Soul Hunter by Vaiaphraim
Soul Hunter - a text-based survival RPG!
You are Tae Rusole, a girl living a rather ordinary life... until it happened.
Explore dark buildings, and dangerous terrain as you home in to your destiny.
Notes:
I didn't have the time to make the WASD work properly. You can go to each location, BUT, it's not like "W" is always "up" and "S" is always "down"
Look at the map, please :)
Many of the internal mechanics (HP, ...) are hidden from the player on purpose. It's part of the fun to learn how the game *works*, which items are good, and which are rather avoided. Should you loot the corpses right away? Or save the inventory space and return later?
A few hints for starters:
-] If there's more than one enemy at a certain location, chances are that you will be overpowered quickly.
-] You can retreat at any time - but it will increase your craving by a LOT.
-] When you lost all Craving points, your attacks will be restricted to only one: Soul suck. This attack causes insta-kill for weak enemies - which cure your craving (but at a low success rate). Bosses (including but not limited to) will not be affected, and the logs will tell you that. Same counts for mechanical enemies or zombies.
-] You can sacrifice items for extra XP and to lessen your craving. Be careful not to eat your equipped weapon by accident. [X] toggles consumption and equip mode.
-] Don't try to challenge the boss at level 1. You can go there, of course, but...
You are Tae Rusole, a girl living a rather ordinary life... until it happened.
Explore dark buildings, and dangerous terrain as you home in to your destiny.
Notes:
I didn't have the time to make the WASD work properly. You can go to each location, BUT, it's not like "W" is always "up" and "S" is always "down"
Look at the map, please :)
Many of the internal mechanics (HP, ...) are hidden from the player on purpose. It's part of the fun to learn how the game *works*, which items are good, and which are rather avoided. Should you loot the corpses right away? Or save the inventory space and return later?
A few hints for starters:
-] If there's more than one enemy at a certain location, chances are that you will be overpowered quickly.
-] You can retreat at any time - but it will increase your craving by a LOT.
-] When you lost all Craving points, your attacks will be restricted to only one: Soul suck. This attack causes insta-kill for weak enemies - which cure your craving (but at a low success rate). Bosses (including but not limited to) will not be affected, and the logs will tell you that. Same counts for mechanical enemies or zombies.
-] You can sacrifice items for extra XP and to lessen your craving. Be careful not to eat your equipped weapon by accident. [X] toggles consumption and equip mode.
-] Don't try to challenge the boss at level 1. You can go there, of course, but...
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.00 | 716 |
| Fun(Jam) | 2.93 | 622 |
| Humor(Jam) | 2.32 | 755 |
| Innovation(Jam) | 3.04 | 499 |
| Mood(Jam) | 3.08 | 550 |
| Theme(Jam) | 3.58 | 428 |
I was really surprised how much you put in there.
Also it seems I am a really bad fighter, I even had problems with the tiny worm xD
i was a little disappointed at first that it was not a traditional roguelike (you know, @ and all that), but still found it interesting nonetheless.
if i'm being honest i feel like this has too much exposition, and not enough gameplay for a ld. there also isnt enough explanation of what i'm doing and how to play.
I tried to be diligent and read everything, but it seemed like I went from "a girl with a bright future who suddenly has a strange hunger" to "well, I guess this soul will do." I ran around for a long time before finally fighting something, but I wasn't sure where the motivation for fighting was coming from.
Overall, I was impressed a what you got done! I think a little bit of creepy ambiance music would've gone a long way.
@Flaid: I really did plan to create music / ambient noise for the game, maybe some binaural/white noise stuff for the intro, a bit of filtering to mimic wind... in the end, I had nothing but a boss encounter track prepared... and didn't even have the time to include that one properly, so I just skipped the audio for good for this submission.
As for the fighting motivation... I played with the thought to deduct HP, once your craving meter was depleted.. however, I didn't want to make the game even harder than it already was. Decisions... decisions...^^
@Fenreliania: You need to press "X" while the inventory screen is opened - this will switch between wearing/wielding stuff and consuming items. You can even consume your weapon or armor for a small boost to your craving meter :)