Uplimit by Mooptychunk

MATH is valuable. This machine can produce the MATH you need to save her. Without her wisdom, can you prevail?
Left click on CORE to generate MATH. Right click on Components to move or remove them. CUBE can store MATH. LOOP can automate CORE. CLOCK will boost anything next to it. CLOCK next to CUBE will be essential near the end.
Hopefully this machine can bring her back in time...
| Link | https://www.dropbox.com/scl/fo/hca0paz4v6elo6vp0sr9k/h?rlkey=w6e6xv7t4nyf78grlmuhq7dtw&dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/54/uplimit |
Ratings
| Overall | 81th | 3.9⭐ | 22🧑⚖️ |
| Fun | 89th | 3.825⭐ | 22🧑⚖️ |
| Innovation | 39th | 4.053⭐ | 21🧑⚖️ |
| Theme | 59th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 53th | 4.125⭐ | 22🧑⚖️ |
| Humor | 63th | 3.472⭐ | 20🧑⚖️ |
| Mood | 96th | 3.658⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
Once you understand the meaning of "automation," it becomes really interesting. While there's a modest variety of components, the influence of the CLOCK is so powerful that I was excited throughout the entire game.
I really love the window resizing animation, and the overall pixel art graphics are truly amazing! Great job :)

I had fun trying to find the most efficient configuration of pieces. I liked how the window grew with each uplimit, very thematic!
The chirping noise got a little grating with dozens of pieces out.
Leaving certain game elements clipped off by the edge of the window to show the player that there was more to see over there was a clever idea, but I don't think player's generally expect a game window to change size as they play so this might be missed. (At first I actually thought it was a bug myself.) Maybe a brief animation at the start where the window quickly shrinks down to it's final size in order to communicate the changing window-size mechanic to the player could help? (Like the one in torcado's windowkill.)
That ending was incredibly unexpected but very well done.
Overall a very interesting game, the only one of LD54 so far that I've recommended to a friend.
The game plays well and feels polished. I didn't encounter any bugs. I had only one wondering. Sometimes, I placed my element a bit off and the red X appeared. Till now, I have no idea if that refunded me the cash I spent, or is an element and cash lost in such an event. In any case, I enjoyed the game quite a bit. Extremely impressive amount of polish and content for a compo!
The sounds got a bit annoying when there were a lot of them, so I just turned them down. Here is my glorious machine:
