Schrödinger's Cat: The Game by Gecko64
Finally the adaptation of the famous experiment of 'Schrödinger's Cat' into a video game everybody I'm sure has been waiting for!

Are you dead or alive in the box? Who knows switch between the both to beat the 8 puzzles!

A thrilling 2 faced adventure

Controls:
WASD - Movement Space - Switch Dimensions Enter - Continue in menus
Thanks for playing my game!
I'm sorry everyone for the inconvenience when playing this game as html play in browser did not work correctly and it has been removed
| Link | https://geckopower756.itch.io/schrodingers-cat-the-game |
| Link | https://github.com/NeoGecko64/schrdingers-cat-master |
| Original URL | https://ldjam.com/events/ludum-dare/54/schrodingers-cat-the-game |
Ratings
| Overall | 1085th | 2.763⭐ | 21🧑⚖️ |
| Fun | 1072th | 2.579⭐ | 21🧑⚖️ |
| Innovation | 1083th | 2.447⭐ | 21🧑⚖️ |
| Theme | 1069th | 2.684⭐ | 21🧑⚖️ |
| Graphics | 942th | 2.684⭐ | 21🧑⚖️ |
| Audio | 650th | 2.737⭐ | 21🧑⚖️ |
| Humor | 733th | 2.553⭐ | 21🧑⚖️ |
| Mood | 1027th | 2.639⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 10🗨️ |
I do like the art and music though! :D
The graphics were nice to look at, but as a pixelartist, pleaaaase try to keep you pixel size consistent, the pixels that made up the walls and the rest were twice bigger than those of the cat so it looked a bit off to me (might just be me though). I like your pixelart though, while the walk of the alive cat was rather jonky, I really liked the dead cat's design for some reason.
Good job on the UI, it was simple and intuitive ! I wish you could control the cat with the arrow keys as well, it makes no sense to me to be able to move through the menus with the arrow keys but not being able to move the cat with them.
I think the dimension switch animation could've been made faster, here it's like a little less than one second, which kinda breaks the flow of your walking and you don't really know where you end up.
My main critique is the level design. I think the puzzles were waaaaay too easy, you just... walk till you see a wall, switch, walk again, switch... There's nothing that makes you need to think upfront in which order you have to go through the switches (like keys that open doors, one way passages, traps to disable with one form of the cat etc...), and you often end up with 2 switches left, which is a shame because if makes the levels way too easy.
I suggest you test the levels more and try to make a precise path that needs to be taken, and make it harder to figure out which is the way to go, with putting decoy paths and all. The level that is the most fun to play in my opinion is level 2 (if I remember correctly) in which you have to take the bottom path, you actually have to think about your path before you take it. This would've made the game much more interesting to play in my opinion.
Pretty nice for a second game, good job on the UI and presentation, most games don't have nice UIs like that !