Slime Infestation by Lexyvil

Get to your destination in a tight ship.
...Wait... is that a slime? How did that get on the on board?
Controls:
Left Key - Move left
Right Key - Move right
Up Key - Trigger tools that allows the Up command
Down Key - Trigger tools that allows the Down command
R - Restart game ESC - Quit game
Note: There is no sound, I had no time to add audio, sadly.
Completed on 2023-10-02.
| Link | https://lexyvil.itch.io/slime-infestation |
| Original URL | https://ldjam.com/events/ludum-dare/54/slime-infestation |
Ratings
| Overall | 834th | 3.261⭐ | 46🧑⚖️ |
| Fun | 726th | 3.227⭐ | 46🧑⚖️ |
| Innovation | 437th | 3.5⭐ | 46🧑⚖️ |
| Theme | 512th | 3.716⭐ | 46🧑⚖️ |
| Graphics | 758th | 3.278⭐ | 47🧑⚖️ |
| Humor | 484th | 3.063⭐ | 42🧑⚖️ |
| Mood | 740th | 3.321⭐ | 41🧑⚖️ |
| Given | 29🗳️ | 74🗨️ |
I also like the interpretation of the theme and concept of the game.
The RNG might be too rough. I keep getting swarmed around mid point because I can't get enough ice. A run button or a mechanism to kill some of the slimes would have been great addition.
Good work!
Nice little management game for our intrepid astronaut, though should we be delivering a potential gray goo (well, green in this case) incident back home? :P
Reaching the destination takes too long.
A way to kill the slimes would be nice, it seems like you eventually just get destroyed.
Game is too hard.
Better vertical maneuverability would be nice
But the game is really nice, balance is pretty good actually ! Not too hard but definitely not easy.
I also don't think the multiple speed levels really add much to the game. I get it's supposed to be a risk-reward type deal, but I think forcing the player to change speeds in some way, and/or make them figure out when they need to use certain speeds, that would give the mechanic more weight.
That aside, the concept is really nice and innovative, actually walking around to control the ship like one would! Just the visuals and execution need some polish.
I rather like the chill atmosphere of the game (before the slimes overrun you, that is). If you ever get around to polishing it up some more, as well as adding some audio and adjusting the difficulty a bit, this is a solid foundation for a fun, relaxed-and-slightly-stressful space trip simulator. Great job!
Did the color of the arrow warning for asteroid indicate anything else than the color of the asteroid? If I understood correctly there is no difference between asteroid, scrap, etc, right?