Uplimit by Mooptychunk

[raw]
made by Mooptychunk for Ludum Dare 54 (COMPO)

Head.png

MATH is valuable. This machine can produce the MATH you need to save her. Without her wisdom, can you prevail?

Left click on CORE to generate MATH. Right click on Components to move or remove them. CUBE can store MATH. LOOP can automate CORE. CLOCK will boost anything next to it. CLOCK next to CUBE will be essential near the end.

Hopefully this machine can bring her back in time...

Ratings

Overall 81th 3.9⭐ 22🧑‍⚖️
Fun 89th 3.825⭐ 22🧑‍⚖️
Innovation 39th 4.053⭐ 21🧑‍⚖️
Theme 59th 4.175⭐ 22🧑‍⚖️
Graphics 53th 4.125⭐ 22🧑‍⚖️
Humor 63th 3.472⭐ 20🧑‍⚖️
Mood 96th 3.658⭐ 21🧑‍⚖️
Given 15🗳️ 19🗨️

Feedback

zundou
03. Oct 2023 · 13:03 UTC
I managed to clear the game!

Once you understand the meaning of "automation," it becomes really interesting. While there's a modest variety of components, the influence of the CLOCK is so powerful that I was excited throughout the entire game.

I really love the window resizing animation, and the overall pixel art graphics are truly amazing! Great job :)
brandann
05. Oct 2023 · 23:15 UTC
My screen size never got larger than SMALL and I could only place the 4 objects and nothing more. and what did the UPLIMIT button do?

![Untitled.png](///raw/dc5/2/z/5fd44.png)
unpronounceable
05. Oct 2023 · 23:17 UTC
Fun little game. Was able to beat it. Enjoyed arranging and rearranging the components to get the most out of them. Only complaint is that it would be nice if the components would somehow indicate if they were going to be placed or destroyed. Lost a few components on accident.
Kr4sh3
05. Oct 2023 · 23:19 UTC
This was so amazingly well made! Very meta with the window being the limited space as well! Well done!
LDJam user 280036
05. Oct 2023 · 23:21 UTC
That was not the ending I expected :rofl:

I had fun trying to find the most efficient configuration of pieces. I liked how the window grew with each uplimit, very thematic!

The chirping noise got a little grating with dozens of pieces out.
🎤 Mooptychunk
05. Oct 2023 · 23:29 UTC
@brandann It costs MATH to Uplimit. Forgot to mention that
Snorps
05. Oct 2023 · 23:36 UTC
I had to read over the game's description several times to figure out what to do. In fact, I was about to give up entirely when I figured out how to upsize. The game could maybe do with some more prompts, like maybe the "Uplimit" button flashing once the player reaches 3 math.

Leaving certain game elements clipped off by the edge of the window to show the player that there was more to see over there was a clever idea, but I don't think player's generally expect a game window to change size as they play so this might be missed. (At first I actually thought it was a bug myself.) Maybe a brief animation at the start where the window quickly shrinks down to it's final size in order to communicate the changing window-size mechanic to the player could help? (Like the one in torcado's windowkill.)

That ending was incredibly unexpected but very well done.

Overall a very interesting game, the only one of LD54 so far that I've recommended to a friend.
Gamester1128
06. Oct 2023 · 07:36 UTC
It was worth it in the end.
minjutin
06. Oct 2023 · 09:00 UTC
Has its charm, becomes better after you realize how Uplimit-button works since it actually gives you a possibility to expand your little time machine factory. Math IS valuable
LDJam user 374261
06. Oct 2023 · 12:01 UTC
After I understood the game it was so fun to play! Great game :smile:
fabula_rasa
06. Oct 2023 · 21:53 UTC
The ending is great - took me by surprise :laughing: And nice art, by the way, both on the ending and on the game itself.

The game plays well and feels polished. I didn't encounter any bugs. I had only one wondering. Sometimes, I placed my element a bit off and the red X appeared. Till now, I have no idea if that refunded me the cash I spent, or is an element and cash lost in such an event. In any case, I enjoyed the game quite a bit. Extremely impressive amount of polish and content for a compo!


The sounds got a bit annoying when there were a lot of them, so I just turned them down. Here is my glorious machine:

![Screenshot_2.jpg](///raw/732/a2/z/5fe98.jpg)
EPA
07. Oct 2023 · 07:29 UTC
Great idea, well executed. good job!
snesgaard
09. Oct 2023 · 19:17 UTC
Omg that ending! XD Loved the machine building aspect, not sure if I missed it, but would really like the ability to deleted pieces once placed. But really great otherwise!
kuggenhoffen
16. Oct 2023 · 20:38 UTC
Really cool concept! Looks and plays pretty good. Very well done for compo, good job!
tubaDude99
17. Oct 2023 · 14:19 UTC
The sfx get a little tedious and it would be nice if you could sell all your MATH at once, but other than that it was quite fun! It reminds me of all the automation/factory building games I used to play on CoolMathGames. Excellent job!
ScaryTreeGames
17. Oct 2023 · 16:22 UTC
Great puzzle game! It took some time to figure out how to play. But it was worth it!