Briefcase Bandit by Sown

[raw]
made by Sown for Ludum Dare 54 (COMPO)

NOTE: Due to ludum dare's resolution restriction, I highly recommend you play this game on my itch page instead for optimal experience.

link: https://sownn.itch.io/ludum-dare-54

There’s a tool for every job, and the Briefcase Bandit carries them all. Explore a diverse range of gadgets from explosives to grappling hooks in the newest stealth-action game from Sown. Play as the briefcase bandit. Robbing everything he can using his trusty briefcase full of supplies. Plan your heist by bringing the correct supplies and blow through building to reach the diamond!

Made in less than 48 hours by me!!

Controls:

left click: use right click: select slot tab: open inventory wasd: move r: restart level drag: move items

Screenshots: bbss2.PNG bbss1.PNG

Ratings

Overall 181th 3.56⭐ 27🧑‍⚖️
Fun 151th 3.62⭐ 27🧑‍⚖️
Innovation 91th 3.78⭐ 27🧑‍⚖️
Theme 209th 3.54⭐ 27🧑‍⚖️
Graphics 122th 3.76⭐ 27🧑‍⚖️
Humor 139th 2.92⭐ 27🧑‍⚖️
Mood 242th 3.1⭐ 27🧑‍⚖️
Given 37🗳️ 27🗨️

Feedback

Cat Lab
02. Oct 2023 · 01:29 UTC
Hey just letting you know the link to your itch.io page isn't working!
🎤 Sown
02. Oct 2023 · 02:45 UTC
Thanks. Should be fixed now
LDJam user 299757
02. Oct 2023 · 12:46 UTC
Love this game! The gameplay is very fun and I really like the art and animation. Very good entry, good job!
maximevincent
02. Oct 2023 · 23:16 UTC
This was great! a little confusing at first but I found it really innovative once I understood the game.
LDJam user 216538
02. Oct 2023 · 23:22 UTC
It's a solid little game that requires a couple play throughs. Once you get it though it's a cool idea
TentacleDream
02. Oct 2023 · 23:23 UTC
So cool and fun, I like it))
Edom Games
02. Oct 2023 · 23:24 UTC
Interesting idea! I giggled when half my screen went missing
smilewood
02. Oct 2023 · 23:28 UTC
I like the concept and I think this was a great take on the theme. I found the gameplay loop to be a bit off, it may have been nice to have some indication of what the next level would look like (something like a blueprint?) without having to walk out of the hideout and then find the right key to go back (side note, it would be nice to put the R control in your list of controls, I missed it the first time the game told me about it). I do really like the idea behind planning for a heist but only being able to bring a small amount of supplies, although having the larger limit between the levels was a pain, when I used my last grenade and then needed another for the next level I got a bit stuck.

Overall good concept, good art to go with it. Well done!
Matt Blake
02. Oct 2023 · 23:28 UTC
Neat game! I had to restart my first playthough because I didn't take any tools with me :)
rainssong
02. Oct 2023 · 23:45 UTC
i think it's better to choose items after seen the level
Martin Bousquet
02. Oct 2023 · 23:47 UTC
Hard to understand at first but once you get it, it's really cool! I didn't finish it, I got stuck at the level where the treasure is up there, I only had 1 big bomb. It's one of the best game I've played so far!
🎤 Sown
02. Oct 2023 · 23:51 UTC
@rainssong I was hoping to have some kind of preview or level blueprint, but it was out of scope for the game so for now you can just load a level beforehand and immediately restart, since there's no real penalty for dying. (which is another thing I had hoped to add but didn't have time for)
huga
02. Oct 2023 · 23:53 UTC
Nice work, very polished for 48 hours! I enjoyed choosing which tools to bring on a heist, but like others have said, some preview of the upcoming level would have helped me choose the right tools the first time.
Koxsol
03. Oct 2023 · 05:24 UTC
It reminds me of prepping for missions in monster hunter. I can see it being expanded into you getting the layout of the map before entering it and then choosing your loadout based on that.

I didn't like too much the fact that items spend cannot be recovered even if you fail the mission. I think it'll be more fun if items were unlimited in stock.
🎤 Sown
03. Oct 2023 · 06:10 UTC
@koxsol that's a good idea. I was thinking of doing something like that if i had more time
LDJam user 296265
03. Oct 2023 · 17:10 UTC
Very interesting idea. The gameplay is quite intuitive and it feels so good coming up with unexpected solutions. The problem I ran into is that I ran out of explosives and was just unable to play anymore, so I think there should be at least one grenade always available or something like that.
BinayaS
05. Oct 2023 · 22:58 UTC
Neat idea! It plays fairly well. Only thing missing is sound.
fusionnist
06. Oct 2023 · 15:47 UTC
This entry had me pressing "V" at times to rock and stone... I agree with the previous comments' suggestions, as I too found myself guessing what to bring/losing my items a bunch. But the game's real fun! I Especially enjoy the diversity in items and emphasis put on the effects, they're great!
commanderstitch
10. Oct 2023 · 23:11 UTC
i achieved the ultimate victory... falling through the floor of the base! Glad I could reset the world, otherwise i'd been a gonner for sure. :D yay!
Flightless
12. Oct 2023 · 18:28 UTC
Impressive amount of functionality for a Compo! Well done.
Fun addition of the "R" animation :slight_smile: