Tetromino Cleanup by f1tzy

After many stolen staplers and an issue with a plunger and a donut. You have been sent to the Tetromino reclamation faculty. Your new job is to save good Tetromino for the companies new puzzle game. If you do not keep up then gamers around the world will run out of pieces and you will be out of a job.
| Controls | | |------------------------------|-----------------| | SAD Keys / DPad / Left Stick | Move and Duck | | E Key / X Button | Interact | | Spacebar Key / A Button | Jump | | Q Key / X Button | Break a Block |
Who We Are
Rebel() Function is a group of developers and friends that work on Jams and even some full projects in the future. For this title we have:
- Larry Martin - Game Design / Art / Code
- DoubleMintBen - Game Design / Code
- Aaron "F1tZy" Van Prooyen - Game Design / Sound Effects / Code
Music
Our music came from an artist on CCMixer attribution info is below:
Mister Sun (Solar Minimum mix) by Speck (c) copyright 2023 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. https://dig.ccmixter.org/files/speck/66779 Ft: Siobhan Dakay, Ben Blohowiak
Whats in the Sausage
We created the game in 72 hours using Monogame and Opensource tooling. No prebuilt engine was used and the code is nearly 100% written in the 72 hours. No AI or prebuilt assets where used other than the song.
Tools Used:
- Krita / Paint.net - Images
- VS Code - IDE
- C# / Monogame - Language and Framework
- Audacity - Audio
- Gitea / Git - Source Code Management
Thanks
Thanks to our family and friends for sparing the time for us to do what we love, game dev. Thanks to the community for hosting this jam. Thank you for playing or even dropping by to check out the game.

Change log
- Fix a file name issue for the Linux version of the game.
| Link | https://f1tzy.itch.io/tetromino-cleanup |
| Link | https://f1tzy.itch.io/tetromino-cleanup |
| Original URL | https://ldjam.com/events/ludum-dare/54/tetromino-cleanup |
Ratings
| Overall | 666th | 3.466⭐ | 31🧑⚖️ |
| Fun | 628th | 3.362⭐ | 31🧑⚖️ |
| Innovation | 344th | 3.621⭐ | 31🧑⚖️ |
| Theme | 522th | 3.707⭐ | 31🧑⚖️ |
| Graphics | 750th | 3.293⭐ | 31🧑⚖️ |
| Humor | 424th | 3.196⭐ | 30🧑⚖️ |
| Mood | 908th | 3⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 37🗨️ |
As for the game itself, it was confusing. I lost several times, for reasons I still don't understand, before I actually figured out how to pick up the good pieces and put them where they're supposed to go. What is the game-over condition anyway? I was just drilling all the pieces at first which wasn't very productive, but I couldn't tell. The score is very small, and the animations are a bit limited so there's not all that much to go on to figure out where the drill will hit or which piece I'll pick up.
Still, I love the premise.
The game heavily resembles Tetris and as a result, I naturally started playing it like Tetris. I assumed that any blocks reaching the top would result in a game over which meant I couldn't keep up as the speed increased. Once I got the hang of it though, I really started to enjoy playing it. It's a pretty addictive game and I could honestly play it for hours. With a few tweaks and a short tutorial, it has the potential to be a great game.
After a few attempts, my high score was 930 which was when the game bugged out and my character flew through the roof :D

- Really great entry!
A small complaint, and 2 suggestions:
- the alarm sound starts to grate on my ears when it's on for more than 5 seconds. I'm not sure if the "next level"/next 4 lines trigger timing is pre-programmed or reacting to the game state, but there were several times when the alarm would (to my ears) not stop once the new lines were in play but continue on regardless. It *did* help make the situation tense, but the alarm sound just made it really hard to concentrate and I ended up overall feeling like I couldn't properly push my mechanical skill at the game to its fullest.
- it would be nice to have and indicator of your block grabbing/breaking range, maybe a highlight of which block(s) will be affected by a grab or break given the current player position and orientation. It took me a couple of runs to realize that it's more than just the block in front of the drill I see in the visual animation.
- it would be nice to be able to pick up blocks while in the middle of a jump/fall, if you're pressed up against them.
Overall a fun game, and I definitely felt the theme come through!