever you prefer. To interact with objects - Z and SPACE keys

The game was created in -- Game Maker Studio 2.0 To create sprites we used -- Aseprite Music was taken from Freesound and Choice services

We hope you enjoy the gameplay and we look forward to your honest feedback and ratings!

newGif.gif

The game uses music Superepic by Alexander Nakarada

Goal:

Distribute all boxes to visitors

How to play:

  1. Take a box
  2. Scan the sticker from the box
  3. Get a new sticker with number from printer
  4. Stick it on the box

Now, when you take a box you'll see a number

  1. Continue do steps from 1 to 5
  2. When a visitor arrives, get the cheque from table
  3. Scan it in computer that stands to the right

You'll get a number on top of the computer

  1. Find the box with same number, and distribute it to him

You'll lose if:

  1. Three visitors leave the place without box
  2. A boxes queue will be longer than 2

Tips:

Place the boxes on the floor number that corresponds to the last two digits of the box number

Ratings

Overall 158th 4.015⭐ 35🧑‍⚖️
Fun 244th 3.833⭐ 35🧑‍⚖️
Innovation 283th 3.697⭐ 35🧑‍⚖️
Theme 136th 4.288⭐ 35🧑‍⚖️
Graphics 90th 4.439⭐ 35🧑‍⚖️
Audio 165th 3.862⭐ 31🧑‍⚖️
Humor 185th 3.717⭐ 32🧑‍⚖️
Mood 305th 3.817⭐ 32🧑‍⚖️
Given 32🗳️ 58🗨️

Feedback

Alpie
02. Oct 2023 · 22:32 UTC
That was a lot of sweating for such small amount of pixels :D
I enjoyed playing it! The gameover screen is to funny to get disappointed (I saw it too many times ngl)
Guillaume Clerc
02. Oct 2023 · 22:42 UTC
One of the best game I have play. I love the game, the music and sounds are great. I just found the game quite difficult but very cool !
LDJam user 131145
02. Oct 2023 · 22:42 UTC
Seeing this made in GML made me smile. My hand cramped after playing for a bit, so controller support would really help people like me. I didn't actually end up understanding the rules and it seemed like luck was involved when the sticker matched the box. Great work though!!!
Ray-Flower
02. Oct 2023 · 22:51 UTC
Really well made! quite a lot of fun. REALLY hard though, is there an end? Also sometimes Id get requests for some boxes which I didn't seem to get yet
LDJam user 375016
02. Oct 2023 · 23:03 UTC
That was fun to play! I really laughed when I first failed it and I saw the text :D Love the graphic!
Petr Vejchoda
02. Oct 2023 · 23:09 UTC
I loved it, I loved the visuals. But man I was not able to pass first few customers.
miraculousMelon
03. Oct 2023 · 07:28 UTC
So cool! Opening cutscene and everything. And I just have to love the death screen. Biggest issue for me was learning how to play at the start, and then building the skill to beat the first few customers. It felt quite difficult, and it was hard to tell when I was about to lose as there was little warning/time to react. Maybe extending the time spent on the red face in particular can give players time to notice and react, rather than losing for unknown reasons. Very well done!
EDIT: You may want to opt out of audio ranking as well, I just noticed that it looks like you didn't compose your own music/make your own SFX. Just a heads up!
Willby
03. Oct 2023 · 10:21 UTC
I love this in basically every way, its just a bit too difficult I think. The opening cutscene and the death screen are wonderful and give a great contrast in mood to the main gameplay sections. It was also pretty difficult to know where stuff was going to be placed which made organising things really hard. Fighing against the walking speed felt a little clunky but overall this is really nice!!
a327ex
03. Oct 2023 · 23:07 UTC
There's a really nice idea here that reminds me of games like Recettear in how simple yet inherently interesting they are. However, there are quite a few problems with the way the automatic selection mechanism (the code that decides what will happen when you press the action key, what highlights what object will be interacted with) of objects in the game works. It makes mistakes often and selects the wrong thing, or unselects things that shouldn't be unselected. Other than this everything else is solid, graphics are nice, sounds are nice and the gameplay loop itself is good. Very nice entry!
Aio
03. Oct 2023 · 23:57 UTC
It's a good game, with cute and sophisticated graphics. However, the difficulty is a bit high. It would be better if I added more different effects of labeling the boxes to have more elements to help me remember the box numbers.
LDJam user 378294
04. Oct 2023 · 03:56 UTC
Playing this game has made me feel the feeling of being a courier. It's really tiring and hopeless, but the game is a good game and I really like it, but the difficulty is a bit too realistic.
seel
04. Oct 2023 · 04:16 UTC
The overall vibe the game has is wonderful, the game over screen got a hearty chuckle out of me. It's a fun game with an enjoyable, if a little stressful at times, gameplay loop. Difficulty might be a smidge high, kinda feels like a losing battle. Still had fun though. My biggest gripe comes from interacting with the scanner, the printer, etc. Having to press W and space at the same time in order to interact with the object didn't feel great, I would've liked to have that interactable automatically highlighted if I'm standing in front of it so I can quickly hit space and interact with it.
blinyadebil
04. Oct 2023 · 08:43 UTC
So polished! The graphics, intro sequence, gameplay, everything is great! As others suggested, making a smoother difficulty curve would make it a better experience.
Aes1
04. Oct 2023 · 08:45 UTC
really good art.
I tried thinking of critiques but the game is well scoped, no glaring problems.
One thing I do want to mention just in case and for future reference if you want in gms2 cog wheel on left > Windows > Graphics,
there are two options Allow fullscreen switching and Allow window resize.
it was really easy to get going and I didn't get confused.
I had a lot of fun :)
Constance
04. Oct 2023 · 08:47 UTC
The graphics is really cute and crispy, the animation is flawless and smooth, the audio is sweet, and that opening cutscene really is a nice little touch. The game over screen is hilarious, I even remembered the text because I saw it too many times lol. Overall, this is the best entry I've came across so far, very well done guys!
mira
04. Oct 2023 · 08:49 UTC
very hard game, but so awesome. love the intro
r8teful
04. Oct 2023 · 08:53 UTC
Art is great, music and sound effects as well. I like the concept, but the gameplay is just to fast and chaotic. It would be a lot better if there was some kind of system that gradually increases the difficulty, maybe there is, I didn't really notice, but some kind of tutorial or level system where the player can get used to the mechanics and basics would have been a great addition.
🎤 Animaster
04. Oct 2023 · 08:56 UTC
@aes1 thank you for review:) I have Allow fullscreen switching checkbox enabled, so you can press Alt+Enter for switching to fullscreen
MaximBegunov
04. Oct 2023 · 10:00 UTC
Loved the intro and the game over screen. The game was too hard for me, most I got were 4 or 5 customers, after that there were so many boxes that I could only hope for luck to pick the right one. The game was still fun, it's just some more time for actions would be nice, or a slower start with less boxes.
🎤 Animaster
04. Oct 2023 · 10:07 UTC
@maximbegunov Это скрин не из нашей игры)
MaximBegunov
04. Oct 2023 · 10:18 UTC
@animaster Перепутал случайно) теперь нормально написал
Ismael Rodriguez
05. Oct 2023 · 21:03 UTC
Super cute, and fun game. Love the artwork. The game is fun, I just wish it was a bit more forgiving and cozy, it's easy to get overwhelmed and lose. Great job overall!
somewan
07. Oct 2023 · 08:55 UTC
It's an adorable creation, but it's a bit too challenging for me. It might be worth considering removing the requirement for the item number to match the order number. Trying to complete the process before all the cooldown times end can be quite hectic.
BorodaOlen
08. Oct 2023 · 20:20 UTC
A very good game, a nice screensaver at the beginning, the game corresponds to the theme. Beautiful pixel art. But at first it is very difficult to navigate, as if it takes more time to figure out what to do. And that's when you start to understand how to play. it becomes interesting, but at the end of the game it becomes easy. In general, slightly adjust the balance of difficulty and it will be great! I passed the game, I was satisfied
Alexandru Barbanoua
08. Oct 2023 · 22:17 UTC
I like this cozy atmosphere and the gameplay is nice but sometimes difficult but I like it a lot keep it up good luck in future projects
Skel3ton
11. Oct 2023 · 19:57 UTC
i swear this game hates me...

if hate could be materialized, it would be this game... :D

maybe it would be better if the boxes didn't come so fast... all the other actions take too long and it's very easy to lose

but hey... Its a good entry :)
LDJam user 372635
12. Oct 2023 · 02:00 UTC
Oh, I really liked the overall vibe of the game! The start cutscene is really impressive and helps to give the atmosphere a really curious mood! I loved the art overall, is really cute, the colors are so good, quite crispy! :) I found a little bit hard to have to hold the directional button to be able to take the ticket, or giving the box to the character, but this was a minor thing. Is so hard but yet so funny! The idea of picking the box and putting a ticket to it is so tactile! Really strong concept.
Finally when I was getting a little better at it, the game unfortunately crashed :(
But overall really good work, congrats!
Le Don
15. Oct 2023 · 09:47 UTC
This is a great game - Looks great, has a great concept! As other people mentioned, I thought this is way too hard. First I didn't understand why I failed and that there is a time limit for the boxes - maybe a little progress bar filling up might be more intuitive instead of the smiley faces. I am also a bit unsure about having to move into the direction of an interactible object to interact with it, instead of being just nearby the object (I guess otherwise the small space makes it hard to determ which object to interact with?). The white silhouette when interacting with an object is a nice touch.