Dwarf Life by arvis
You are a dwarf living an average life. Your whole mission is to mine, process, sell, mine, process, sell.
You have a limited amount of living space ( underground )
and you have a limited amount of dynamite to throw ( space bar )

Have been learning how to make games for 2 weeks ( not counting random motivation I had 2 years ago ) now and this is my second game made as as well as my first ludumdare ever :D.. I know its a piece of garbage, but its my piece of garbage and definitely a learning experience. If I had to make this again, I think I could make it in one day and better than it currently is :D
anyways.. good luck to everyone playing this.. try to beat my highscore ( 560 ) :v:
FunBaseAlpha ( Twitch ) score - 1039
| Due to godot 4 bug, html5 wont work for macos | https://bearparkergames.itch.io/greedy-dwarf |
| Original URL | https://ldjam.com/events/ludum-dare/54/dwarf-life |
Ratings
| Overall | 986th | 3.053⭐ | 21🧑⚖️ |
| Fun | 875th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 1068th | 2.5⭐ | 22🧑⚖️ |
| Theme | 1047th | 2.775⭐ | 22🧑⚖️ |
| Graphics | 920th | 2.775⭐ | 22🧑⚖️ |
| Audio | 656th | 2.675⭐ | 22🧑⚖️ |
| Humor | 754th | 2.5⭐ | 20🧑⚖️ |
| Mood | 1011th | 2.7⭐ | 22🧑⚖️ |
| Given | 34🗳️ | 17🗨️ |
A few feedback points / thoughts:
- having just 10 red dynamites and no way to acquire more / this felt like *wait.. why not?*
- it was not apparent that you point the direction of throw via the mouse - this was not in the tutorial screen / some players may never get it :D (trust me)
- just an idea - why not give the player *some* bonus from time to time? I don't know what; but to give them a free goody or sth either after a timer Or when they fulfill some condition
- I didn't get how to *sell* - I was able to only buy.. ?
- what about a *minimap*? This would be Awesome to not get lost and know where to go back :D
- sure, more levels would be cool, or more types of blocks Or stuff to buy (I know, time constraints)

My score : )) I really had fun, thank you!
I am sure you if/when you get back to developing this again you will make it even more fun. Pretty much, very very nice!! : )
All the feedback you gave is very appreciated, when I decide to revisit this project and rebuild it, I will definitely take into account all of the things you said with the dynamites, bonuses and having a better toturial for the players.
For now though, this was a fun learning experience and I doubt I will come back to it any time soon, at least not until I gain more game dev experience ( in like a year or something :D ).
Anyways,
thank you for your review, it made me smile and have a great day! :D
However I think the game could maybe be more balanced, which - in this scenario - I understand is really hard to achieve because there are only four items to buy. At one moment i just kept spamming blue dynamite to get more blue dynamite (basically unlimited) and only failed because there might be a bug when buying stuff - sometimes it automatically places and uses it on the door. But that was something I would personally not care that much about I think.
But there was other more important thing I mentioned on stream - I wished there was a healthbar so you would have to be careful when using your dynamite. I doubt it would be hard to implement and it is my only more serious critique.
Other than that - great game! (for your second game jam - certainly)
FYI this game (and other Godot games) works on Mac. You just have to use Safari and right click and open the game in a new tab. Kind of annoying, but it does work, and I played it on a Mac without issues.