Spaced out by Marcus Otterstrom

Spaced out
Spaced out is a difficult bullet-hell shooter played with one button: The space bar!
- You have a limited amount of space button presses.
- When you run out, the game is over.
- Gain more space presses by hitting the wall targets (bonus for direct hits!)
- Gain points by killing as many enemies as you can per bullet (bonus for target hits at the end)
Controls
- Holding space will make you rotate clockwise
- Releasing space will shoot
Good luck!
| Link | https://lemorrows.itch.io/spaced-out |
| Link | https://github.com/MarcusOtter/Ludum-Dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/spaced-out |
Ratings
| Overall | 125th | 3.725⭐ | 22🧑⚖️ |
| Fun | 142th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 110th | 3.7⭐ | 22🧑⚖️ |
| Theme | 98th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 123th | 3.75⭐ | 22🧑⚖️ |
| Audio | 156th | 3.316⭐ | 21🧑⚖️ |
| Humor | 237th | 2.235⭐ | 19🧑⚖️ |
| Given | 11🗳️ | 19🗨️ |
Still I did a highscore of 15000!
Tip: A direct hit on target will give you 3 space bars (it flashes red if you succeed, as opposed to orange).
Music was great couldn't stop boppin' along. Liked how fluid everything felt - especially when holding space that slow zoom in and the way everything slows down and the arrow flashes. It was great.
Wasn't very good at it but kept going back for more tries.
good:
- nice concept and a fun double-meaning take on the theme!
- the slow as you spin is a nice touch and helps make the difficulty feel fair
bad:
- gameplay mechanics are a bit unclear without explanation; in particular how damage works, and direct hits for more space recharges
- the time pause between finishing the game and being able to restart felt long enough that it broke my focus. since you're pressing space a lot I understand the delay so you don't restart by accident, but maybe you could allow r for restart?
I think I played about 15 runs and it was a good time. The player loses often, but it doesn't feel unfair.
After pressing the space button to restart the game the game does a shot. It seems weird because in this game you don't want to waste a single space. :)

And I agree @quasilyte that starting the game shouldn't take waste a space press, thanks for the feedback! Also, of course the highscore should update to your current score even after death, so that's another bug, oops :smile:
I love how much you can do with one button.
Played it way to long :smile:
Very well done :thumbsup:
Spinning a lot and a bit of luck

Maybe an invincibility time after being hit will have make it less frustating
It's one of the best games I've seen that matches its theme so well. Well done!
There is a weird bug or feature that sometimes makes the score increase after you die.
I thought the wall targets were here just to warn you that a bunch of enemies will appear from that point, But no.
This game has the incentive of "come on, one last try", which is a very good sign.