Flob the Bloing by Branquelo


Almost all the assets were made by us, including the musics!
Hope you all like this game that we made.
Itch.io Link: https://folz.itch.io/flob-the-bloing
Leaderboard:
• Tutti Ankka 4:12 - 19 deaths
• PickyDogFish 5:46 23 deaths
• Magnanix: 7:33 / 43 deaths
• CosmogonicFrog: 7:50 / 24 deaths
• Wuppos: 12:07 / 66 deaths
| Link | https://folz.itch.io/flob-the-bloing |
| Original URL | https://ldjam.com/events/ludum-dare/54/flob-the-bloing |
Ratings
| Overall | 354th | 3.792⭐ | 79🧑⚖️ |
| Fun | 332th | 3.721⭐ | 79🧑⚖️ |
| Innovation | 598th | 3.316⭐ | 78🧑⚖️ |
| Theme | 932th | 3.065⭐ | 79🧑⚖️ |
| Graphics | 107th | 4.37⭐ | 79🧑⚖️ |
| Audio | 466th | 3.357⭐ | 79🧑⚖️ |
| Humor | 688th | 2.636⭐ | 68🧑⚖️ |
| Mood | 471th | 3.642⭐ | 76🧑⚖️ |
| Given | 54🗳️ | 82🗨️ |
I did find the music loop a bit annoying after a while tho, haha.
But seriously great work :)
In terms of level design i feel that the camera is a little bit too zoomed in, and a little bit of coyote jump would feel awesome !
I really like the leaves particles in the background!
@duckwings thank you so much! we thought first in putting a jetpack, or something like that, but after some thought, the idea that you have a limited space to fly sounded better.
@aolriki Muito obrigado pelo feedback! A gente demorou MUITO pra decidir o que fazer, e acabamos até atrasando a produção, mas no fim conseguimos completar. Valeu mesmo!
@gorglomux Thanks for the feedback! There are some details in the character movement that we could change in the future, like the speed in the space block, for example. But thanks a lot again!
I do wish that you had the option to move the camera just a little bit, so you can sort of inspect what's coming up.
and I think it would help make the mechanics feel better if every time you enter the space blocks it slows you briefly to allow the player a buffer to start floating. instead of just falling straight through if you're not just constantly holding down space.
otherwise, controls are tight, and the art style is even tighter!
Great work!
I really liked your interpretation of the theme and found it quite funny, well done!


The level design was on point, introducing new elements step by step and giving players a chance to play around with them in an easy environment before making it harder. Overall the game also had a very cohesive feel, with the art, music and gamplay mixing really well. One thing hat bothered me where the levels where you could not see where you were going off screen. Especially the last level, with all the lasers, suffered from this. The acceleration within the bubbles was also quite fast and therefore hard to control, but honestly that was also part of the fun :)
Really great job! I enjoyed this one a lot :D
@tavevil Thanks a lot! And thats a great point. We started the game a little too late, so we didn't have a lot of time to feel the mechanics, and, when we were making the levels, because we were used to the controls, we didn't feel a lot of this, so it's great to see some of this kind of feedback, thanks a lot again!
@azokal Thanks for the feedback! The blank zone is really hard to get used to, but we are glad that you liked the game overall!
@philocode Thanks man! As i said earlier, we didn't have much time to polish the movements, but we tryed to make the movement as good as possible, and, maybe, in the future, we can polish them. Thanks for the feedback!
@jozgames Obrigado pelo feedback cara! É bom ver BRs aqui no Game Jam tb!
@cosmogonicfrog Thanks man! And yeah haha, firs we though if we make the pipe kill the player, but then we opted to stay this way, so players can jump on them to pass through more easily
@wuppos Thanks for the feedback man! You did great! Thanks for the feedback on level design, this was the first time i focused 100% in game and level design, so it's good to see that i made a good job hahaha. About the camera, yeah, i think it would be better to make them a little far from the player, some levels, like the one with the platform that moves, if you could see them before, you could prepare to jump. And the acceleration it's something that we are hearing and we are thinking to change to something like, up and down acceleration having a limit, and this limit beign slower than the one right now, and making the left and right acceleration faster, so player can jump from one space to another easily too.
Again, thanks everyone for all the feedback, we are happy that you'll liked our game!
Amazing work!

Also here's the score from my playthrough:


I like the pixel art and the color palette. The backgrounds and the animations are top-notch. I think the controls are a bit too unforgiving, but with a bit of practice it works.
Good job overall!
Very nice entry overall.
The art is beautiful too.
It made me feel old seeing everyone else's time, it took me like 20 mins and 100 deaths
Superb entry!
https://youtu.be/OMFzVKOU-1I?si=doFd7qvTUNQfVtve&t=2754
I really liked the graphics, the music, the animations
Very good gamefeel :)
Really good game ! GG team !

But the game seems amazing ! Congrats !

First attempt took me around 12 minutes and 60 deaths but 2nd run was cake.
Having mostly figure out how the game controls, I got to say I am not a fan of the way momentum works while in the limited spaces. I don't feel enough in control when exiting it due to the crazy speeds one can accumulate vertically. One would expect horizontal movement will also speed up, so it's a bit counter intuitive when it's so unbalanced.
My design instincts are telling me it should completely ignore gravity while in the limited space and you can move freely in all directions, as if it was a top down game, with space bar maybe giving a dash. Maybe you had it as a concept somewhere during development but it got scrapped? I am assuming so since the sprite inside has full 360 rotation that feels like it would swim more than just fiddle with gravity.
It looks and sounds gorgeous though xD
The only things I would improve is the game feel and some of the more difficutl parts in some levels, but that's really just me nitpicking things that you only figure out with playtesting anyway, so for a jam game you've done a great job here, well done!
My suggestions are add a little of coyote time for the player and look ahead time for the camera, because it's kinda hard to see what was going on ahead. And slow down the movement inside the liquid blocks a bit, that would make the controls more forgiving and easy to get used to.
Overall, very great and polished platformer guys! I had quite an amazing experience with it.
I appreciate the way levels progress, it's well thought-out.
Cool game overall, but not as good as it could have been with some minor tweaks :)
@xeniarta @magnanix @tutti-ankka @pickydogfish @vhalenn @matthartley @eliyud @m0rph1y @okshirl @zubspace @hakro @diego-teran @svenerik @ategon @falestress @chybby @eggtillius @benisu @vidu @netarion @powerofsin @axlplosion @simonlarsen @constance @kasmilus
Thanks a lot for the kind words, for all the feedback and the critics.
We, as a team, are very happy that you'all enjoyed our game. We heard all the feedback, about the difficult, the controls, the song and etc., and we decided to make changes to the game, but we decided to progress with the game, and post in on Steam.
We are going to try to maintain the core, and upgrade the game to be bigger and better.
Again, we appreciate all the positive comments, all the love our small game received, we are very happy. s2
I wish y'all the best on a steam release! Keep in mind though you're up against Pepper Grinder, published by Devolver Digital, releasing in 204 :D
It wasn't so easy for me as for others but i finished the game and it was pretty fun ride!
See ya on next jam!



Fui muito mal, mas adorei a mecânica :) (só me incomodou um pouco não ter uma visão melhor de pra onde eu estava indo em alguns lugares, mas assim, só um pouco mesmo)
A propósito, vi o comentário do @branquelo no [Firewall](https://ldjam.com/events/ludum-dare/54/firewall) e, jogos feitos pra consoles antigos são mais comuns na Ludum Dare do que você pensa:
- Jogos de Nintendinho: https://ldjam.com/tags/platform/nintendo-famicom (eu costumo ser um dos que contribui pra essa lista aqui 😅, e tem pelo menos uma outra pessoa que quase sempre também faz)
- Jogos de Game Boy: https://ldjam.com/tags/platform/nintendo-gameboy
Eu costumo sempre dar uma olhada na lista de plataformas ( https://ldjam.com/tags/platform/ ) pra ver que bizarrice alguém andou aprontando (só é um pouco chato que essas listas de plataforma não separam por evento, então são jogos de todas as Ludum Dares do site, mas pelo menos estão em ordem da mais recente pra mais antiga)
@lincolnsalles Thanks man! Thanks for liking my level design, and thanks for the support. We are working right now on a "revamp" of the game. We're gonna try to make a bigger version, but not too big. We are trying to launch on december! Again, thanks for the feedback
@amunonra it's a little bit hard for everyone, so, don't worry haha. When i was testing, it took me a couple of trys to make the level doable, bot not very easy. About the lasers and the black box, we thought about other ways to control, but in this amount of time we took a safe route haha. Thanks for the feedback!
@notnasiul yeah, the levels are, like, one big challenge in a small room, so mid level checkpoint wouldn't be necessary at first, but in future versions that we're making, it would be a nice touch. Thanks for playing our game and thanks for the feedback!
@kepsert thanks A LOT for your feedback, i'm glad that you had fun playing our game. The Coyote Jump was a common complaint, so in the Steam Version we are already doing a lot of quality of life changes. I'm gald that you liked my level design, as i said earlier, it's my first try on this kind of field, although i studied and played a lot of games, so this made it a little bit easier haha. Thanks again!
@sparklingsushi thanks! and it's normal, some people are more used to hard 2D platformers, so i'm gald that you played it all!
@kuviman GG and thanks for playing our game!
@wendel-scardua é muito bom ver mais brasileiros participando!
Fico feliz que gostou das mecânicas, e sobre a câmera, acaba que pelo tempo a gente nem mudou, mas era algo que a gente já tava discutindo.
Sobre os jogos de NES, eu realmente acho muito daora quando os devs (como você) colocam essa limitação pra fazer um jogo ser possível de rodar num console antigo, com todas as dificuldades que os devs tinham na época. Vou com certeza dar uma olhada nos jogos que foram feitos pra Nintendinho e Game Boy.
Eu gosto de dar uma olhada nos jogos com menos avaliações pra ver se acho uma jóia escondida, e também nos top avaliados pra ver o que eles fizeram, e me inspirar também. Muito obrigado pelo feedback, vou ir jogar o teu jogo também e, inclusive, vou seguir no twitter, porque achei incrível o fato de você criar jogos para Nintendinho.
the character's cute, the animation's on point, level design's good
it's way too hard imo tho!
I gave up at the level with the 3 weightless zones at the top and the 2 at the bottom
it's challenging and interesting to control the characters but moving around the weightless zones I found really tricky
also the green gate zones are a bit too punishing for my taste
definitely for the experts, this one ;-)
good going though, thanks for the xp :grinning: :sparkles:
I had to try couple times until I understand how to use that space to get to the exit.
@bloodbane Thanks! Yeah, the limited space is the space where you can fly. We tought about the character beign a creature that lost his powers, and he could only use in these limited spaces.
The way the theme is integrated is pretty creative!
the way the main mechanic was implemented however left me a bit dissatisfied tho.
When I started to get better at controlling the character I started to see the appeal, tho I do think the character falls way too quickly and I often found myself making way too short jumps when trying to exit the squares, causing me to fail. I eventually got somewhat used to the way the momentum works and I managed to do it to the end, tho it made the experience not as fun as it could have been and left me wishing I had a little more control over the character.
Also, as some others pointed out but the music loop is a bit repetitive, a longer track would be really nice
the game could be interesting with more polish!

Couldn't get through the level with the two moving platforms, that last jump requires an annoying angle and timing combo I wasn't able to hit.
The gameplay felt quite nice, the power areas can be unforgiving, you managed to add quite a number of level elements too which I appreciated.
Music loop I endured the same as others.
Overall well polished, lots of stuff inside, no jank. Great entry!
Still, I was able to finish and I did feel like the amount of levels and diversity among them was well scoped.
Thanks again for sharing and good luck in the jam!
- Cute, and charming
- Nice display of mechanisms
- WELP, I'M BLOCKED (I couldn't jump high enough.)